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The first thing to know about the Ankylon’s abilities is that they are stronger when you are in a friendly gravity well. A friendly gravity well is either your own planet, or a planet of a player you are allied with. Neutral and enemy gravity wells will have a negative effect on your abilities.
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This makes the Ankylon excel at defense, which should be kept in mind. Always try to force a defensive engagement, and only once your enemy is weakened, push into their territory. In-game tooltips are very good at describing the abilities, so do not worry about memorizing stuff from this guide.
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The first ability is the “Disruption Matrix.” It deals small AOE damage, which will not be enough to kill even corvettes in a single cast. However, since Ankylon is a fleet support titan, this will create a massive shortage of HP on enemy ships, allowing your fleet to finish enemies off.
Next is “Furious Defense.” This ability boosts your titan’s damage and heals it. Even though the Ankylon lacks the raw DPS of other titans, this ability will put it closer to its enemies. The main idea of this ability is the heal (which again, is stronger in a friendly gravity well).
With the extremely long duration of the ability, you can have it online almost all of the time at higher levels. Even at level 1, this ability provides the best healing in the entire game, as it heals a total of 3600 6000 hull points per cast. Combined with how tough the Ankylon is by itself, this is the go-to ability that will allow you to throw your titan into battles where other titans would die too quickly.
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Shield Surge is the final, non-ultimate ability. It's kind of the healing version of Disruption Matrix as it provides AOE heal to your ships. Its AOE capabilities are weaker, however it provides a huge shield restore buff to Ankylon itself, giving you yet another tool to expand the survivability of your titan and ships around it.
Invulnerability Field is your ultimate ability. It makes all your ships in range invulnerable, as the name suggests. In friendly gravity wells, you get this effect for an entire 30 60 seconds! Obviously, this ability is used best with a fleet. Getting an extra 30 60 seconds of life on a titan is cool, but getting no damage on all of your ships, including from enemy fleet wiping abilities, will be a game changer.
There is a significant cooldown of 4 minutes on Invulnerability Field, so you have to use this ability wisely and cannot spam it. However, even with the cooldown, this is clearly an S tier ability.
Titan Modules (Offense)
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We have already talked about 2 offensive modules in the basics section: Ankylon Beams and Missile Batteries. They should be the first modules you install on the titan unless you are in some specific niche situation.
Other modules to consider would be “Rapid Autoloader,” as it boosts your damage output even further; and the “Missile Guidance Computer,“ which also has a nice aura for other missile ships.
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Other offensive titan modules fall into the niche category. Want more strikecraft? Go for the “Auxiliary Hangar.” Want more planet damage? Go for the “High Yield Warheads.”
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The Flak Burst item is another story. It is not stronger compared to the capital ships' version, but since Ankylon titan has a very big ship model, it may be simply out -of range of other abilities when you need it. So, getting Flak Burst may be an interesting idea should your opponent build many missile ships or strikecraft.
The Ankylon titan has access to PD autocannons as an alternative upgrade. Those will do better against early or midgame fleets than Flak Burst. In late game, since Flak Burst is an AOE ability, it just scales better. The Ankylon titan is not very viable in the early game, so this item is more of a niche upgrade.
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Finally, the Ankylon has access to “Ankylon Planetary Shield Array,“ which is a lot of fun, since you can now jump between your planets and prevent them from dying, as long as your titan lives. This will definitely frustrate your opponent, as they will struggle to take a single planet from you.
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Another optimization you could do is to get the “Industrial Complex” planetary module where you will build your titan. Not only will it speed up the titan construction process, it will also reduce cost of the titan (and any other ship) by 10%5%. The discount on the titan will be higher than the module price, so it's really a must have, even if you are not planning on mass producing ships on the planet.
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