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Version 1.31 Changelog

Release Status: *** RELEASED ***

Advent Ascendent Updates

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The Future of Conversion
While Conversion is a key aspect of the Wrath faction, its current implementation has been problematic for balanced gameplay. It has been temporarily removed and will return with a more nuanced design in a future update, ensuring a fairer competitive landscape.To Switch to the ‘test_edition’ Branch on Steam

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This update won't work with old save games and replays but you can still play them by using the previous version:

If you wish to finish up your game on the previous version, do the following:

  1. Select ‘Sins of a Solar Empire II’ in your Steam Library.

  2. Click the gear icon in the upper right.

  3. Select Properties → Betas

  4. Select 'testprevious_edition' from the Beta Participation dropdown.

  5. Steam will update you to the latest files.

  6. To switch to latest repeat step 4 and select ‘None’

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Gameplay

  • Updated Advent Unity Abilities (see above).

  • Added achievements for Steam and Epic Games Store. We’ve added over 60 achievements to unlock as you play the game.

  • Added wormholes to randomly generated map system for maps with 4+ players.

  • Added uncolonizable gravity well types to all random maps.

  • Added Ship Graveyard and Space Junk gravity wells types.

  • Added 3 to 10 player multi-star random maps to the game (8 total).

  • Added Global Unity research to Advent Wrath. Spreads culture from planets with research tracks.

  • Added Clarity of Purpose research to Advent Wrath. Improves Psi Power of ships at planets with Dominant Culture.

  • Added Rite of Reclamation research to Advent Reborn. Greatly improves Derelict collection rate.

  • Added Allure of the Unity research to both Advent. Improves Commerce, Metal Mining and Crystal Mining income from planets with Dominant Culture.

  • Improved layout and randomization for all random maps.

  • Added TEC Kalev Gauss Frigate to Enclave garrison composition.

  • Advent balance changes:

    • Cynosural Reservoir max Unity points increased from 75 to 200.

    • Temple of Resurrection resurrection chance increased from 10% to 20%.

    • Avatar Unity ability:

      • Unity points required: 2/4/6

      • Focus point cost: 200

      • Cooldown: 30 sec.

      • PSI Power Boost: 50/75/100

      • Energy Weapon Damage Boost in Area: 10%/20%/30%

    • Chastise Unity ability:

      • Unity points required: 2/4/6

      • Focus point cost: 150

      • Duration: 60

    • Clairvoyance Unity ability:

      • Unity points required decreased from 1/3/6 to 1/2/3.

      • Focus point cost changed from 25/75/150 to 75/75/75.

      • Cooldown increased from 30/20/10 to 30/30/30.

      • Duration decreased from 30/120/300 to 30/90/180.

    • Cleanse Unity ability:

      • Unity points required: 1/2/3.

      • Focus point cost: 100

      • Cooldown: 30 sec.

      • Radius: 5000/6500/8000

      • Hull restore % of current: 30/60/90

      • Armor restore % of current: 30/60/90

      • Shield restore % of current: 30/60/90

    • Fury Unity ability:

      • Unity points required: 3/6/9

      • Focus point cost: 300

      • Cooldown: 120 sec.

      • Duration: 30/45/60

      • Damage: 15/20/25

      • Pierce: 500

      • Radius: 4500

    • Proselytize Unity ability:

      • Unity points required decreased from 2/5/9 to 1/2/3.

      • Focus point cost changed from 50/125/250 to 75/75/75.

      • Cooldown decreased from 300/240/180 to 120/120/120.

      • Duration decreased from 90/120/180 to 30/60/90

      • Culture rate increased from 1.5%/3%/5% to 3%/6%/9%.

      • No longer constrained to being in dominant culture or detected.

    • Recall Unity ability:

      • Unity points required increased from 1/3/6 to 2/4/6.

      • Focus cost increased from 25/75/150 to 200/200/200.

      • Cooldown time increased from 60/40/20 to 60/60/60.

      • Charge time changed from 45/30/15 to 30/30/30.

    • Resurrection Unity ability:

      • Unity points required: 3/6/9

      • Focus cost increased from 25/75/150 to 1000/1000/1000.

      • Cooldown increased from 60/40/20 to 60/60/60.

    • Sanctify Unity ability:

      • Unity points required decreased from 2/5/9 to 2/4/6.

      • Focus points cost increased from 50/125/250 to 300/300/300.

      • Cooldown time decreased from 300/210/120 to 90/90/90.

      • Duration decreased from 30/45/60 to 30/30/30.

      • Planet health restore changed to % of max: 30%/60%/90%.

    • Initial maximum Focus increased from 0 to 1000.

    • Initial Focus restore rate increased from 0 to 0.5 per sec.

    • Wrath Acclimatization of Will Focus point bonus increased from 5 to 15; Focus point restore rate increased from 0.05 to 0.1.

    • Reborn Protection of the Unity reworked - shield, hull and armor regeneration speed increases removed, replaced with the ability to regenerate shields during combat.

    • Reborn Culture Center unlock now provides 5% bonus to commerce, metal mining and crystal mining income rates for planets with Dominant Culture.

    • Rapture Malice ability radius increased from 2500 to 3000, PSI power now increases radius; Range increased from 6500 to 8000; Damage propagation no longer tied to PSI power, damage changed from 0.2 per damage dealt to 0.03.

    • Rapture Battle Meditation changed to no longer increase maximum Focus or Focus regen rates.

    • Reborn Eradica Titan Unyielding Will ability cooldown increased from 240 to 300, invulnerability duration decreased from 180 to 90.

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