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Version 1.
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31 Changelog
Release Status: *** UNRELEASED ***
Advent Ascendent Updates
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Updated Advent Unity Abilities (see above).
Added achievements for Steam and Epic Games Store. We’ve added over 60 achievements to unlock as you play the game.
Added wormholes to randomly generated map system for maps with 4+ players.
Added uncolonizable gravity well types to all random maps.
Added Ship Graveyard and Space Junk gravity wells types.
Added 3 to 10 player multi-star random maps to the game (8 total).
Added Global Unity research to Advent Wrath. Spreads culture from planets with research tracks.
Added Clarity of Purpose research to Advent Wrath. Improves Psi Power of ships at planets with Dominant Culture.
Added Rite of Reclamation research to Advent Reborn. Greatly improves Derelict collection rate.
Added Allure of the Unity research to both Advent. Improves Commerce, Metal Mining and Crystal Mining income from planets with Dominant Culture.
Improved layout and randomization for all random maps.
Added TEC Kalev Gauss Frigate to Enclave garrison composition.
Advent balance changes:
Cynosural Reservoir max Unity points increased from 75 to 200.
Temple of Resurrection resurrection chance increased from 10% to 20%.
Avatar Unity ability:
Unity points required: 2/4/6
Focus point cost: 200
Cooldown: 30 sec.
PSI Power Boost: 50/75/100
Energy Weapon Damage Boost in Area: 10%/20%/30%
Chastise Unity ability:
Unity points required: 2/4/6
Focus point cost: 150
Duration: 60
Clairvoyance Unity ability:
Unity points required decreased from 1/3/6 to 1/2/3.
Focus point cost changed from 25/75/150 to 75/75/75.
Cooldown increased from 30/20/10 to 30/30/30.
Duration decreased from 30/120/300 to 30/90/180.
Cleanse Unity ability:
Unity points required: 1/2/3.
Focus point cost: 100
Cooldown: 30 sec.
Radius: 5000/6500/8000
Hull restore % of current: 30/60/90
Armor restore % of current: 30/60/90
Shield restore % of current: 30/60/90
Fury Unity ability:
Unity points required: 3/6/9
Focus point cost: 300
Cooldown: 120 sec.
Duration: 30/45/60
Damage: 15/20/25
Pierce: 500
Radius: 4500
Proselytize Unity ability:
Unity points required decreased from 2/5/9 to 1/2/3.
Focus point cost changed from 50/125/250 to 75/75/75.
Cooldown decreased from 300/240/180 to 120/120/120.
Duration decreased from 90/120/180 to 30/60/90
Culture rate increased from 1.5%/3%/5% to 3%/6%/9%.
No longer constrained to being in dominant culture or detected.
Recall Unity ability:
Unity points required increased from 1/3/6 to 2/4/6.
Focus cost increased from 25/75/150 to 200/200/200.
Cooldown time increased from 60/40/20 to 60/60/60.
Charge time changed from 45/30/15 to 30/30/30.
Resurrection Unity ability:
Unity points required: 3/6/9
Focus cost increased from 25/75/150 to 1000/1000/1000.
Cooldown increased from 60/40/20 to 60/60/60.
Sanctify Unity ability:
Unity points required decreased from 2/5/9 to 2/4/6.
Focus points cost increased from 50/125/250 to 300/300/300.
Cooldown time decreased from 300/210/120 to 90/90/90.
Duration decreased from 30/45/60 to 30/30/30.
Planet health restore changed to % of max: 30%/60%/90%.
Initial maximum Focus increased from 0 to 1000.
Initial Focus restore rate increased from 0 to 0.5 per sec.
Wrath Acclimatization of Will Focus point bonus increased from 5 to 15; Focus point restore rate increased from 0.05 to 0.1.
Reborn Protection of the Unity reworked - shield, hull and armor regeneration speed increases removed, replaced with the ability to regenerate shields during combat.
Reborn Culture Center unlock now provides 5% bonus to commerce, metal mining and crystal mining income rates for planets with Dominant Culture.
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Fixed some incorrect text and added new tutorial outline for the Trade tutorial.
Fixed TEC light trade escort research HUD icons.
Fixed Pranast United Metal Market Monopolization HUD icons.
Added starbase kills and pirate kills tracking stats for achievements.
UI: Added new items category: Consumable. This will ensure that consumable items are not mistaken for permanent items.
Added support to random map generation to allow for a random amount of stars to be created.
Added data driven ‘chaos factor’ range and update interval to increase AI decisions to attack and engage players.
Added 6 new statistics for tracking NPC kills.