Welcome to ‘Ruins of War,' our November 2024 update for Sins of a Solar Empire II. As the name implies, this update includes new artwork that deals with the aftermath of major battles. Previously, you would see generic wreckage for large units in the game when they were destroyed. In this update you’ll find that every capital ship, titan and starbase features their own unique wreckage that can be collected by the victor for resources.
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Switching to test branch (Steam):
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Version 1.30 Changelog
Release Status: *** AVAILABLE ON TESTING ***
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Added check to
between_gravity_well_range
in main view UI so as to not override the circle drawn by GUI data.Added condition to structure tooltip to show culture added by structure only after research requirements are done, if needed.
Added stack limit on Temple of Pilgrimage (Advent).
Attached
has_artifact
boolean fromgalaxy_chart
to galaxy generation.Updated total income tooltip to calculate transmuted assets (Advent).
Changed default serialization for
show_current_gravity_well_resurrectable_unit_data
.Fixed attack commands stopping incoming reinforcing units.
Fixed crash due to AI controller assuming a fixture was a planet.
Fixed frame rate delimiter not working properly.
Fixed making purchases using market to buy resources not working some of the time. If both metal and crystal are needed and have enough credits for both, wasn’t being handled.
Fixed point defense not switching off torpedoes (missiles) that will soon be dead.
Fixed sync error due to dark skybox setting.
Fixed up various misspellings.
Fixed weapons not firing on almost dead units due to incoming damage. For example, if a large number of missiles were incoming, light frigates wouldn’t fire on a target. Now only non-order tracking weapons evaluate incoming damage. Also, we refactored weapon code to avoid
evaluate_target
being done redundantly for tracking targets. Now this is done only once when picking targets and the result is passed down.Removed double playing vfx on Vasari antiarmor ability.
Fixed Eradica’s Unyielding Will preventing the titan from being dealt further damage if it was at 0 hull when the invulnerability expired.
Fixed abilities and items with
has_missing_hull
constraint that weren’t autocasting at the intended missing threshold.Fixed memory pool crash.30.3 - Fixed issue that was causing Vasari units getting stuck in phase space when spawning from the Mobile Fleet Beacon.
30.3 - Fixed particle fx pop in/out when viewing gravity well particle fx at a glancing angle.
30.3 - Fixed bug that allowed users to spend more credits than they actually had on market purchases.
30.3 - Fixed bug that caused
anyof
property to give validation errors on things that are valid.30.3 - Fixed autosave bug that was causing out of memory (memalloc) errors.
30.3 - Updated Eradica titan’s Unyielding Will action constraint check to properly go invulnerable when health goes to 0.
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