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Introduction

Admiral, welcome on board the Ankylon class titan. This magnificent ship requires extensive resources to be constructed, including the rarest of the exotics. This manual will help you put such an investment to the best possible use.

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Short Lore

After several decades of constant war, the TEC loyalists Enclave have designed a ship which represents their war goals perfectly. The Ankylon titan excels at defense and helps you to dig in and hold the line against the enemies of humankind.

The Ankylon has a crew of 5.000, which is twice the size of a Kol class battleship. It is often called a “moving fortress” due to how formidable its defensive capabilities are.

Basics

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The Ankylon titan focuses on its own survivability and to some extent as a support role for your fleet. Those exceptional capabilities come at the price of firepower; this is not to say that your titan does not have any. It will even slightly outperform combat focused capital ships, such as the Kol, in overall damage output. But you definitely should not expect this titan to go solo against an enemy armada and win.

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The Ankylon titan will still lose head-on fights against other titans, which is why you should focus on its fleet wide supporting abilities.

Abilities

The first thing to know about the Ankylon’s abilities is that they are stronger when you are in a friendly gravity well. A friendly gravity well is either your own planet, or a planet of a player you are allied with. Neutral and enemy gravity wells will have a negative effect on your abilities.

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There is a significant cooldown of 4 minutes on Invulnerability Field, so you have to use this ability wisely and cannot spam it. However, even with the cooldown, this is clearly an S tier ability.

Titan Modules (Offense)

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We have already talked about 2 offensive modules in the basics section: Ankylon Beams and Missile Batteries. They should be the first modules you install on the titan unless you are in some specific niche situation.

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Other offensive titan modules fall into the niche category. Want more strikecraft? Go for the “Auxiliary Hangar.” Want more planet damage? Go for the “High Yield Warheads.”

Titan Modules (Defense)

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The Ankylon has access to the standard “Extra Armor Plating” upgrades that have 3 levels. Those have decent stats, but it's up to you to make the decision if you want to make your unkillable titan even tougher. Same goes for “Combat Repair System” and “Reactive Armor.” Those are great modules on paper, but the usage will be limited to niche situations where human players would try to kill your titan before killing your fleet.

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Finally, the Ankylon has access to “Ankylon Planetary Shield Array,“ which is a lot of fun, since you can now jump between your planets and prevent them from dying, as long as your titan lives. This will definitely frustrate your opponent, as they will struggle to take a single planet from you.

Titan Modules (Utility)

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There are 4 utility items available which have no differences to the capital ship versions. However, it is worth noting that “Volatile Accelerants” looks much more interesting on an Ankylon titan than it does on your regular capital ship.

Getting this item on a capital ship often feels bad because capital ships only have 4 slots. But with Ankylon having 8 items, while also being extremely slow, a speed item can shine under a new light. It is still a niche item you should not prioritize, but once you get all the essential modules, you definitely should consider getting Volatile Accelerants.

Strategies

The Ankylon titan requires T4 in both civic and military trees. This makes it rather impossible to rush the titan from the get-go unless some ally provides you with resources. It will also require some exotics, including Quarnium, which takes a lot of time to produce. To speed up the process of construction, you should manually queue a Quarnium exotic without waiting on other tech to finish.

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Finally, your ultimate allows you to charge on your enemies. With it, you can ignore not just 30 seconds worth of damage, but you can deny enemy AOE abilities, including such devastating ones as “Red Button” or “Missile Barrage,” which could have killed your entire fleet in a single cast. There are still limitations to this ability, as it cannot be spammed, but ones your titan reaches level 6, TEC Loyalists Enclave become an unstoppable force!

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