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The latest update reintroduces constructor ships, planet elevators and orbital traffic. Constructor ships are back for building and expanding your empire, while planet elevators reflect the development of your planet. Plus, ships will now fly out of the factory when construction is completed. Gas giants also received a refresh for this update.

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Changelog

Fleet System

  • Players can now form fleets of ships via the left-side empire window.

    • Add a new fleet by hovering over the left-side empire window and left-clicking the + button.

      • Selecting unit(s) and right clicking the fleet button will also create the fleet and add the units.

      • Selecting unit(s) and right clicking an existing fleet will add the units to the fleet.

      • Remove a unit from a fleet by clicking the ‘Leave Fleet’ button in the advanced ship actions menu.

    • Units rallied to a fleet will join it.

    • Remove a fleet by dragging it out of the empire window.

  • Reinforce

    • Fleets can reinforce their ranks using the fleet’s build interface when the fleet is selected.

      • The fleet will optimize where ships are produced based on the fleet’s location and various other factors.

  • Orders

    • In addition to reinforcement, fleet orders include move, attack, hold position and stop. Based on feedback we will add new orders, states and behaviors.

  • Fleets that have lost enough ships to empty a row of the formation will automatically compress to tighten the formation as appropriate.

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