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Ship Type | Level Required | Danger | Impact |
Ragnarov Titan | 1 | Explosive Shot deals massive AOE damage, high in antimatter cost | 7 |
Ankylon Titan | 1 | Small AOE damage | 5 |
TEC Starbase | - | “Red Button” (late game technology) | 8 |
Marza Dreadnought | 6 | Missile Barrage can destroy even heavy cruisers, unless ability is interrupted, or ships leave range | 9 |
Kol Battleship | 6 | Deals small AOE damage with every attack | 5 |
Vorastra Titan | 1 |
| 10 |
Kultorask Titan | 1 |
| 6 |
Kortul Battleship | 6 | “Infects” ships to deal AOE damage, once they are destroyed | 6 |
Jarrasul Evacuator | 4 | With several levels into AOE ability, can kill frigates in 2-3 casts | 4 |
Eradica Titan | 1 | Medium AOE damage - scales with focus | 6 |
Radiance Battleship | 6 | Strong AOE - scales with focus | 7 |
Halcyon Carrier | 4 | Weak AOE, specialized against strikecraft and missiles - scales with focus | 2 |
Rapture Battlecruiser | 6 | Medium AOE - scales with focus, and DPS of your fleet | 5 |
Ships listed here are not meant to be “the only ships you build.” Sins II is all about finding a counter to your opponent. And while those ships are dangerous, this statement is true only if you try to “auto battle” them. In truth, there are plenty of disable and support capital ships who can counter this danger.
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