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This was a basic overview of how our internal process for how ship creation works, this is not an exhaustive break down of every technical detail and nuance of the topic. Baking a good 3D asset is a skill like any other, to get good will take time and practice. However, it is my hope by exposing the larger community to this form of art creation it will allow all of you who chose to try the ability to create some absolutely wonderful art. I started doing this for fun in 2009 and the pursuit of my craft found me a job working on a fantastic game with a talented group of like-minded individuals. It helped me find my wife and I owe a lot of what I have to Sins and by trying to distill some of this information and pass it along it is my hope that what comes next will be worlds better than what has been.

Thank you

~ Set