Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Bugs/Issues

  • Bipartisan Efforts does not appear to stack, except when you give a negative speech

    • the capital removal appears to have been a one-time thing? I went from 15 to 13, but then tried it again and got +1. Not sure if it was just a weird thing on my end. But the card not stacking is confirmed. Will try the negative speech thing again

  • Abortion being flipped in some states party preference wise - seems like there are quite a bit of weird issues that copy the exact party issue stances from other issues on the list, leading to stuff like defunding and supporting law enforcement being the exact same, or in this case, classroom transparency and abortion having the exact same issue breakdowns party-line wise.

    • For example Republicans heavily supported abortion and dems opposed it in Tennessee

...

  • Trump has an endorsement card that drops his own enthusiasm

    • maybe Maybe it's just a typo? because when it succeeds,, it says it actually increases

...

  • Player placed my analyst in a super Tuesday state by accident when it was past super Tuesday, and now can't use/visit it. If you can't even visit some of these earlier states, then maybe you shouldn't be able to place your cards in them too?

image-20240313-180246.png

Gameplay

  • Players do not feel the higher difficulties are challenging enough

  • Party leadership card doesn't show up in income/assets tab. It probably should be indicated here, same deal with how much political capital you get a week

...

  • Elizabeth Warren has a score of +60 on individual tax cuts. Yet I don't think that's exactly accurate, knowing how she has advocated for taxes and bigger government spending. Would be worth double-checking this to see if this was intended, as she prefers using tax raising as government solutions to lower costs. But she definitely doesn't advocate for cutting taxes, but more so not raising taxes on the middle class which is not the same.

  • Bernie Sanders has a -70 stance on stricter gun control (against), which is not in line with many of his publicly stated positions as he is a leading gun control advocate.

  • Maybe some ways to add to Doug Burgum's true to his real life domestic energy positions, would be to give him ratings on natural gas and oil, and issue scores on the dakota Dakota & keystone xl Keystone XL pipelines, as important dakota Dakota regional and energy issues that would be up to his specialty and play to his regional preferences. Likewise, he also has some socially conservative positions that are reflected in the bills he signed as governor.

  • On top of the aforementioned issue with ads raising issue awareness so much to the point that the issue represents over 80% of all voters (e.g. 300 score issue importance that you'd never ever get in any other previous political machine game ever), it seems that just being -1 on an issue and +1 is the difference between earning 10% of the state's vote, so maybe there should be way more natural inelasticity when it comes to voter differences, that way huge negative ratings matter more than being slightly negative on an issue when it comes to mathematical balancing, as stuff like this becomes overwhelmingly centralizing to gameplay, and makes attack speeches to get an opponent in the single digits against (or sometimes for) an issue to be the most optimal way to play.

...

  • Like many other issue cards in the game - they are not very good because they end up hurting you with independents ,in this case the social media network showdown card ends up hurting you because it elevates something that independents of all people support. If anything independents should be against network censorship, especially if it's in southern states like this

...

QOL

  • When the bodyguard protects you from an effect, you should get a pop-up to tell you what it saved you from, and to let you know your bodyguard is no longer active.

Community

  • As has been posted, primaries should reflect the new schedule for both parties and reflect the way delegates are distributed in each state (winner take all, winner take most, etc.)

  • There is a section of the community that believes that Play Cards should be an optional game mode.

  • Here are the current suggestions:

    • Polling should exert similar randomess random effects as election night results effects to give you an idea of where the race stands, and how safe your lead is, while making it more akin to real-life polling where they will shape in various directions, and add worldbuilding to the game. Alternatively, an option to add no polling error, or tons of polling variability should be options as well, with higher polling variability meaning that elections will have wildly sporadic results, and small or no polling errors mean results will be just like the polls. This would let players control the surprise factor as a game option, and add more or less room for surprises as players may deem fit. I think the more options - the merrier.

    • in In character creation, it would be nice to have have optional issue presets to choose from instead of having every issue start at 0 and have to click 40 times to get some semblance of what you want.

    • For some reason, you can't see how much stamina costs until you are out of something, for convenience sakes sake, it would be nice to show it on hover.

Text/Typos

  • Effectiveness is missing an e on the HQ page

...