Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Hello all!

...

  • AI now becomes increasingly unhappy if their planets are falling under another civilization's influence. 

  • Fixed bug that caused the AI to occasionally think it was at war when it was not. 

  • Fix for missing Yor citizen info in Russian.  Hattip: Sinot2. 

  • Lots of localization improvements. 

...

10/19/23 |2.0 Release Changelog (LIVE)

...

Achievements 

  • "War With The Unknown" works in MP. 

  • Added achievement for when you press the multiplayer button for the first time. 

  • Fixed numerous achievements that were previously not working. 

AlienGPT 

  • Enabled Custom faction generation in Russian and Chinese. 

Art 

  • Removed tiling seam from the Oceanic Texture (e.g., the Manti homeworld). 

  • Updated ship components to have their own 3D assets and point to updated icon art. 

  • Fixed icon for the "Hire Merchant Ship" executive order.  

  • Added missing icon for "rename ship" dialog. 

  • Updated key art and main menu logo.  

  • The Mimot colors changed so they are distinguishable from the Terran Alliance. Hat tip to Besban. 

Audio  

  • Enabled voiceovers throughout the game. 

  • Added Victory and Defeat sounds. 

  • Added more UI SFX. 

  • New late-game music tracks were added.

  • New Krynn theme music. 

  • Raised music playlist capacity (you should hear more variety of late-game music now). 

  • Music is no longer mixed with Sol system events. Oops. 

Core 

  • Fixed various crash issues

  • Fixed several memory leaks. 

  • Fix the "divide by zero" problem when loading old saved games. 

  • Fix an infinite loop when generating a random name. 

  • Improved save game loading time, especially for late-game saves. 

  • Improved performance of the Fog of War system. 

  • Fixed a problem that would corrupt save games. 

  • Fixed out-of-memory error. 

  • Setting map size to "random" will no longer choose maps that exceed the recommended size for your system spec. 

  • Prevent a soft lock when winning a game and returning to the main menu. 

  • Address an issue that prevented the hex grid from being displayed correctly. 

Galaxy 

  • Reduced # of minor races on tiny maps. 

  • Increased the # of planets, anomalies, and asteroids slightly. 

  • Giant stars are correctly revealed by the FOW.  

  • The white star system weight was reduced from 25 to 20. 

  • Default anomalies spawned on the map increased from 3% of tiles to 4% of tiles. 

  • Precursor relic odds of spawning in a tile decreased from 0.8% to 0.7%. 

  • Planets can no longer have two parent stars (which corrupts save games). 

Gameplay 

  • Restored the code that allows the diplomacy ability stats of two players to be compared so that a player with high diplomacy could get a huge buff. 

  • Asteroid mining, Archeologist, and other mods to asteroid production fixed. (overzealous null pointer check). 

  • Added new Orbital Academy upgrades, including: 

    • Top Gun Academy

    • Officer School. 

    • War Institution

    • Conquest Center

    • Tactical College

    • Tactical Instruction

    • Logistics Array Orbital

  • Slight buffing to all race citizens (i.e., +1 returned from their negatives). 

  • Toned down the genius leader stat buffs. 

  • Genius leaders are much more expensive to hire. 

  • Made Colonial Law Policy available to Crime Lords (like the Xeloxi). 

  • Max players set to 64

A.I

  • Fix for AI trying to place capitals twice and building over capitals. 

  • AI builds more cruisers and frigates. 

  • AI is better at building population districts when it runs low on space. 

  • Fixed bug (early return) that allowed AI ships to not fleet up if they were targeting an enemy planet. 

  • Fixed a bug that allowed the AI to end transports with insufficient escorts. 

  • Fixed a bug that allowed the AI to stupidly declare war without much of a military simply because they were pissed off. 

  • AI is better at protecting its capital from slimy sneak attacks. 

  • Beginner

    • AI is nerfed harder (hat-tip: Dad's Gaming Addiction) . 

  • Bright difficulty 

    • AI gets +4 more sensor range. 

    • Colony income increased from 10% to 15%. 

  • Genius difficulty 

    • AI gets +8 more sensor range. 

    • AI ships get a 25% HP buff. 

    • AI ships get a 25% buff to ship moves. 

    • Ship HP boost decreased from 25% to 20%,

    • Starting money bonus reduced from 5000 to 1000.

    • Ship moves buff was reduced from 25% to 20%.

    • The manufacturing buff was reduced from 25% to 20%. 

  • Incredible 

    • AI gets +24 more sensor range. 

    • AI ships get a 50% HP buff. 

    • AI ships get a 33% buff to ship moves. 

    • AI colonies generate 50% more money. 

    • AI logistics get a 50% buff. 

    • AI colony population gets a +4  

  • Godlike: (Yeah, this is insane, but you asked for it) 

    • AI gets +64 more sensor range. 

    • AI ships get a 100% HP buff. 

    • AI ships get a 200% buff to ship moves. 

    • AI colonies generate 500% more money. 

    • AI logistics get a 100% buff. 

    • AI colony population gets a +4  

Artifacts

  • More artifact powers changed to work on any player, not just enemies. 

  • Fixed the Vision artifact power’s icon

  • Fixed targeting for Demoralizing Artifact. 

  • The Propaganda Module can now be used on any planet (including your own! Be careful).

Culture Traits

  • "Realism" culture trait now gives the proper trade bonus. 

  • Ensure the Culture Points per Month Counter considers all improvements. 

  • Endcap Technologies are unlocked if you get the corresponding endcap cultural progression trait. They are very expensive, so researching them is only viable late game. 

    • "Post-Sentience" -- increases citizen diligence by 0.2 per turn. 

    • "Technological Singularity" --  increases the research on the CAPITAL WORLD by 1% every turn. (this is very powerful for tall empires). 

    • "Consensus" -- provides a +0.1 Diplomacy buff per turn until everyone loves you. 

    • "Dream of Utopia" --  capital world generates +5 more influence per turn every turn. Note that this is a very expensive end-game tech. 

    • "Glorious Legacy" --  every planet generates 5% more influence per turn. Again, these techs require completing a cultural progression tree category and researching the costly tech. 

    • "Coordinated travel" -- every ship getting +0.1 more moves per turn every turn (max of 100 additional moves per turn). 

    • "Individual Divinity " --  all citizens get a +0.1 buff to every stat every turn. 

    • "Sovereign Identity" --  gives all planets a 20% buff to planetary resistance (to culture flipping). 

Factions 

  • Altarian focus changed from Pacifism to Egalitarianism. 

  • Slight Mimot species nerf (they're a bit dimmer).

  • Cultural Influence tech restored to Synthetic races so that galactic challenges will work (hat tip: Manhattan). 

  • Krynn loses the Expansionist trait and gains the Aggressive trait. 

  • Courageous Trait correctly describes resisting culture flipping. 

  • The Explorer Trait now gives a sensor boost in addition to a range boost. 

  • Fix for hostile factions not spawning initial ships. 

  • Nocturnal faction trait updates: 

    • “Season of Dreaming” buff for Influence reduced to 50% from 300%. 

    • Season of Dreaming buff for Research reduced from 50% to 30%.

Events 

  • Blocked events that shouldn't apply to ravenous civs. 

  • Diplomatic and player convo events should NOT trigger before "Universal Translator" tech is unlocked. 

  • Fixed "The Nail" event reward ship so that it shows up in the shipyard as a reward. 

  • Fixed missing faction name in event notification tooltips. 

  • Synthetic life is blocked from getting certain disease-related events (thanks to the community for reporting this!). 

  • Hostile civ spawn events (Snathi, etc.) will no longer occur to civs with the Pacifist trait. 

  • Murdering sentient species of fish for pleasure isn't an Egalitarian philosophy. It changed to Nihilism. 

Planetary Improvements 

  • Thrall Seeking Mission can no longer be queued if the population cap has been met. 

  • The "Treasure Hunt" mission cost increased from 250 to 300. 

  • "Treasure Hunt" mission rewards are more random. 

  • “Capital Mainframe” research bonus increased from 20% to 25%. 

  • “Supply Depot” requires “Xeno Industrialization” now. 

  • The “Research District” tech boost was reduced from 5% to 4%, and the per-level upgrade increased from 1% to 2%. 

  • The “Manufacturing District” colony boost was reduced from 5% to 4%, and the per-level upgrade increased from 1% to 2%. 

  • "Singularity Power Plant," which provides a galactic boost to all civ production cost increased from 500 to 800, the boost to neighboring improvements increased from 2 to 3, and the boost changed from only factories to all types of improvements. 

  • "Torian Academy" per-level research buff increased from 1% to 2%. 

  • The "Precursor Library" cost increased from 60 to 750. 

  • Starting “Mainframe “improvement no longer provides a free +1 to research. 

  • Starport pollution goes up as its levels up. 

Ships 

  • Colony ships can no longer end their turn inside a planet colonized by another civ.

  • Adding ships to a fleet no longer interrupts Auto-Survey. 

  • “Cannon” Ship Component was renamed “Star Cannon. “

  • Ships in orbit no longer have their Ship Maintenance decrease. 

  • Ships that start their turn in friendly territory now get a 50% buff to their moves that turn. 

  • Removed redundant survey modules block the "The Claw" and "The Mantis" Festron Command Ships. 

  • Drengin Command Ship "Unyielding Will" grants Evasion, not Point Defense. 

  • Life Support module added for ship design increases range by +8. 

  • Ship components and weapons are spread more evenly through the tech tree. 

  • Base ship movement is reduced from 3 to 2 now that ships get a 50% buff in friendly territory. 

  • Sector scanner Starbase module moved to interstellar cartography tech. 

  • Battleship (Large) hull cost increases from 400 to 500. 

  • Large hull HP increased from 48 to 128. 

  • Large Mass cap increased from 40 to 60. 

  • Dreadnought (Huge) hull HP increased from 64 to 200. 

  • Huge mass cap increased from 60 to 100. 

  • Balance pass on Prestige on smaller maps. 

  • Laser weapons manufacturing cost increased from 4 to 5, but damage increased from 1 to 2.

  • Particle beam cost increased from 4 to 5, with damage increased from 1 to 2.

  • Neutrino weapon cost increased from 4 to 5, but damage increased from 2 to

  • Fixed a bug where you couldn't design Freighters but could build them. 

Technologies

  • New Tech: Interstellar Cartography.  Increases the Moves cap by +1. Requires Starbase Modules tech to research. 

  • Exotic Agriculture requires the Farmer trait.

  • Hatchers tech is green with a planet icon (hat tip Illuana). 

  • Anomaly detection now provides +1 to moves. 

  • Reduced culture point reward from researching the entertainment tree from 10 to 3. 

Victory

  • Ascension point multiplier for Victory increased. 

  • Faction power Counts slightly more for prestige victory. 

  • Ascension Points count more towards Prestige Victory. 

  • Total research now counts slightly more towards Prestige Victory. 

  • Influence Victory turns of peace requirement reduced from 10 to 3. 

Missions/Tutorial 

  • New campaign event images. 

  • Added the Tutorial button to the main menu screen. 

  • Minor tweaks to the opening tutorial to emphasize the controls of the game. 

  • Extreme planets, Blackholes, Nebula, Relics, and Ascension Gates will now spawn. 

  • Prestige Victory enabled for the following missions: "The Opportunity," "Alliance Ascendant," " Everything is for sale," and "Radioactive." 

  • Tutorial:   Text update explains HOW you scan a planet. 

  • Soul of Machine: Map size reduced from Huge to Medium. 

  • Enabled New Scenario Terran Alliance Ascendant. 

  • Korath mission is disabled as it needs more work. 

  • Re-enabled the "Victory Status" screen.  

MP 

  • Space monsters no longer destroy the universe and cause a desync. 

  • Fix for several other desyncs. 

  • Re-enable auto-colonize and auto-mining. 

  • Re-enable AI players in multiplayer. 

  • "Ready Status" checkboxes are no longer snapping to the left side of the screen. 

  • Fix for Culture flipping desync. 

  • Fix to prevent crash/bad stuff when coming back from the PC going to sleep. 

  • Fixed a problem where the screen UI would be just black. 

Text/Localization 

  • All languages have significant updates to their text. 

  • Gave proper names for various Siege ships. 

  • Minor Typo/text fixes for " Subspace Streaming" and " Print Money" Executive Order Description. 

  • Changed references from Clusters to Sectors. 

  • Spanish & Italian Planet Management Screen: "PLANETNAME:1" bug. 

  • Broken tags are fixed in Italian. 

  • Fixes to cut off text for French. 

  • Fixed missing tooltips in the Planetary Improvement Screen in some Languages. 

  • Updated font sizes on a per-language basis to reduce clipping. Looking at you, Germans!

  • Minor tweaks to the opening tutorial to emphasize the controls of the game. 

  • Fixes for various typos in English.

  • Reduced chef history a bit to not clip.

UI 

  • Move the Shipyard name to the left side of the screen to match the Planet Screen. 

  • Updated the Quest window to use the gel UI transparent background and Auto size. 

  • Adjusted the Event window to have auto-sizing response entries. 

  • Update the Victory / Defeat screen to work better with the Supernova UI style. 

  • Fix clipping of informational text on the Ideology Screen.  

  • Planets and Colonies tab: Core World: Add loyalty, crime, and pollution. 

  • Show stat breakdown on Improvements stat tooltips. 

  • Ensure Culture Point generation shows up in the Status Report of the home world. 

  • Game setup

    • Change the team count limit to 8 Teams. 

    • Ensure there is a background galaxy image when selecting the random Galaxy size. 

  • Planetary Improvements:

    • The Citizen Panel now has a scrollbar. 

    • Fixed a missing planet name in the governor description. 

    • Updated the planet window and unit list to fix problems accessing data and citizens on the screen. Improved the layout and fonts. 

  • Current Research UI: Ensure that the time portion of the card has a tooltip. 

  • Ensure Fleet stats align with Ship stats. 

  • Fixed the strategic relic tooltip so that it populates info correctly. 

  • Fixing advisor recommendation list resizing. 

  • Default to the Hull tab when entering cosmetic mode in the Ship Designer. 

  • Move the Ship Refit access button to the Fleet Context Window.  

  • Fix the missing logistics display in the Starbase context panel. 

  • Alerts for available culture points, ship upgrades, and leaders are removed when resolved (e.g., the player doesn't need to wait a turn). 

  • Update Citizen training UI to better work at Medium UI scale. 

  • Fixed the problem with Synthetics sometimes showing the wrong tech tooltips. 

  • Ensure the "Hold Shift to Lock Tooltip" functionality works on the Tech Tree screen. 

  • Ensure that the tooltip for "Technology Extraction" tech does not show "Prison Research Lab."  

  • Add Logistics to the Starbase tooltip.

  • Update the Ship Design screen to deal with the changes to the layout. 

  • Increased the size of the citizen description window to fix clipping. 

  • Button mashing no longer makes the bottom bar disappear. 

  • The Prestige progress bar no longer splatters in the game UI when a player is close to winning. 

  • The Starbase Influence Growth tooltip now shows the correct information. 

  • Events The "open trade" on the first contact now opens the Trade screen. 

  • Fix the Citizen portrait window where icons would disappear, get spurious checkmarks, or be incorrectly highlighted. 

  • Workshop: Added the ability to upload "hidden" content (e.g., only visible to the creator). 

...