Release Status: *** COMING SOON ***
May brings the onset of Spring at Stardock and Ironclad; it’s a good time to reflect on how things are progressing. We’ve received a lot of great feedback from players so far and it’s allowed us to enhance the game in many ways already.
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TEC Titans - The Ankylon and Ragnarov re-enter the war with all the Sins II trimmings!
TEC Novalith Cannon - This deadly superweapon returns exclusive to the TEC Rebel faction, granting them incredible power.
New Fleet System - You asked, and we agreed wholeheartedly: This update includes the first draft of our new fleet system.
Planet Updates - Constructor ships return along with planet elevators and orbital traffic.
Note: This update is not save game compatible with prior versions.
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Change Log
Fleet System
Players can now form fleets of ships via the left-side empire window.
Add a new fleet by hovering over the left-side empire window and left-clicking the + button.
Selecting unit(s) and right clicking the fleet button will also create the fleet and add the units.
Selecting unit(s) and right clicking an existing fleet will add the units to the fleet.
Remove a unit from a fleet by clicking the ‘Leave Fleet’ button in the advanced ship actions menu.
Units rallied to a fleet will join it.
Remove a fleet by dragging it out of the empire window.
Reinforce
Fleets can reinforce their ranks using the fleet’s build interface when the fleet is selected.
The fleet will optimize where ships are produced based on the fleet’s location and various other factors.
Orders
In addition to reinforcement, fleet orders include move, attack, hold position and stop. Based on feedback we will add new orders, states and behaviors.
Fleets that have lost enough ships to empty a row of the formation will automatically compress to tighten the formation as appropriate.
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