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08/0910/23 | v1.7 Changelog

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  • Fix image search in non-English prompts.

  • Tweaked prompts to improve German.

  • Custom Civilizations now have different logos

  • Better handle German flavor text generation. 

  • Text generation is more reliable

Art 

  • Hooked up Movie to Play at Start of New Game.

  • Fixed visual artifacts on the Black hole. 

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  • Fixed a crash caused by errant missiles. 

  • Removed Dark Energy that caused the main menu to increase in size every time you visited it.  

  • The "Orphaned Shipyard" check was removed since there is no such thing.  Major performance boost (the check was happening constantly and was expensive).

  • Fixed crash bug that could happen when the mouse happened to go over the planetary defense stat (corrupted tooltip).

  • Fixed a crash if you have a large number of fighters in your battle. 

Events 

  • Removed a duplicated +1 Prestige Line from choice on The Pr'ag'Aloth Event.

  • Fixed broken events trying to affect a particular colony/planet when it's a minister, not a governor.

  • changed the event that spawns class 26 planet to only occur once instead of one per player.

  • "Overcoming the Past" Event should properly display the governor's name.

  • Fixed extra carriage returns in the Mars event. 

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  • Make pirates fleet up

  • Fix for atmospheric cleanser orbital to actually cleanse the atmosphere.

  • Nihilism replaces egalitarian awareness for obvious evil choice.

  • The most a colony's output can be decayed to is 90% (instead of 98%).

  • Fix for Anomaly Rewards (e.g., survey modules) that would disappear several turns later or after loading a save game.   

  • Culture Traits: Collaborative - Unlocks Hyperion Braintrust such that the first to build this gets 1% of all research of friendly civs.

  • Average approval is now based only on core world approval.

  • Refund exploit of Civ and Core capitals fixed. 

  • Diplomatic penalty for building a Communication Starbase near a Xenophobic civ increased from 1.5 to 3. 

  • Because rush costs have been increased, we are increasing the starting money supply from 1000 to 2500. 

  • Produce Modules on planets produces 3 modules instead of 1 but costs 200 instead of 80. 

  • Balance tweaking to prestige victory to reduce the effect of total research in the calculation. 

  • Removed the "Unassigned Leader" loyalty penalty. 

Graphics

  • Improved performance when zooming out.

  • Fixed some Artifact Powers that weren't playing their action FX.

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  • "Free Mind Center Faction's" Tourism bonus was reduced from 0.5% per tile to 0.1% per tile.

  • "Free Mind Center Factions" no longer provides a Ship Range bonus but instead causes Ship Maintenance to be higher. Guns or butter.

  • "Central Bank" (new) --  Unlocked with preferred lending.

  • "Legal Offices" (new) --   Unlocked with Colonial Law and Policy.

  • "Spice Market" (new) --   Unlocked with Interstellar Trade.

  • "Influence upgrade" (new)  --  Unlocked with Diplomacy.

  • The Colonial Generator manufacturing level per level increased from 1% to 5%. 

  • Manufacturing District base production increased from 2% to 3%. 

  • Manufacturing District's pollution increased from 2% to 3%. 

  • Manufacturing District's manufacturing per level bonus reduced from 4% to 3%.

  • Leadership Council improvement gives player a free leader when completed

  • Council starting planet improvement cost reduces from 5 to 3 so that it arrives after the first turn. 

Planets 

  • Adjusted colonizable planets so that they always have at least 1 of tech and manufacturing. 

  • Added missing planet backgrounds. 

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  • "Equipment Slots" renamed to "Equipment Space." 

  • Display tactical speed in km/s and add acceleration. 

  • Clean up pass on the designer window to reduce noise.

  • Updated the Ship Design stats display

Ships 

  • Goodwill: The Goodwill is now properly tagged with the correct strategic icons and text.

  • Goodwill: "Suppress Crime" component was adjusted, and the text updated.

  • Frigate Maintenance increased from 0 to 0.1 per turn.

  • Cruiser Maintenance increased from 0 to 0.3.

  • Missing ship class names restored.

  • Carrier module size increased.

  • Missing Absolute Probe name restored.

  • Festrong armed shuttle unit given a canon name.

  • Better description for the Flag Ship.

  • Shields of various types are now more expensive.

  • Accuracy bonus changed from a Multiplier to a Flat. 

  • Update target order for fighters and frigates 

  • Fighters get a +50% evasion bonus. 

  • Frigates get a +50% Accuracy bonus. 

  • Enhanced Particle beam mass reduced from 5 to 4. 

  • Frigate's base tactical speed increased from 0.8 to 1.0. 

  • Cruiser's base tactical speed increased from 0.33 to 0.75. 

  • Battleship's base tactical speed increased from 0.2 to 0.5. 

  • Dreadnought's base tactical speed increased from a -0.3 penalty to 0.1.

  • Frigate mass slots increased from 8 to 10. 

  • Frigate manufacturing cost increased from 24 to 30. 

  • Moved the Neutrion beam weapon order back so that it shows up AFTER the particle beam. 

  • Experimental plasma weapon mass reduced from 5 to 4. 

  • Battleship hull cost increased from 300 to 400. 

  • Battleship space increased from 30 to 40. 

  • Dreadnought space increased from 36 to 60. 

  • Re-ordered the kinetic weapons so that they get better as they go on. 

  • Gauss canon manufacturing cost increased from 5 to 6. 

  • Pulse Cannon manufacturing cost increased from 3 to 4. 

  • Fix problem where ships weren't displaying the current role/class. 

  • Monster ship no longer have missing component text. 

Tech Tree

  • Adjustment to the tech tree to give players new weapons sooner. 

Text 

  • Added star names from the "name a star" contest.

  • Minor change to probe preset category text to reflect that monsters and pirates ignore probes.

  • Various Minor Text Fixes to Paranoid Ability Text, Nocturnal Ability Text, and Crystalline Citizens Text.

  • Updated the Achievement window so the descriptions and objectives to handle longer descriptions.

  • Renamed Disruptor to Starbase Disruptor bank so players don't think it's a ship weapon.

  • Shortened response text so that it doesn't overlap the button.

  • Fixed excessive spacing in the event text.

  • German version text updated.

  • More detailed explanation of how Invasions work.

  • Interdependence Trait description updated to be more accurate.

  • Fixed spacing in short description for Mimot.

  • Minor Text Fixes. 

  • Updated greeting responses with missing words and edited to be more lore friendly.  

Tech Tree

  • Adjustment to the tech tree to give players new weapons sooner

  • Shorted the diplomatic complaint about Communication Starbases. 

  • Updated the explanation for the produce modules project

UI 

  • Significant rework of the diplomacy screen.

  • Updated all the ship lists to scroll buttons.

  • Cosmetic fix to the Galactic Achievements Quest window.

  • Removed legacy overlay.

  • Minor updates to make text not get cut off so easily.

  • Scenario Objectives do not leave notifications until complete.

  • Minor font updates.

  • We no longer show galactic achievements you don't have the prereq.

  • Civ description uses a slightly larger font.

  • Add a scrollbar to the citizen's panel and update it to resize based on remaining space dynamically.

  • Updated the Minor Race Interaction screen to be a scrollable list.

  • Orbital improvements are no longer cut off when the list gets big.

  • Production Queues – updated the drag/drop functions to be more natural.

  • Fixed some scrollbar sizing issues and made it more opaque.

  • Create and Hook up Missing Race Stats.

  • Fix alignment issues on Resource Bar.

  • Update Ship designer Icon on main menu.

  • Added an option to have the AI not design new ships for the player when a new tech is discovered.

  • Beta overlay restored. 

  • Choose Civ screen: Scroll bar is easier to select.