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Release Status: *** COMING SOON ***

May brings the onset of Spring at Stardock and Ironclad; it’s a good time to reflect on how things are progressing. We’ve received a lot of great feedback from players so far and it’s allowed us to enhance the game in many ways already.

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  • TEC Titans - The Ankylon and Ragnarov re-enter the war with all the Sins II trimmings!

  • TEC Novalith Cannon - This deadly superweapon returns exclusive to the TEC Rebel faction, granting them incredible power.

  • New Fleet System - You asked, and we agreed wholeheartedly: This update includes the first draft of our new fleet system.

  • Planet Updates - Constructor ships return along with planet elevators and orbital traffic.

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Note: This update is not save game compatible with prior versions.

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Change Log

Fleet System

  • Players can now form fleets of ships via the left-side empire window.

    • Add a new fleet by hovering over the left-side empire window and left-clicking the + button.

      • Selecting unit(s) and right clicking the fleet button will also create the fleet and add the units.

      • Selecting unit(s) and right clicking an existing fleet will add the units to the fleet.

      • Remove a unit from a fleet by clicking the ‘Leave Fleet’ button in the advanced ship actions menu.

    • Units rallied to a fleet will join it.

    • Remove a fleet by dragging it out of the empire window.

  • Reinforce

    • Fleets can reinforce their ranks using the fleet’s build interface when the fleet is selected.

      • The fleet will optimize where ships are produced based on the fleet’s location and various other factors.

  • Orders

    • In addition to reinforcement, fleet orders include move, attack, hold position and stop. Based on feedback we will add new orders, states and behaviors.

  • Fleets that have lost enough ships to empty a row of the formation will automatically compress to tighten the formation as appropriate.

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