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  • Changed Garda damage to 7 (down from 10).

  • Improved auto pirate raid planet picking: will now avoid picking planets inside your empire if possible.

  • Changed reserve_squadron_hangar to be only for capital ships.

  • Fixed culture propagation not working.

  • Fixed culture resistance algorithm and update culture_resistance test cases.

  • Increased max item count to 6 at max level.

  • Fixed bug in can_increase_level when at max level.

  • Added queuing of planet items that require minimum planet level when planet is being upgraded: previously had to wait for planet to finish upgrading to minimum level, now can queue while that is in progress.

  • Added support for any player modifier to be applied to AI difficulty; instead of just bonus income rates any modifier in the game can be boosted.

  • Added support for player_exotic_factory_modifier to be scoped to specific exotics.

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