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Historically, the Marza started its life as a mining ship, capable of blasting part apart asteroids for their raw materials to fuel the Trader worlds' economic expansion. As the war dragged on, it became apparent that the TEC needed a capital ship capable of laying siege to enemy worlds. The perfect choice for this role was to retrofit the Marza with a variety of devastating weapons.

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  • 2 x Medium Autocannon Turrets (1 x Port / 1 x Starboard)

  • Fixed Triple-Heavy Gauss Cannons

  • Heavy Missile Array (24 Launchers)

  • Planetary Bombardment Cannon

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Optional Ability Upgrades

  • Concussion Charge: Utilizing a joint launcher, the Marza is capable of launching a special concussion charge shell at enemy vessels. On detonation, this weapon not only inflicts area-of-effect damage but also temporarily disables enemy engines, weapons and repair systems.

  • Raze Planet: An update to the earlier Marza ability, the ship can be upgraded with special bombardment shells in its launcher cannon. These shells are able to be rapid fired at a planetary surface, quickly inflicting significant damage.

  • Precision Targeting: Through the use of advanced systems, the Marza is able to temporarily target weaknesses in enemy ships, granting its missile systems bonus damage.

  • Missile Barrage: The true power of the Marza is its missile barrage ability. Rapid-reloading launchers allow the Marza to bombard a target area with volleys of missiles, dealing damage to everything within the blast radius.