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Here you can see a stronger version of Garrison Command on a TEC Loyalist Enclave homeworld with 150 starting supply. 

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TEC Planet Modules 

Info

NOTE: The TEC loyalist Enclave faction gets a stronger “Garrison Command” module on their homeworld, spawning more ships than the normal version. 

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NOTE: The TEC rebels Primacy faction starts with an enhanced “Center for Human Doctrine” which provides a stronger weapon boost. 

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Name 

Function 

Comment 

Rating 

Tech tier 

Fulfilment Warehouse 

+1 export point 

Translates to 2 credits/second, as long as you have allocation slots

4

3 Civ 

Orbital Mining Control 

+50% metal & crystal from extractors 

Note: only asteroid mining is buffed, not planetary mining. So, check how many extractors you can actually build. 

3 Civ 

Munitions Plant 

+50% dmg to all structures and starbases 

Straightforward defense buff.

3 Mil 

Garrison Command 

 

(TL TE ONLY) 

Spawns 125-500 worth of supply from factories, depending on your tech level. 

Garrison ships can jump to adjacent planets. This does NOT use your supply limit, but you do require a factory on the planet in addition to the planet module. 

You can build heavy cruisers with an upgrade. 

2 Mil 

Center for Human Doctrine 

(TR TP ONLY) 

+10% weapon damage for 300 seconds 

This works for defense and offence. 

2 Mil 

Pirate Mercenary Base 

(TR ONLY) 

Pay 2.500 credits for 100 supply of pirate ships 

Has a long cooldown, but extremely cost efficient with pirate ships being extra strong. 

3 Mil 

Experimental Economics Lab 

+1 civilian research point 

Even though it’s just 1 lab, you will likely have a lot of asteroids, which does sum up.

Secret Weapon Lab 

+1 military research point 

Same as with the Experimental Economics Lab, but military.

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Name 

Function 

Comment 

Rating 

Tech tier 

Ice Processing Facility 

+25% surface mining 

+15% influence recharge rate

This buffs planetary mining NOT orbital extractor mining. Provides a decent influence recharge buff.

2 Civ 

Media Conglomerate 

+10% culture rate 

+1 Influence point

Great source of extra influence points

2 Civ 

Fulfilment Warehouse 

+1 export point 

Translates to 2 credits/second, as long as you have allocation slots

4

3 Civ 

Orbital Mining Control 

+50% metal & crystal from orbital extractors 

Somewhat worse on ice planets than on asteroids as ice planets tend to have less extractors.

3 Civ 

Munitions Plant 

+50% dmg to all structures and starbases 

Straightforward defense buff.

3 Mil 

Command Bunker 

+1,500 planet health 

+10 orbital slots 

Planet health will take time to regen, but +10 orbital slots can be quickly converted to 10 extra turrets. 

2 Mil 

Garrison Command 

(TL TE ONLY) 

Spawns 125-500 worth of supply from factories, depending on your tech level. 

Garrison ships can jump to adjacent planets. This does NOT use your supply limit, but you do require a factory on the planet in addition to the planet module. 

You can build heavy cruisers with an upgrade. 

2 Mil 

Center for Human Doctrine (TR TP ONLY) 

+10% weapon damage for 300 seconds 

This works for defense and offence. 

2 Mil 

Civic University 

+2 civilian research points 

+5% influence recharge

If you have no more big planets around you, this can be a life savior for research progress.

8

Military Research Base 

+2 military research points 

+5% factory build speed

Same as Civic University but for military research

8

Regional Government Office 

+0.5 credits/sec 

+2 civilian orbital slots 

Civic University has 1 per planet limit, so you cannot spam it for orbital slots. Use this if you need more building slots.

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Name 

Function 

Comment 

Rating 

Tech tier 

Tithe Sanctum

+0.5 credits/second

-5% development price

A must have on planets you plan to fully develop

6

1 Civ

Sanctuary Spire

+50% commerce income

An amazing credit boost, just make sure to have maxed commerce to the max on the planet

10

2 Civ

PsiCredit Mint

Converts crystal to credits at ca 2:1 ratio

As Advent you will be swimming in crystal, and this item allows you to balance your economy

6

2 Civ

Laminate Forge

Converts crystal to metal at ca 1:1 ratio

Same as with PsiCredit Mint, but forges metal for you

6

2 Civ

Plasma Furnace

+25% surface mining

-25% exotic build time

A nice combination of resource income and reduces construction time on exotics, which will come in handy at later game stages

5

3 Civ

Temple of Purification (AR only)

Restores 100 hull and 200 shields in nearby wells, after cleansing them from enemies

The healing is not all that big, but it can help you to snowball, as you will be repairing each time you push your enemy back.

3

2 Mil

Temple of Pilgrimage

-10% planet development price

Colonizes nearby planets, after you have cleansed them

This can speed your colonization quite a lot in the early game, and also eliminates the need to go for any kind of colonization ship.

5

1 Civ

Tranquil Refuge

+2000 planet health

+50% planet hp regeneration

A good upgrade for your front planet. Can synergize with your unity abilities.

5

3 Civ

Unity Protectorate

+15% shields

+15 psi power

An amazing item when defending. Psi power will boost your capital ship abilities and even some items.

10

2 Mil

Temple of Resurrection (AR only)

10% resurrection change

Great item for late game battles, as the more ships die, the more get resurrected

9

4 Mil

Temple of Assimilation (AW only)

6% convert chance

Since converted ships will be amidst enemy fleet, they are unlikely to survive. However cutting 6% of enemy fleet, without a single shot fired, is a great deal!

7

4 Mil

Shrine of Revelation

+3 civ research

+25% civ research speed

Provides a lot of research points and speed? That’s a must have!

9

-

Shrine of Prophecy

+3 mil research

+25% mil research speed

Same as Shrine of Revelation but for military research

9

-

Cynosural Reservoir

+75 maximum focus

Focus is required for your unity abilities, and having more focus stocked, can be a game changer!

8

2 Civ

Neuro Augment Center

+0.5 focus restore rate

Serves a similar purpose as Cynosural Reservoir, and is a must have for later game stages, as you will be using all of your Unity potential.

8

3 Civ