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Changed Garda damage to 7 (down from 10).
Improved auto pirate raid planet picking: will now avoid picking planets inside your empire if possible.
Changed reserve_squadron_hangar to be only for capital ships.
Fixed culture propagation not working.
Fixed culture resistance algorithm and update culture_resistance test cases.
Increased max item count to 6 at max level.
Fixed bug in can_increase_level when at max level.
Added queuing of planet items that require minimum planet level when planet is being upgraded: previously had to wait for planet to finish upgrading to minimum level, now can queue while that is in progress.
Added support for any player modifier to be applied to AI difficulty; instead of just bonus income rates any modifier in the game can be boosted.
Added support for player_exotic_factory_modifier to be scoped to specific exotics.
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