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Version 1.32 Change Log

Release Status: *** ON TEST_EDITION RELEASED ***

Welcome to our first update of 2025! This is a fairly small update as we focus our attention on the major changes coming with our first DLC in a couple months. For January, we’ve added new gravity wells, more planet textures, a rebalance of Exotics and Surveying, AI improvements and a bit more.

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Steam Users:

This update won't work with old save games and replays but you can still play them by using the previous version:

If you wish to finish up your game on the previous version, do the following:

  1. Select ‘Sins of a Solar Empire II’ in your Steam Library.

  2. Click the gear icon in the upper right.

  3. Select Properties → Betas

  4. Select 'testprevious_edition' from the Beta Participation dropdown.

  5. Steam will update you to the latest files.

  6. To switch back to latest repeat step 4 and select ‘None’

Epic Users:

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New Features

  • New Planet Type

    • Ice Asteroid: This is a variant of the regular Asteroid that supports and additional Commerce level, additional Crystal Extractors, and a higher Crystal Mining rate. However, it has no Metal Mining (on the planet - it can spawn with Metal asteroids).

  • New Uncolonizable Gravity Well

    • Ice Field: This is a dangerous, open gravity well which causes partial damage reflection to any unit firing its weapons inside it.

  • New Ship Artifacts

    • Mass Negation Core: This powerful movement artifact allows the ship it is installed on and all other owned ships in the gravity well to accelerate nearly instantly, turn rapidly, and move at a higher speed.

    • Weapon Symbiote: A combat artifact that boosts weapon rate of fire considerably, but only for the ship it’s installed on.

  • New Planet Artifact

    • Tachyon Comms Relay: This logistical artifact provides increased maximum supply to whichever empire controls it.

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