Introduction
Admiral, welcome on board of the Ankylon class titan. This magnificent ship requires extensive resources to be constructed, including the rarest of the exotics. This manual will help you to put such an investment to the best possible use.
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Short Lore
After several decades of constant war, the TEC loyalists Enclave have designed a ship , which represents their war goals perfectly. The Ankylon titan excels at defenses, defense and helps you to dig in and hold the line against the enemies of humankind.
The Ankylon has a crew of 5.000, which is twice the size of a Kol class battleship. It is often called „moving fortress“ a “moving fortress” due to how formidable it's its defensive capabilities are.
Basics
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The Ankylon titan focuses on it's its own survivability and to some extent as a support role of for your fleet. Those exceptional capabilities come at the price of firepower. This ; this is not to say that your titan does not have any. It will even slightly outperform battle combat focused capitalshipscapital ships, such as the Kol, in overall damage output. But you definitely should not expect this titan to go solo against an enemy armada and win.
While its starting firepower may puts put the Ankylon onto the level of battle capitalshipscapital ships, it is not the final form of the titan. You could add several extra weapon banks , which would increase your DPS more than 10x your dps.
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There is the downside of using 2 titan module slots, but those upgrades are definitely worth it and you have 8 slotsto work with!
The Ankylon titan will still lose head-on fights against other titans, which is why you should focus on it's its fleet wide supporting abilities!.
Abilities
First The first thing to know about Ankylon the Ankylon’s abilities is that they are stronger , when you are in a friendly gravity well. A friendly gravity well is either your own planet, or a planet of a player you are allied with. Neutral and enemy gravity wells will have a negative effect on your abiltiesabilities.
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This makes the Ankylon excell excel at defensesdefense, which should be always kept in mind. Always try to force a defensive engagement, and only once your enemy was is weakened, push into their territory. Ingame toolboxes In-game tooltips are very good at describing the abilities, so do not worry about memorizing stuff from this guide.
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First The first ability is the „Disruption Matrix““Disruption Matrix.” It deals rather small AOE damage, which will not be enough to kill even corvettes in a single cast. However, since Ankylon is a fleet support titan, this will create a massive shortage of hp HP on enemy ships, letting allowing your fleet to finish enemies off.
Next is „Furious Defense““Furious Defense.” This ability boosts your titan titan’s damage , and heals it. Even though the Ankylon lacks the raw dps DPS of other titans, this ability will put it closer to it's its enemies. But the The main idea of this ability is the heal (which again, is stronger in a friendly gravity well).
With the extremely long duration of the ability, you can have it online almost all of the time at higher levels. But even Even at level 1, this ability provides with the best healing in the entire game, as it heals a total of 3600 6000 hull points per cast. Combined with how tough the Ankylon is by itself, this is the go-to go ability , which that will allow you to throw your titan into battles , where other titans would die too quickly.
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Shield Surge is the final, non-ultimate ability. It's kind of the heal opposite to disruption matrix, healing version of Disruption Matrix as it provides AOE heal to your ships. It's aoe Its AOE capabilities are somewhat weaker, however it provides a huge shield restore buff to Ankylon itself, giving you yet another tool to expand the surviveability survivability of your titan and ships around it.
Invulnerability Field is your ultimate ability. It makes all your ships in range invulnerable, as the name suggests. In friendly gravity wells, you get this effect for an entire 30 60 seconds! It is obvious that Obviously, this ability is used best with a fleet. Getting an extra 30 60 seconds of life on a titan is cool, but getting no damage on all of your ships, including from enemy fleet wiping abilities, will be a game changer.
There is a significant cooldown of 4 minutes on the abilityInvulnerability Field, so you have to use this ability wise, wisely and cannot spam it. But However, even with the cooldown, this is clearly an S tier ability.
Titan Modules (Offense)
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We have already talked about 2 offense offensive modules in the basics section. : Ankylon Beams and Missile Batteries. They should be the first modules you install on a the titan , unless you are in some specific niche situation.
Further Other modules to consider would be „Rapid Autoloader“ “Rapid Autoloader,” as it boosts your damage output even further. Along with it, you could install the „Missile Guidance Computer“, ; and the “Missile Guidance Computer,“ which also has a nice aura , for other missile ships.
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Other offense offensive titan modules fall into the niche category. Want more strikecraft? Go for the „Auxiliary Hangar“! “Auxiliary Hangar.” Want more planet damage? Go for the „High “High Yield Warheads!.”
Titan Modules (Defense)
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The Ankylon has access to the standard „Extra “Extra Armor Plating“ upgrades, of which there are Plating” upgrades that have 3 levels. Those have decent stats, but it's up to you to make the decision , if you want to make your unkillable titan even tougher. Same goes for „Combat “Combat Repair System“ System” and „Reactive Armor““Reactive Armor.” Those are great modules on paper, but the usage will be limited to niche situations , where human players would try to kill your titan before killing your fleet.
The Flak Burst item is another story. It is not stronger , when compared to the capital ships' version, but since Ankylon titan has a very big ship model, it may be simply out of range of other abilities , when you need it. So, getting Flak Burst may be an interesting idea , should your opponent build many missile ships or strikecraft.
Ankylon titan has access to PD autocannons as an alternative upgrade. Those will do better against early or midgame fleets, than Flak Burst. But in late game, since Flak Burst is an AOE ability, it just scales better. And Ankylon titan is not very much viable in early game, so this item is more of a niche upgrade.
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Finally, the Ankylon titan has access to „Ankylon “Ankylon Planetary Shield Array“Array,“ which is a lot of fun, sinceyou since you can now jump between your planets , and prevent them from dying, as long as your titan lives. This will definitely frustrate your opponent, as they will struggle to take a single planet from you.
Titan Modules (Utility)
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There are 4 utility items , available which have no differences to the capital ship version of themversions. However, it is worth noting , that „Volatile Accelerants“ “Volatile Accelerants” looks much more interesting on an Ankylon titan , than it does on your regular capital ship.
Getting this item on a capital ship often feels bad , because capital ships only have 4 slots. But with Ankylon having 8 items, while also being extremely slow, a speed item can shine under a new light. It is still a niche item , you should not prioritize, but once you get all the essential modules, you definitely should consider getting Volatile Accelerants.
Strategies
The Ankylon titan requires T4 in both civic and military treetrees. This makes it rather impossible to rush the titan from the get-go , unless some ally provides you with resources. It will also require some exotics, including the quarnium exoticQuarnium, which takes a lot of time to produce. To speed up the process of construction, you should manually queue a quarnium Quarnium exotic , without waiting on other tech to finish.
Another optimization you could do , is to get the „Industrial Complex“ “Industrial Complex” planetary module , where you will build your titan. Not only will it speed up the titan construction process, it will also reduce cost of the titan (and any other ship) by 10%5%. The discount on the titan will be higher than the module price, so it's really a must have, even if you are not planning on mass producing ships on the planet.
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In combat, you always want to put your Ankylon in into the middle of the fight, as it has it guns evenly distributed across all sides of the titan, but the default ship behaviour behavior is to stop at the optimal firing range. And unlike Unlike other titans, you are not shouldn’t be afraid to fly into the midst of enemy, as it will be quite challenging for your opponent to kill the titan , even if you expose yourself like that.
As mentioned above, you definetly definitely should get the weapon modules on your titan , for an extreme damage buff. Even though the Ankylon is less of a fleet killer , than other titans, his its offensive capabilities should not be neglected.
Furious defense Defense will be your core ability, while your second ability can be either Disruption Matrix or Shield Surge, depending on the goals you are trying to achieve. I personally prefer going for Disruption Matrix, as it consistently weakens the enemy fleet, while Shield Surge is more micro intensive, as you would want to use it only after enemy AOE attacks, to maximize it's its potential.
Finally, your ultimate allows you to charge on your enemies. With it, you can ignore not just 30 seconds worth of damage, but you can deny enemy AOE abilities, including such devastating ones as „Red Button“ or „Missile Barrage“, “Red Button” or “Missile Barrage,” which could have killed your entire fleet in a single cast. There are still limitations to this ability, as it cannot be spammed, but ones your titan reaches level 6, TEC Loyalists Enclave become an unstopable unstoppable force!
With this guide, you are ready to depart for your galactic conquest. Good luck, Admiral!
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