Version 1.32 Change Log
Release Status: *** ON TEST_EDITION RELEASED ***
Welcome to our first update of 2025! This is a fairly small update as we focus our attention on the major changes coming with our first DLC in a couple months. For January, we’ve added new gravity wells, more planet textures, a rebalance of Exotics and Surveying, AI improvements and a bit more.
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Steam Users:
This update won't work with old save games and replays but you can still play them by using the previous version:
If you wish to finish up your game on the previous version, do the following:
Select ‘Sins of a Solar Empire II’ in your Steam Library.
Click the gear icon in the upper right.
Select Properties → Betas
Select 'testprevious_edition' from the Beta Participation dropdown.
Steam will update you to the latest files.
To switch back to latest repeat step 4 and select ‘None’
Epic Users:
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New Features
New Planet Type
Ice Asteroid: This is a variant of the regular Asteroid that supports and additional Commerce level, additional Crystal Extractors, and a higher Crystal Mining rate. However, it has no Metal Mining (on the planet - it can spawn with Metal asteroids).
New Uncolonizable Gravity Well
Ice Field: This is a dangerous, open gravity well which causes partial damage reflection to any unit firing its weapons inside it.
New Ship Artifacts
Mass Negation Core: This powerful movement artifact allows the ship it is installed on and all other owned ships in the gravity well to accelerate nearly instantly, turn rapidly, and move at a higher speed.
Weapon Symbiote: A combat artifact that boosts weapon rate of fire considerably, but only for the ship it’s installed on.
New Planet Artifact
Tachyon Comms Relay: This logistical artifact provides increased maximum supply to whichever empire controls it.
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