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Welcome to ‘Ruins of War,' our November 2024 update for Sins of a Solar Empire II. As the name implies, this update includes new artwork that deals with the aftermath of major battles. Previously, you would see generic wreckage for large units in the game when they were destroyed. In this update you’ll find that every capital ship, titan and starbase features their own unique wreckage that can be collected by the victor for resources.

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Info

Switching to test branch (Steam):

  1. Select ‘Sins of a Solar Empire II’ in your Steam Library.

  2. Click the gear icon in the upper right.

  3. Select Properties → Betas

  4. Select 'test_edition' from the Beta Participation dropdown.

  5. Steam will update you to the latest files.

  6. To switch back repeat step 4 and select ‘None’

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Version 1.30 Changelog

Release Status: *** AVAILABLE ON TESTING ***

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  • Added check to between_gravity_well_range in main view UI so as to not override the circle drawn by GUI data.

  • Added condition to structure tooltip to show culture added by structure only after research requirements are done, if needed.

  • Added stack limit on Temple of Pilgrimage (Advent).

  • Attached has_artifact boolean from galaxy_chart to galaxy generation.

  • Updated total income tooltip to calculate transmuted assets (Advent).

  • Changed default serialization for show_current_gravity_well_resurrectable_unit_data.

  • Fixed attack commands stopping incoming reinforcing units.

  • Fixed crash due to AI controller assuming a fixture was a planet.

  • Fixed frame rate delimiter not working properly.

  • Fixed making purchases using market to buy resources not working some of the time. If both metal and crystal are needed and have enough credits for both, wasn’t being handled.

  • Fixed point defense not switching off torpedoes (missiles) that will soon be dead.

  • Fixed sync error due to dark skybox setting.

  • Fixed up various misspellings.

  • Fixed weapons not firing on almost dead units due to incoming damage. For example, if a large number of missiles were incoming, light frigates wouldn’t fire on a target. Now only non-order tracking weapons evaluate incoming damage. Also, we refactored weapon code to avoid evaluate_target being done redundantly for tracking targets. Now this is done only once when picking targets and the result is passed down.

  • Removed double playing vfx on Vasari antiarmor ability.

  • Fixed Eradica’s Unyielding Will preventing the titan from being dealt further damage if it was at 0 hull when the invulnerability expired.

  • Fixed abilities and items with has_missing_hull constraint that weren’t autocasting at the intended missing threshold.

  • Fixed memory pool crash.

VFX

  • Added debris vfx for capital ships, titans and starbases.

  • Added Greater Temple of Purification effects.

  • Added HUD replay visibility icons.

  • Added icons for titan armor.

  • Added starbase component icons.

  • Added TEC starbase factory effect.

  • Added titan component icons.

  • Added Advent debris vfx.

  • Added Advent Domination cast vfx.

  • Added Advent missile impact vfx.

  • Added Advent projection vfx.

  • Added Advent Exotic Refinery active vfx.

  • Added debris vfx.

  • Added Advent titan factory vfx.

  • Fixed ‘pizza slices’ textures bug.

  • Updated TEC and Vasari titans to use tooltip pics.

  • Adjusted Chastic Burst brightness.

  • Updated TEC Explosive Burst vfx.

  • Optimized missile hit vfx.

  • Updated Vasari Phase Cannon vfx.

  • Updated TEC Piercing Shot muzzle vfx.

  • Updated planet explosion vfx.

  • Updated research backgrounds.

  • Updated threat avoidance icons.

  • Updated Advent beam weapon impact vfx.

  • Updated wormhole vfx.

  • Fixed destroyed planet particles not fading out.

Modding

  • Added JSON schema for uniforms and galaxy charts, as well as updated other schemas.

  • Added remove_pickable_players for better mod merging support. For example, if there are two mods that are related but optional, both want to remove the base players, using overwrite_pickable_players would stomp on each other.

  • Added can_have_any_strikecraft_launched unit permission type.

  • Added can_use_missile_weapons unit permission type.

  • Fixed crash due to bad data in mods.

Audio

  • Added new Advent travel sfx.

  • Added new Advent weapon and ability sfx.

  • Added additional capital ship voice lines for neutral emotional states (notably shields down, crippled and destroyed).

  • Fixed incorrect weapon designations.

  • Removed double playing sfx on Vasari antiarmor

Misc.

  • Added always_check_is_dead_soon to point-defense weapons.

  • Added Hungarian localization - thanks to Zsolt Petrován 'Pezso'.

  • Added two new end-game stats: Artifacts Used and Artifacts Found.

  • Updated linear and angular deceleration scalers to be data driven.

  • Updated Sins Agency Bold font for missing glyphs.

  • Fixed pt-br light factory term.

  • Removed Escape Menu text from German.

  • Updated Japanese localization.

  • Removed reference to Advent Reborn being able to sacrifice planets.

  • Lots of spelling fixes.

  • Updated versioning to 1.30.xx format.

  • Fixed spacing issues with French and Japanese text causing unicode parsing issues.

  • Increased default value of right_click_move_tolerance to 8. This allows for more of a mouse move dead zone when issuing move orders with right-click. This should help prevent the mouse registering a camera rotation instead of the move order30.3 - Fixed issue that was causing Vasari units getting stuck in phase space when spawning from the Mobile Fleet Beacon.

  • 30.3 - Fixed particle fx pop in/out when viewing gravity well particle fx at a glancing angle.

  • 30.3 - Fixed bug that allowed users to spend more credits than they actually had on market purchases.

  • 30.3 - Fixed bug that caused anyof property to give validation errors on things that are valid.

  • 30.3 - Fixed autosave bug that was causing out of memory (memalloc) errors.

  • 30.3 - Updated Eradica titan’s Unyielding Will action constraint check to properly go invulnerable when health goes to 0.

VFX

  • Added debris vfx for capital ships, titans and starbases.

  • Added Greater Temple of Purification effects.

  • Added HUD replay visibility icons.

  • Added icons for titan armor.

  • Added starbase component icons.

  • Added TEC starbase factory effect.

  • Added titan component icons.

  • Added Advent debris vfx.

  • Added Advent Domination cast vfx.

  • Added Advent missile impact vfx.

  • Added Advent projection vfx.

  • Added Advent Exotic Refinery active vfx.

  • Added debris vfx.

  • Added Advent titan factory vfx.

  • Fixed ‘pizza slices’ textures bug.

  • Updated TEC and Vasari titans to use tooltip pics.

  • Adjusted Chastic Burst brightness.

  • Updated TEC Explosive Burst vfx.

  • Optimized missile hit vfx.

  • Updated Vasari Phase Cannon vfx.

  • Updated TEC Piercing Shot muzzle vfx.

  • Updated planet explosion vfx.

  • Updated research backgrounds.

  • Updated threat avoidance icons.

  • Updated Advent beam weapon impact vfx.

  • Updated wormhole vfx.

  • Fixed destroyed planet particles not fading out.

  • 30.3 - Updated titan phase exit vfx.

Modding

  • Added JSON schema for uniforms and galaxy charts, as well as updated other schemas.

  • Added remove_pickable_players for better mod merging support. For example, if there are two mods that are related but optional, both want to remove the base players, using overwrite_pickable_players would stomp on each other.

  • Added can_have_any_strikecraft_launched unit permission type.

  • Added can_use_missile_weapons unit permission type.

  • Fixed crash due to bad data in mods.

Audio

  • Added new Advent travel sfx.

  • Added new Advent weapon and ability sfx.

  • Added additional capital ship voice lines for neutral emotional states (notably shields down, crippled and destroyed).

  • Fixed incorrect weapon designations.

  • Removed double playing sfx on Vasari antiarmor

  • 30.3 - Removed non-existent pirate raid VO line.

Misc.

  • Added always_check_is_dead_soon to point-defense weapons.

  • Added Hungarian localization - thanks to Zsolt Petrován 'Pezso'.

  • Added two new end-game stats: Artifacts Used and Artifacts Found.

  • Updated linear and angular deceleration scalers to be data driven.

  • Updated Sins Agency Bold font for missing glyphs.

  • Fixed pt-br light factory term.

  • Removed Escape Menu text from German.

  • Updated Japanese localization.

  • Removed reference to Advent Reborn being able to sacrifice planets.

  • Lots of spelling fixes.

  • Updated versioning to 1.30.xx format.

  • Fixed spacing issues with French and Japanese text causing unicode parsing issues.

  • Increased default value of right_click_move_tolerance to 8. This allows for more of a mouse move dead zone when issuing move orders with right-click. This should help prevent the mouse registering a camera rotation instead of the move order.

  • 30.3 - Fixed Alert about invalid nodes on uncolonizable gravity wells.

  • 30.3 - Fixed being able to surrender while replaying recorded games.

  • 30.3 - Fixed a few more typo/spelling fixes.

  • 30.3 - Fixed some missing Hungarian glyphs.

  • 30.3 - Fixed Phase Attenuated Shield description.