Welcome to ‘Ruins of War,' our November 2024 update for Sins of a Solar Empire II. As the name implies, this update includes new artwork that deals with the aftermath of major battles. Previously, you would see generic wreckage for large units in the game when they were destroyed. In this update you’ll find that every capital ship, titan and starbase features their own unique wreckage that can be collected by the victor for resources.
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Switching to test branch (Steam):
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Version 1.30 Changelog
Release Status: *** AVAILABLE ON TESTING ***
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New Custom Debris
Added TEC capital ship, starbase and titan debris.
Added Advent capital ship, starbase and titan debris.
Added Vasari capital ship, starbase and titan debris.
Added Advent Titan Factory model and VFX.
Added new gas giant textures.
Updated TEC Garda frigate.
Updated TEC debris textures.
Updated TEC scout corvette.
Updated Advent heavy factory structure.
Updated Advent colony capital ship.
Updated Advent interceptor strikecraft.
Updated Advent missile frigate.
Updated ship loot meshes.
Removed old art for Vasari jump immunity tooltip.
30.3 - Added back planet gas giant rings.
30.3 - Updated crystalline planet materials.
30.3 - Added hud and tooltip pictures for new gravity well planet bonuses.
UI
Save Game QoL Features
Added ability to control autosave intervals.
Added ability to set number of autosaves allowed per game (game will keep autosaving, but will simply overwrite the oldest).
Added button to delete all saves in a category.
Added button to open the save directory in a user’s file explorer.
Added additional text filter terms to improve research search.
Added search terms for inter-star phase jump techs.
Added resurrectable unit information to planet & ability tooltips.
Added/updated research subject icons for TEC, Vasari and Advent.
Added damage and pierce to torpedo/missile tooltips.
Added new options to disable strike craft and torpedo meshes.
Added main view icons for new gravity well types.
Improved empire exotics summary tooltip: When building exotics, it now shows the final total exotics instead of the number being built. (i.e., 1->3 instead of 1->2)
Localized cycle sub-selection keybinding name.
Removed Stop command from fleet units that can’t attack.
Reverted keyboard input modifiers to left/right agnostic version. There are too many new issues with only considering left CTRL/ALT/Shift.
Tooltips:
Added buildable planet types to unit items.
Added transmute line to research tooltips where the planet item transmutes assets.
Fixed Twin Fortresses limit.
Removed incorrect art for Vasari jump immunity ability tooltip.
Added suppression to buff tooltip.
Updated player has lost overlay.
Updated language selection dropdown to have a larger margin to prevent over-scrolling.
Adjusted size and layout of market buttons to better accommodate non-English strings.
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