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Hello everyone,

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Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues.

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08/31/23 | v1.72 Changelog

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AlienGPT 

  • Ensure AlienGPT requests 9 images every time.   

  • Moved templates to be in language folder so that we can use translated text if ChatGPT fails. 

  • Image generation is faster.  

  • Greatly improved the time it takes to save generated factions. 

  • Added a "Re-Roll Selections" get more images like the currently selected one. 

Art  

  • Updated planetary improvement icons. 

  • Galaxy zoom out view improved (prettier we hope). 

  • Slight lighting changes to ships on the main map. 

Audio 

  • Implement Sound Cues for Event notifications. 

  • Updated Torian theme. 

  • Added sfx for adding opponents during game setup. 

Battle Viewer 

  • Ensure that a tooltip with an attack preview does not show on hover over of allied ships. 

  • Make battle prediction tooltips valid and reliable. 

  • Improved lighting. 

  • Created a pop-up warning when trying to attack an allied ship. 

Core  

  • Major refactors of pathfinding code that should greatly improve late game performance of this system.   

  • Fixed a soft lock related to Achievements. 

  • Improved culling of graphics and audio object.   

  • Reduced the delay when placing Planetary Improvements.   

  • Improved the particle and visual trail perf, especially late game. 

Events 

  • Added crisis event that spawns the legacy factions (Thalan, Slyne, Xendar, and Snathi).  

  • Missionary event reduced in likelihood. 

  • New event image for war related events. 

  • More events given story counters. 

  • Updated Event Choices to have more diverse & narratively accurate ideology implications. 

Factions 

  • Silicon based lifeforms should ignore food requirement for growth. 

  • Added " Ammonia" biology type increases population growth in polluted environments. 

  • Drengi wealth decreased, Tech increased. 

  • Iconia influence decreased but given more tiles. 

  • Ensure that Humans are default Citizens when creating new civilization. 

  • Ensure Phalenoids boost from Season of Dreaming is reflected in UI. 

Galaxy 

Tweaks to sector size dispersion. 

Gameplay 

  • Leader Traits no longer mysteriously change over time. 

  • Prevent dead players from doing stuff. 

  • Add "auto-fire" to Starbase and Fleets.  At the end of a player's move phase, all fleets and Starbases with long range weapons and first them at enemy targets in range. 

  • Adds a "Standby" option to ship UI, allowing the ship to remain dormant even if enemy ships are nearby. 

  • Pick best unit profession updated so that they aren't quite so deterministic on what job they'll take.   

  • Resource Extraction Techs for Durantium, Promethium, etc.  now properly unlock respective Starbase Modules. 

  • Improvements to the AI mean that it can queue up more tasks at a time.  

  • Spawned units will now mostly spawn citizens (non-specialists) but will still occasionally spawn specialists but now balanced to be of multiple types (instead of all farmers and entrepreneurs). 

  • Number of clusters doesn't affect scoring quite as much as before. 

  • Starting credits reduced from 2500 to 1500 to balance with citizens on planets being much more powerful. 

  • AI is much better at taking out targets of opportunity. 

  • Monsters, pirates, and such are much more aggressive. 

  • Hooking prisoners up to electrodes is part of a government policy on a planet no longer treated as a Progressive but instead a Totalitarian. 

  • Survey module artifacts are less likely to occur. 

  • Money reward from some artifacts is reduced. 

  • Core world capitals provide +3 to population cap by default. 

  • Low gravity world fertility is now more variable but with a higher range. 

  • Citizens (default profession) provide 0.2 minerals per diligence, 0.2 research per intelligence, and 0.2 wealth per social (up from 0). 

  • Reduced likelihood of planet terraforming artifacts from being found. 

  • Extreme Automation policy buff to manufacturing reduced from an eye watering 50% to 15%. 

  • Starbase Defense Module now provides a 50-point shield barrier and enhanced weapons. 

  • Advanced Starbase Defense Module now provides a 100-point shield barrier and enhanced weapons. 

  • Barrier Field defense shield bonus increased from 50 to 100. 

  • AI is slightly more likely to surrender when it's losing a war. 

  • Events that spawn factions will still spawn the faction if you hide the event.  

  • Starbases in other ZOC diplomatic penalty reduced. 

  • New Executive Orders for the Drengin including "Pillage."

Graphics 

  • Adjusted overall lighting 

  • When zoomed out, the fleet icon now have trails. 

  • Enabled VFX in Starbase Details Screen. 

Planetary Improvements 

  • Added "Recycling Center" improvement. 

  • "AI Overseer" now a galactic wonder, reduces from by 20% instead of 10%, level bonus decreases crime by 1% per level. 

  • "Bureaucratic Offices" renamed" Office of Control," now a Galactic Wonder, provides 3 Control per turn (instead of 0.1) and an additional 0.1 control per turn per level. 

  • The "Ministry of Diplomacy" buffed to provide +1 to player's diplomacy ability but now requires "Auorrus Arboretums." 

  • "Spice Market" is now a wonder and Tourism bonus increased from 5% to 10%. 

  • "Bob the Galactic Wonder" now requires "Precursor Nanites" to build. 

  • "Augmentation Center" now increases all citizens intelligence by 3 but now requires Precursor Nanites to build. 

  • The "Prison Labor Camp" fixed. 

  • Prison based improvements have their bonuses increased from 10% to 15%. 

  • New Planetary Improvement: Holo Theater. 

  • AI preferences are now hooked up to improvements to help the AI intelligently pick what to build on its planets and when. 

  • "Computer Core" raw research provided reduced from 2 to 1. 

  • "Coordination Beacon" Influence per turn per level decreased from 10% to 5%. 

  • "Starport Shipyard" buff decreased from 10% per level to 8% per level. 

  • "Surveillance Center" now provides a +1 military (shipyard production) adjacency bonus. 

  • "Trade Network" per level benefit increased from 2% to 4%. 

  • "Financial Districts" per level benefit decreased from 4% to 3%. 

  • Agriculture District per level value increased from 5% to 8%. 

  • Research Districts per level benefit decreased from 4% to 3% (to balance with population providing a research benefit). 

  • Fixed bug where district upgrades were being seen by the AI as durational projects. 

  • The Farmer trait  is no longer needed for some of the more basic Xeno agriculture techs and improvements. 

  • Farmer civ trait no longer needed for the first couple upgrades to Agriculture districts. 

  • "Possibility Engine" base effect lowered from 200% to research to 100% but now increases research by additional 5% per level. 

Ships 

  • Warp Drive and Slipstream starship modules added. 

  • Turned off Mass Checks for Commander Ships. 

  • Ship movement late game is less chunky. 

Ship Designer 

  • Fix ship graphics symmetry. 

  • Ensure Ships show all types of weapons and defenses on Infocard. 

  • Removed collapsible partitions for components in the Equip Mode of the Ship Designer. 

  • Added Resource cost icons on ship component entries in Ship Designer. 

Techs 

  • New tech: Greater Anomaly detection (additional late game anomaly respawn). 

  • Engine techs and logistics tech trees separated.  

  • "Subspace" Streaming now provides +1 moves. 

  • The "Precursor Souvenirs" improvement removed. 

  • The "Legal Offices" renamed "Planetary Court." 

  • Shadow Temple renamed Temple of Whispers, is now a galactic wonder, provides +1 to diplomacy ability, and gives +5 diplomatic capital income per turn. 

Text 

  • Control per month is now Control Per Month. 

  • Starbase modules typo fix. 

  • Collectivism Header text fix. 

  • Updated UI text for greater clarity. 

  • Updated Terran Alliance ship names. 

  • Updated German. 

  • Add French. 

  • Drengin Pillage text added. 

  • Slaves renamed Thralls. 

  • Improved flavor text. 

  • Minor text edits. 

UI - Custom Civ Creator 

  • Ensure tooltips appear to the left of the control. 

  • Fixed edit button offsets on the Civilization Setup window. 

  • Increased window and font sizes, and improved layout consistency. 

Misc 

  • Event Window: Ensure scroll bar utilizes the mouse wheel. 

  • Adjusted the Crisis popup text to fit one more line of text before clipping. 

  • Make Stats list entry larger to fix longer translations. 

  • Update Alignment and sizing of stats on the Diplomacy List window. 

  • Planet Upgrade scroll bar no longer resets its position. 

  • Fixed a problem on the trades screen that prevented the trade of resources under some circumstances. 

  • Tech Tree screen: removed the sidebar list to reduce visual clutter. 

  • Remove "Done" button from all Cut Scenes. 

  • Fixed size discrepancy in the civ description text boxes. 

  • Update all tool tips to say "Hold shift to lock tooltip" if they have more information to show. 

  • Fix clipping issue with description text on the Prestige tooltip. 

  • Add Tooltip to Show/Hide buttons for summary panel in the upper right. 

  • Added a new Game Option to show the planetary grid.