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Hello, 

We are working on an exciting 2.9 Release that includes new Yor ship designs, immersive Shipyard and Starbase screens, and improved efficiency in both the Civ Policy Screen and on the Main Dock. To enable the patch, please do the following: 

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  • Updated the Yor Ship Design visuals (old Ship Designs are still available as "Classic Yor")  

  • Polished many artifacts effects and events for balance, consistency, and fun.  

  • The Shipyard and Shipyard screens have had their fixed backgrounds removed and now display the galaxy behind the UI from their location in space.   

  • Updated Starbase Screen so that the Module, Targets, and Effects have been reconfigured to be cleaner and easier to parse 

  • Updated Civ Policy Screen and Main Dock to streamline the UX of Rally Point flow, Tax Rate control, Trade Routes management, and Fleet Commands. 

September 30th, 2024 Changes
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Core

  • Fixed Multiplayer desync when on player on a Shipyard screen and the other is not when the turn ends

  • Fixed Multiplayer desync when on player on a Starbase screen and the other is not when the turn ends

Localization

  • Fixed text clipping across languages on the Starbase Modules tech

  • Fixed untranslated Custom Civilization trait in Chinese

  • Fixed Chinese Custom Civilization portraits from not displaying

UI

  • Battle Viewer HUD

    • Battle Viewer HUD now displays HP of units again

  • Fixed overlapping text regarding “Destination” and “Tiles” in the Rally Point Set Ship Destination window

  • Fixed text overlap in lower right-hand corner in Multiplayer when player enters the new Shipyard and Starbase screens

  • “Stored Goods” stat is now available on the military stat tooltip in the Shipyard Screen

Changes 

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AI 

  • Fixed an issue where the AI was not upgrading Starbases and building orbitals on planets 

Art 

  • Updated Tech Icons 

Gameplay 

Artifacts 

  • Updated text to better match their effects.  

  • “Echoing Heartstone” effects now appear in tooltip 

  • “Broadcast Culture” now appears in tooltip 

  • “Neural Link” now awards EXP 

  • “Chaos Beacon” now adds Crime 

  • “Prototype Warhead” has been debuffed to match Alt-weapon type equivalents 

  • “Tactical Thruster Upgrade Module”  was changed from +1 to +25% 

  • “Enemy Destabilizer Module” now adds Crime 

  • “Modify Planet” is now Colony specific 

Executive Orders 

  • Formatted and added effect durations to descriptions. 

  • “Illicit Deals” - now gives the correct Crime Effect.  

  • Fixed Mitosis constantly spawning Containment Citizen and not player species to work with Custom irradiated species 

  • Adjusted balance for Exploit Population: 

  • Reduced +200% to +150% 

  • Added 15 Turns of -10% Approval 

  • Raised Control Cost from 20 to 30 

Events 

  • Updated many events for balance and to fix bugs 

  • Fixed all effects that were mis-scoped or mistargeted 

  • Corrected inaccurate descriptions/tooltips 

  • Standardized Influence Growth across Citizen Traits 

Leader Traits 

  • “Dreadful Melody Leader” -- “Diplomatic Trade Offer” reduced from 0.9 to -0.1 

  • “Nemesis Legacy Leader” -- “Diplomatic Trade Offer” reduced from 0.75 to -0.25 

  • Corrected traits with Control effects, giving flat bonuses instead of per turn. 

  • Reworked Leader/Citizen Traits to reflect their effects more clearly. 

Tech  

  • Eliminated deprecated Techs from appearing in the Tech Tree and Search Bar/ 

  • Starship Refits now has an adequately scoped Movement effect  

  • Political Capital now gives Diplomatic Capital  

  • Interstellar Investments now gives Diplomatic Capital  

  • Interstellar Markets now gives Diplomatic Capital  

  • Colonial Capital Refit now adds the missing population effect              

Ships and Ship Component 

  • Updated the Yor Ship Design visuals 

  • “Shield Generator” shield strength reduced from 10 to 8  

  • “Barrier Field” shield strength increased from 8 to 10 (swapping these to match the Tech Tree progression)  

Species 

  • Added +2 Stat Bonus to Intelligence and adjusted Raised Expectations from +10 to +15 for the Phamysht Species. 

Localization 

  • Implemented fixes to improper spacing for Chinese  

  • All new and edited content has been localized in all available languages 

Text 

  • Updated Tech Descriptions  

  • Fixed French ship class names 

  • Starbase Descriptions Updated 

  • Removed unused Starbase Descriptions  

  • Corrected some language regarding the Influence of Egalitarianism 

UI 

Civ Policy Screen 

  • Changed the preset Tax Rates to a Tax Rate slider, allowing players to fine-tune and find a balance between income and approval for their civilization. 

  • Removed the Trade Route Breakdown and Fleet Wide Command buttons.  

Fleets Details Screen 

Update the look and feel of the Fleet and Ship details screen. 

Rally Points 

  • Updated the Rally Point window to fix clipping issues and match the updated style. 

  • Added a Rally Point button between the Galactapedia and Strategic View Settings buttons. 

  • Added a default “P” Rally Point Hotkey 

Shipyard and Starbase 

  • The new Shipyard and Starbase screens display each design inside the actual Shipyard from its location in space. 

  • The display of each Module, Target, and Effect has been reconfigured to be cleaner and easier to parse. 

  • Players can cycle between Starbases. 

  • Starbase Context Window updated with added decommission Starbase functionality. 

Misc 

  • Players will have access to Trade Route Breakdowns and Fleet Wide Commands under a Trade Route and Automation button on the hot bar, respectively.  

  • Lowered opacity of Vignette on Main Map. 

  • The Fleet tooltip now displays maintenance as a rounded float rather than reducing it to an integer. 

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