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This deadly superweapon returns exclusive to the TEC Rebel faction, granting them incredible power. The Novalith Cannon is a powerful railgun developed through extensive research, capable of launching devastating Novalith Warheads at incredible speeds. These warheads cause massive damage to a planet's infrastructure, making the weapon a formidable force on the battlefield. However, its radioactive aftermath has consequences, preventing immediate colonization and impacting the planet's growth and population capacity.
New Fleet System
The new Fleet System in Sins II allows players to create and customize their own war fleets of ships to command, providing a more personalized and strategic gameplay experience. Fleets can be easily managed and reinforced through a special build bar, which enables players to order new ships from nearby factories. This streamlined system ensures that players can efficiently expand and strengthen their fleets, adapting to the ever-changing dynamics of the battlefield.
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The latest update reintroduces constructor ships, planet elevators and orbital traffic. Constructor ships are back for building and expanding your empire, while planet elevators improve transportation between the surface and orbitreflect the development of your planet.
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Changelog
Fleet System
Players can now form fleets of ships via the left-side empire window.
Add a new fleet by hovering over the left-side empire window and left-clicking the + button.
Selecting unit(s) and right clicking the fleet button will also create the fleet and add the units.
Selecting unit(s) and right clicking an existing fleet will add the units to the fleet.
Remove a unit from a fleet by clicking the ‘Leave Fleet’ button in the advanced ship actions menu.
Units rallied to a fleet will join it.
Remove a fleet by dragging it out of the empire window.
Reinforce
Fleets can reinforce their ranks using the fleet’s build interface when the fleet is selected.
The fleet will optimize where ships are produced based on the fleet’s location and various other factors.
Orders
In addition to reinforcement, fleet orders include move, attack, hold position and stop. Based on feedback we will add new orders, states and behaviors.
Fleets that have lost enough ships to empty a row of the formation will automatically compress to tighten the formation as appropriate.
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