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Authoritarianism Deck
Charismatic Leader – cost: 7
Increase the effectiveness of Speeches by 150% for 7 turns in all states
Military Backing – cost: 20
Play in Target State. If active after 4 turns, significantly increases Importance, Stance, and Position on Strong Military in all states.
Military Escort - cost: 5
For 4 turns cause minor increase to importance of Strong Military in State occupied at end of turn.
National Pride Brigade – cost: 7
Form a National Pride Brigade in Target State. No cards can be played on that state for 7 Turns.
Propaganda Blitz: 1 – cost: 2
Play in Target State. On every turn, increases enthusiasm by 1% and reduces all opponents by 1% in all states. After 2 turns return to hand as Propaganda Blitz: 2.
Propaganda Blitz: 2 – cost: 2
Play in Target State. On every turn, increases enthusiasm by 2% and reduces all opponents by 2% in all states. After 2 turns return to hand as Propaganda Blitz: 3.
Propaganda Blitz: 3 – cost: 2
Play in Target State. On every turn, increases enthusiasm by 3% and reduces all opponents by 3% in all states. After 2 turns return to hand as Propaganda Blitz: Final.
Propaganda Blitz: Final – cost: 2
Play in Target State. On every turn, increases enthusiasm by 1% and reduces all opponents by 1% in all states.
Anarchism Deck
Decentralize Authority Increase – cost: 3
Increase Target Player's stance on Decentralize Authority in all States.
Direct Team Involvement – cost: 5
For 2 turns, drastically increases Issue Importance of Decentralize Authority in target state. If active after 2 turns, return to hand.
Empower the Masses – cost: 20
Place in target state. If active after 4 Turns, all other candidates lose 80% Enthusiasm. Increases your Importance and Stance on Decentralize Authority.
Free Association Now – cost: 6
Seek endorsement from Free Association Now, a pro Decentralize Authority group, in target State.
Max Thunderstruck – cost: 3
Gain support from Max Thunderstruck, best remembered as the frontperson for rock band Negative Voltage. Increases Enthusiasm in all States by 2%.
Mutual Aid Network – cost: 4
Increase Issue Score by 20% in target and adjacent states.
Political Cooperative – cost: 1
Set a trap in a target state. When an Opponent arrives there, steal 3 Political Capital and return Political Cooperative to your hand.
Roaming Anarchist – cost: 3
At the start of the turn decrease enthusiasm by 5% for all other candidates in state occupied.
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