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02/19/24 | v2.31 Changelog

UI 

Ship Designer 

  • Allow shift-select of cosmetic component entries in the ship designer again 

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02/16/24 | v2.31 Changelog

Core 

  • Fixed crash when updating Rally Points. 

  • Fixed crash in old save games related to Hyper Gates. 

Localization  

  • Fixed Mimot and Festron labels in Chinese.  

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02/15/24 | v2.31 Changelog

Core

  • Fixed a memory leak in the ship graphics.

  • Update Civilization UI Colors after selecting a civilization.

  • Fixed crashes.

Gameplay

Battles

  • Reduced rubber-banding movement of fighters.

  • Fixed issue where "Predictive Targeting" range bonuses were not applied in the tooltips in the Ship Design screen. This gave the impression that the Battle Viewer results were incorrect.

  • Disabled the "Armor Progress" bar in the HUD to reduce clutter.

  • Shields now absorb all damage until they are depleted.  

  • Shield strength is depleted by sqrt(1 + attack) to prevent one ship from taking out all the shields.

Events

  • Handled edge case where selecting "decide later" doesn't let you select later.

  • "Exotic Alien Lazy Genius Fever": Fixed the tooltips to display the correct data.

  • "Divine intervention": the "accept" option now correctly applies to the income penalty.

  • Factions spawned by events (e.g., Xendar and Thalans) are no longer missing their portraits on the Diplomacy Screen.

Misc

  • Fixed an issue that prevented you from changing Victory conditions during the middle of the game.

  • Teleporting a ship too far would no longer cause a stuck turn.

  • Fix for Stuck turn caused by missing subspace anomaly.

  • If you capture an opponent's shipyard, the opponent ships are now ejected to a valid tile.

  • Changed the "Manufacture Population" project to rely on the Citizen Type instead of the Civ's Biology Type.

  • Telescope Takeover now shows its area of effect.

Missions

  • CTRL+N to re-roll the game map is now disabled in missions.

  • In the tutorial, the spawned pirates are now marked with event entry and a map marker so they are easier to find.

MP

  • Fixed a problem that prevented you from re-watching battles.

  • Fix for auto-explore lag in multiplayer.

  • Watching a battle no longer messes up the turn-timer.

  • The turn timer no longer gets stuck when replaying battles in MP.

  • Setup buttons no longer shift around when starting a multiplayer game after exiting another game.

Ships 

  • Kinetic Range increased from 500 to 1000. 

  • Fighter Crew increased from 1 to 2. 

  • Fighter Tactical Speed reduced from 4 to 3. 

  • Fighter Tactical Acceleration increased from 8 to 9. 

  • Frigate Speed was reduced from 2 to 1.5. 

Graphics

  • Point Lights: Added point lights to Starbases and Terror Stars.

  • Point Lights: Added animated fade in and out.

  • Fixed missing graphics when attacking a Mining Starbase.

  • Fixed rendering issues with the ship icons in the Invasion screen that were causing red squares.

Text

  • Updated Russian, French, Chinese.

  • Removed the reference to Hyperion Shrinker being a Galactic Achievement.

  • Text updates to correct Typos.

  • Updated Antimatter Bomb tooltip text to match its actual game effects.

UI

  • Battles :  

    • The Battle Viewer top bar stats now properly update. 

    • The Battle Viewer side panel ship icons now properly update. 

  • Update Ideology Discount Icon.

  • Planet Screen:

    • If an improvement requires a type of terrain, it will not show bonuses to tiles not of that terrain while showing 0 or higher on those of that terrain type.

    • The governor's name appears correctly in a single line.

  • Resolve the clipping issues on the Executive Order popup card.

  • Removed the "Manage" button from the "Stacked Ship" bar as it is no longer used.

  • Fix the floating, nonfunctional scrollbar in the Diplomacy window.

  • Fixed objects sometimes missing tooltips when you mouse over them.

  • Moved "mission ship complete" popups into the GNN alert system instead. This change prevents spam of "Treasure Hunt" complete dialogs in the late game.

  • Culture Progression Screen: The "Citizen with this Ideology" percentage is now calculated correctly, mostly by removing dead people from the count…

  • Starbases:

    • Fixed invalid modules appearing in the upgrade list.

    • Stat tooltips are no longer missing or cut off.

    • No longer display duplicate "Produce Module" unlock labels.

  • Civilization Creator: Fixed a case that prevented you from editing the Civilization's personality.

  • Ship Designer:

    • Components should appear disabled if they don't fit on the ship.

    • Removed multi-select behavior from component lists since they were nonfunctional and just caused other bugs.

  • Victory Screen:

    • Updated ranks to be stacked so that faction names can be longer.

    • Fixed overlapping and alignment issues on text and goals.

    • Fixed weird half-circles in the Tiny UI scale.

Tales of Centauron DLC

  • You no longer need to be online to complete the Korath mission.

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