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08/09/23 | v1.7 Changelog

Alien GPT 

  • Fix image search in non-English prompts.

  • Tweaked prompts to improve German. 

Art 

  • Hooked up Movie to Play at Start of New Game.

  • Fixed visual artifacts on the Black hole.  

Battles 

  • Updated battle viewer specs.

  • Music is more varied.

  • Quick battles no longer have random delays for multiple seconds.

Core 

  • Fixed a crash caused by errant missiles.   

  • Removed Dark Energy that caused the main menu to increase in size every time you visited it.     

  • The "Orphaned Shipyard" check was removed since there is no such thing.  Major performance boost (the check was happening constantly and was expensive). 

  • Fixed crash bug that could happen when the mouse happened to go over the planetary defense stat (corrupted tooltip).  

Battles 

  • Updated battle viewer specs. 

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Events 

  • Removed a duplicated +1 Prestige Line from choice on The Pr'ag'Aloth Event Event.

  • Fixed broken events trying to affect a particular colony/planet when it's a minister, not a governor.  

  • changed the event that spawns class 26 planet to only occur once instead of one per player.

  • "Overcoming the Past" Event should properly display the governor's name.

Factions  

Phalenoid Advance 

The Phalenoid Advance is a moth-like faction that values culture, science, and peace.  An amenable faction, the Advance are more than willing to find a diplomatic solution before resorting to violence. However, if not monitored closely, their Influence can spread far and result in sudden annexations. 

Traits 

  • Nocturnal Ability (new):  Shift between two states every 15 turns.  Each state has different set of bonuses: 

    • "Waking" provides bonuses to Growth and

    Manufacturing 
    • Manufacturing.

    • "Dreaming" Research and drastically increases Influence.

     
  • Hopeful: Increases Approval on planets.  

Luxar Dominion 

Luxar Dominion is an arrogant and paranoid faction that boasts telepathic abilities that let them read minds and sense life from across the Universe. 

Traits:

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  • Telepathy (new): Gives access to the Pandemonium and Serenity Executive orders: 

    • "Pandemonium" Use your telepathic abilities to create chaos on a planet, applying the Player's choice of a negative modifier.

     
    • "Serenity" Use your telepathic abilities to create bliss on a planet, applying the Player's choice of a positive modifier.

     
  • Paranoid: Ships receive +25% Hit point and Attack when they are in your borders. 

Gameplay 

  • Make pirates fleet up

  • Fix for atmospheric cleanser orbital to actually cleanse the atmosphere. 

  • Nihilism replaces egalitarian awareness for obvious evil choice. 

  • The most a colony's output can be decayed to is 90% (instead of 98%). 

  • Fix for Anomaly Rewards (e.g., survey modules) that would disappear several turns later or after loading a save game.       

  • Culture Traits: Collaborative - Unlocks Hyperion Braintrust such that the first to build this gets 1% of all research of friendly civs. 

  • Average approval is now based only on core world approval

Policies 

  • Cultural Values (new) 

  • Free Media  (new) 

  • Wealth Tax  (new) .

Graphics

  • Improved performance when zooming out.

  • Fixed some Artifact Powers that weren't playing their action FX.

Misc.

  • Minor Fix for Grell Civ Logo.

Pacing

  • Policy screen is locked by default. Research "Colonial Policies" tech to unlock.

  • Leaders screen is locked by default. Create "Colonial Leadership Council" improvement to unlock.

  • Orbital Prison now properly reduces crime on planet its built on

  • Orbital upgrades that require Hydroponics tech also now require Farmers Race Trait.

Planetary Improvements 

  • "Free Mind Center Faction's" Tourism bonus was reduced from 0.5% per tile to 0.1% per tile. 

  • "Free Mind Center Factions" no longer provides a Ship Range bonus but instead causes Ship Maintenance to be higher. Guns or butter. 

  • "Central Bank" (new) --  Unlocked with preferred lending. 

  • "Legal Offices" (new) --   Unlocked with Colonial Law and Policy Policy.

  • "Spice Market" (new) --   Unlocked with Interstellar Trade Trade.

  • "Influence upgrade" (new)  --  Unlocked with Diplomacy 

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  • Diplomacy.

Policies 

  • Cultural Values (new).

  • Free Media  (new).

  • Wealth Tax  (new).

Ships 

  • Goodwill: The Goodwill is now properly tagged with the correct strategic icons and text text.

  • Goodwill: "Suppress Crime" component was adjusted, and the text updated updated.

  • Frigate Maintenance increased from 0 to 0.1 per turn turn.

  • Cruiser Maintenance increased from 0 to 0.3.

  • Missing ship class names restored. 

  • Carrier module size increased. 

  • Missing Absolute Probe name restored. 

  • Festrong armed shuttle unit given a canon name. 

  • Better description for the Flag Ship. 

  • Shields of various types are now more expensive. 

Text  

  • Renamed Disruptor to Starbase Disruptor bank so players don't think it's a ship weapon. 

  • Shortened response text so that it doesn't overlap the button. 

  • Fixed excessive spacing in the event text.

  • German version text updated.

  • More detailed explanation of how Invasions work. 

Text 

  • Added star names from the "name a star" contest. 

  • Minor change to probe preset category text to reflect that monsters and pirates ignore probes. 

  • Various Minor Text Fixes to Paranoid Ability Text, Nocturnal Ability Text, and Crystalline Citizens Text Text.

  • Updated the Achievement window so the descriptions and objectives to handle longer descriptions.  

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  • .

  • Renamed Disruptor to Starbase Disruptor bank so players don't think it's a ship weapon.

  • Shortened response text so that it doesn't overlap the button.

  • Fixed excessive spacing in the event text.

  • German version text updated.

  • More detailed explanation of how Invasions work.

  • Interdependence Trait description updated to be more accurate.

Tech Tree

  • Adjustment to the tech tree to give players new weapons sooner. 

UI 

  • Significant rework of the diplomacy screen.

  • Updated all the ship lists to scroll buttons. 

  • Cosmetic fix to the Galactic Achievements Quest window. 

  • Removed legacy overlay. 

  • Minor updates to make text not get cut off so easily. 

  • Scenario Objectives do not leave notifications until complete. 

  • Minor font updates. 

  • We no longer show galactic achievements you don't have the prereq. 

  • Civ description uses a slightly larger font. 

  • Add a scrollbar to the citizen's panel and update it to resize based on remaining space dynamically. 

  • Updated the Minor Race Interaction screen to be a scrollable list.  

Misc. 

  • Minor Fix for Grell Civ Logo. .

  • Orbital improvements are no longer cut off when the list gets big.

  • Production Queues – updated the drag/drop functions to be more natural.

  • Fixed some scrollbar sizing issues and made it more opaque.

  • Create and Hook up Missing Race Stats.

  • Fix alignment issues on Resource Bar.

  • Update Ship designer Icon on main menu.

  • Added an option to have the AI not design new ships for the player when a new tech is discovered.