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Name 

Function 

Comment 

Strength

Tech Tier 

Radiation Bomb 

2 uses 

Small AOE dmg 

Negligible impact, but cost is also extremely low, which makes it usable in niche situations. 

-

Rapid Autoloader 

Weapon reload speed decrease 

Has passive and active boost. Can be really good on Kol and Marza. 

2 Mil 

Targeting Array 

Weapon range buff for self and fleet 

Niche item. Use it with Javelis and Orgrovs for first strike or out-range specific static defenses. 

3 Mil 

Missile Guidance Computer 

Missile damage buff for self and fleet 

Extra good on Marza, but true benefit comes from the fleet buff. A must have if you are going to surprise your enemy with a Javelis fleet. 

4 Mil 

High Yield Warheads 

Planetary bombing dmg buff 

Can be useful in a capital victory snipe, but otherwise you’ll find better modules to build. 

4 Mil 

Reserve Squadron Hangar 

(Sova, Dunov only) 

Gives extra squadrons and instant build ability 

Quite a decent addition to your strike craft strength. 

2 Mil 

Armor Patch Kit 

3 uses 

Minor repairs 

Negligible impact but can provide that tiny bit of extra health which may save your capital ship. And comes at low cost. 

-

Flak Burst 

AOE dmg against strike craft and missiles 

A very strong tool when used properly to stop swarms of strike craft or missiles.

2 Mil 

Combat Repair System 

In-combat repairs

Significant boost to repairs of your high value cap ships

2 Mil 

Reactive Armor 

Extra Armor and missile damage reduction 

Missiles counter capital ships. With this, you will significantly decrease their effectiveness. 

3 Mil 

Backup Shield Generator

Adds a weak shield burst

Good for a tanky build, but keep in mind, that TEC have low shields to begin with.

5

4 Mil

War Reporter 

+1 Influence point 

You may have enough Influence points from planets, but good to have a plan B. 

2 Civ 

Exotics Salvage Policy 

Returns exotics spent, once ship is lost 

Niche tool. Try rather not to lose your capital ship in the first place with the help of other modules. 

-

Antimatter Engine 

Increases AM capabilities of a capital ship 

Core item on any capital ship with active abilities. 

2 Mil 

Deploy Argonev Starbase 

-

You face an impenetrable enemy starbase? Just drop one of your own! 

5 Mil 

Volatile Accelerants 

Drastically increases speed of your ship at cost of hull 

A race car upgrade for your capital ship. If you think you are good at micro, this module will keep your capital ship alive. 

3 Mil 

Heavy Gauss Slugs (Kol, Marza only) 

Gauss damage buff 

Makes your Kol/Marza the bane of enemy capital ships. 

4 Mil 

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