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Introduction 

You made it this far commander, Commander! Just a few more clicks and you will be challenging other human players. This guide will explain show you how to create and join games, including already on-going in progress games (yes, you read it right, in Sins2 Sins 2 there is hot seat!). 

But most Most importantly, this guide will give you a short overview of “house rules” when joining a lobby with some random opponents. 

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There are 2 options to play online. : Either via Internet public servers or via a LAN connection. We will discuss LAN in a later section, and ; for now, let's navigate to „Multi Player“ “Multi Player” tab.

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[UPD (update screenshot with LAN being an active button)]

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[UPD (A fresh screenshot, with quick join active, and maybe other UI updates)]

Number

Explanation

1

This is the button to click , if you want to create a new game , and design it to your preferences.

2

This allows you to host a game you have played before. This includes single player games, you would like to continue with a friend.

3

Here you can join onin-going progress games.

4

This button allows you to fast join a best possible gameany game that has an open slot.

5

Here you will be asked for a „game code“, can enter a “game code,” which enables a direct join. Very helpful when you are looking for a specific lobby.

6

Will try to rejoin you to your latest session.

7

Here you can see the list of all games.

8

Games will refresh manuallyautomatically, but you can force refresh , to get the lobby list sooner.

9

Hit this button , to join a the lobby , you have selected in [7].

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Before we move on, a few words about „hot seat““hot seat.This long-requested feature is now a core part of the multiplayer , and allows you to drop and join ongoing games. So even in on occasions when you lose internet, you do not need to worry, as Internet, you will be able to easily rejoin the game , as soon , as your connection is stable again!

Creating a

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Game

If you want to create a new game, you will have to navigate to „Host “Host New Game“ Game” as in [1] from the previous chapter.

This will bring up a partially familiar screen from your single-player games. Multiplayer has a few more settings however:

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Those These include:

  • AI Takeover: If this setting is on, after a player leaves your multiplayer game, his empire will be given to the AI. Otherwise, his empire will just sit there , waiting on a human player to join. If you want Sins: Rebellion behaviourbehavior, you should leave the setting on „Yes““Yes.

  • AI Hotseat: This setting allows human players to take over AI empires. Meaning , if you are waiting on that one last friend to join, you can simply start a game , with an AI empire , which will develop along with your group. And once Once your friend is finally available, he will be able to simply jump into the spot of the AI and continue the game from that point.

    You can also use this feature , to help weaker players , by hosting a game with hardest AI , and letting it build up an empire in the first 10-15 mins.

  • Human Hotseat: Similar feature , which allows human players to join into the slots of former human empires. Game The game will give you your previous spot , if you were part of the game.

  • Public Lobby: Allows you to set a password people have to enter, in order to join your lobby. Very helpful for friend only lobbies When enabled, makes your game lobby public so anyone can join it from the lobby browser. Otherwise, only those with your unique game code can join.

Hosted Lobby

Once you have created your lobby , there are 3 new items , when compared to single-player:

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Number

Explanation

1

Instead of AI players , you will see empty spots. Those These spots will be taken by human players , once they join. If you want to play PvE, just click on the button near [1]. This can be done in each row , and will add an AI player.

2

As the name states , this is the lobby chat. Here you can chat with players , who joined your lobby.

3

This is your game code. You can share it with your friends , so that they can directly join your lobby.

Info

NOTE: You can

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“whisper” (direct message) to a specific player

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by pressing tab

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while in the lobby chat. This also works for in-game chat.

Joining a MP Lobby – House Rules

If you are eager to prove , that you can outmatch not just your friends , but any other commander, you can join „random“ people's a “random” lobby.

Most The most common lobby format for such games is the so-called „5s““5s. Those ” These lobbies are generally open to everyone , but will often expect you to know the „house rules““house rules.

Main The idea of those lobbies is to play games in a 5v5 format. And ; and for those games to provide the most fun possible, people try to create balanced teams. For this reason, you will see 2 „captains“ “captains” who will begin picking their team. There is no special UI indication for captains , as this is user concept, not directly represented in the game. Captains are usually skilled players of about similar level.

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Until you are a recognized member of those these lobbies, the burden of being a captain will not fall on your shoulders. So you You can just relax and wait for the captains to decide on teams. If you are eager to understand what exactly is being done by the captains, read the next chapter. Otherwise, you can skip it.

How to

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“Captain”

First The first step involves getting 2 volounters volunteers to captain. Once this is done , another (non-captain) player sends a number from 1 to 10 via whispering to yet another player. After this is done, The captains try and guess the number , which was sent. Captain ; and the captain with the closest guess get's the „priority pick“. gets the “priority pick.” If both captains are equally close, the process is repeated.

Priority pick allows a captain to be the first one to pick a player. But ; but it also allows the captain to force the first pick on the other player. This is done because of the „pick order“ “pick order” shown in the table below:

Round

Captain #1 picks this many players

Captain #2 picks this many players

1

1

2

2

2

2

3

1

0

Forcing the first pick on another the other captain means that he will get one strong player in the first round of picking. However, this will allow you his opposite to pick the second and third players in strength. Depending on the skill difference between players, having the second alternative may be better , then than just getting the strongest player.

During the pick phase, the lobby host , will be rearranging players according to each captain's picksselections.

Game Roles – House Rules

Usually, 5s games are played on random maps. But even Even if they are not, player placement is random, so it's almost never possible to predict your position , and how close your enemies will be. Due to this, a concept of „roles“ “roles” has been established , with your role depending on how dangerous/difficult your position is. Your role also influences team the team’s expectations from you.

There are 3 roles. „Economy spot“ : “Economy spot” often abbreviated as Eco, „Agression spot“ abbr. “Aggression spot” abbreviated as Agro, and „Death Spot“ “Death Spot” also known as the Suicide Spotspot.

Let's talk in more detail about those roles:

  • Economy spot: You are in an Eco spot if on both your sides (left and right) you have allies. They are basically a meat shield for you, which allows you to safely expand , and focus on economy, with the bare minimum invested into a fleet.

    Usually, you will be simply expanding and building up your economy in the first 30 minutes or even more. Once you get to a stable level of economy, your allies will expect you to „feed“ “feed” them. When they ask for feed, they do not mean you to buy a burger for them. What they want , is for you to send them resources, be it the conventional credits , or exotics.

    You do not have to give all of your resource to your team, as ; you should keep some part to reinvest into more economy. And in In late game stages, you could go for an ultimate fleet, with titans, capital ships and all the fancy stuff.

  • Aggression spot: You are in an Agro spot if only one of your flanks is protected by an ally, while the other flank has an opponent. Such a position means that you can focus on aggression in one direction, without fears fear of getting into a two-front war. Depending on your playstyle and spawn, you can try to go for some economy , or fully commit to aggression. Your goal to eliminate your direct opponent will often have a double value , because behind that player , could be an enemy „Eco“ “Eco” player. And by that, you would disrupt the economy build up for the entirety of enemy team.
    Even more so,
    Eco players are often so focused on not building army, ships that you will easily overrun not 1 player, but 2 players in a short time, launching a snowball effect.

  • Death spot: You are in a Death spot if both of your flanks are endangered by enemies. This is why it's a death spot. Normally, you are determined to die in this spot. The ; the question is only how. If your team has an Eco spot player, he will usually throw all his resources at you , so that you can hold on for longer periods of time. This dictates your overall game plan. : Expand only to few planets around you , and focus on defending those worlds. Your role is not even about having a +1 player for your team. Your role is to prevent 2 enemy players from becoming „Eco“ “Eco” players , once you are eliminated. And that's a huge team impact . Because, because even if you cannot kill an opponent, you are contributing indirectly to the overall weakening of enemy team.
    [UPD (Depending on how planet trading works in release state, include this info into this section)]

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