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Name | Function | Comment | Rating | Tech tier | |||
Media Conglomerate | +1 credits/sec +2 Influence points | A few are a must have so that you can unlock the strongest abilities of minor factions. | 8 | 2 Civ | |||
Commercial District | +25% 10% commerce income | This affects only planetary credits and comes rather late in T3. Still worth it on Terran planets with maxed commerce. | 5 4 | 3 Civ | |||
Fulfilment Warehouse | +1 import export point +1 credit trade slot | A flat +2.5 cred/sec income increase. | 6 | 3 Civ Translates to 2 credits/second, as long as you have allocation slots | 4 | 3 Civ | |
Orbital Mining Control | +50% metal & crystal from extractors | Note: only asteroid mining is buffed, not planetary mining. So, check how many extractors you can actually build. | 5 | 3 Civ | |||
Alloy Foundry | +3 metal trade capacity | Niche item, when you have lot’s of trade ports, but no allocation slots for metal | 3 | 2 Civ | |||
Synthetic Crystal Farm | +3 crystal trade capacity | Same as Alloy Foundry, but for crystal | 3 | 2 Civ | |||
Garrison Command (TL ONLY) | Spawns 125-500 worth of supply from factories, depending on your tech level. | Garrison ships can jump to adjacent planets. This does NOT use your supply limit, but you do require a factory on the planet in addition to the planet module. You can build heavy cruisers with an upgrade. | 7 | 2 Mil | |||
Center for Human Doctrine (TR ONLY) | +10% weapon damage for 300 seconds | This works for defense and offence. | 7 | 2 Mil | |||
Munitions Plant | +50% dmg to all structures and starbases | Straightforward defense buff. | 6 | 3 Mil | |||
Command Bunker | +1500 planet health +10 orbital slots | Planet health will take time to regen, but +10 orbital slots can be quickly converted to 10 extra turrets. | 5 | 2 Mil | |||
Coalition Outreach Center | +30% culture rate +3 Influence points | Unless you struggle to give out Influence points you should work with Media Conglomerates instead. | 3 | 3 Civ | |||
Civic University | +2 civilian research points +1 civilian orbital slot | If you have no more big planets around you, this can be a life savior for research progress. | 9 | 0 | |||
Military Research Base | +2 military research points +500 hit points | Same as Civic University but without an orbital slot. | 8 | 0 | |||
Regional Government Office | +0.5 credits/sec +2 civilian orbital slots | Civic University has 1 per planet limit so you cannot spam it for orbital slots. Use this one if you need more building slots. | 6 | 0 | |||
Industrial Complex | -20% ship build time -10% ship cost | Extremely good on a forward planet to pump out ships. Sadly, you will need T3 civilian for this one first. | 9 | 3 Civ |
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