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To better understand the art and inspiration behind the pirate fleet, here’s a word from Craig Fraser, Art Director for Sins II:
"For the pirate faction, we designed a bold, chaotic aesthetic that exudes rebellion and terror. I imagined the ships as having a scrappy, hobbled-together look with aggressive silhouettes meant to intimidate at first sight. Operating in trader space, the pirates repurpose stolen TEC vessels, transforming them into grotesque symbols of defiance.
I envisioned their modifications to evoke both fear and pride, arming the vessels with intimidating weaponry, glowing war paint, and their signature hologram 'flags.' Spikes, studs, and reinforced armor plating completed the design, showcasing the pirates’ ruthless ingenuity and anarchic individualism while maintaining cohesion through shared stylistic elements.
We retained about 40-50% of the original TEC ship counterparts' design, but overhauled the rest, drawing inspiration from scrap metals, aged signage, and post-apocalyptic vehicles. The original game’s ghastly green emissives, combined with rust-orange and purple metals, created a harmonious color palette. I really enjoyed this part of the process because we didn’t need to worry about accommodating player-chosen color conflicts."
The concept art for these stunning designs, crafted by the talented Mike Doscher, perfectly captures the raw energy and menace of the pirate fleet. His work brings Craig’s vision to life, showcasing the chaotic brilliance of the pirates.
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