Bugs/Issues
Electoral Votes Map is not up to date. For example, the game says Texas has 38 votes, but in reality they have 40.
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AI was losing enthusiasm when it should've been gaining a lot? This was a 52 week game, last autosave for reference, this could be related to reasons such as the AI struggling to match player enthusiasm on higher difficulties.
View file name Autosave (1).PM24SAVE Partisan Station (Increase ad costs by 60% when active) does not appear to have any effect.
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Not sure what exactly is going on, but I'm using Ron DeSantis (who has the worst media bias as it is) and if you create ads you get negative warnings that will affect your issue score even though you are talking about supporting something
View file name g4rg4g.PM24SAVE
Gameplay
Andrew Yang: he had a real trademark style that 2020 nailed well some people are going to be commenting on this
Kamala skintone looks a bit light.
When you say 'X' candidate is against something. It comes out as 'Your Candidate' campaigns against 'X' Issue. in the bottom news headline. Example provided here:
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In general, it feels like certain categories, like funds, aren’t as impactful as they should be.
Stamina seems to easily trump intelligence/funds by a wide margin (given that they can counter a lack of intelligence/funds by spending a turn HQ building, and suddenly they don't have that deficit anymore). Granted, it's only a point difference, and players don't see how certain stats like funds change the makeup of the game very much, so maybe funds should have more to do with fundraising or other stuff like that.
Intelligence could also have some other ulterior uses, like being able to campaign on more issue scores down the list in states without having to place an HQ, as that might play the role of intelligence but without giving it a straight up hard advantage, so it's up to the player's to keenly make use of that, sort of like how Charisma can help mitigate the stamina needed to make speeches, and Media Bias not requiring as the general stamina to place ads.
Players seem to feel that Debates could use some more room for player expression, currently they feel a bit like a pop quiz about what state/party likes what. Risk and reward becoming more prominent mechanically may be valuable.
It also makes it tough, because the game may have you give your opinion on opposing issues that you can't wiggle your way out of so you're handed down a lose-lose situation, which isn’t as fun for the player.
Ads might need to be stronger, or have nationwide effects, like in the games before 2020.
finding that ads aren't very necessary for winning games, and you can afford to ignore them for your entire playthroughs and just focus on speeches instead (a theme 2020 had).
Some of the money cards, like +10k cash, or trading political capital for 50k cash, seem to be terrible amounts.
Fundraising out of California is too strong, and seems to be one of the best early meta moves
Veteran players aren’t finding the highest difficulty quite challenging enough
Reworking the debate mode so all 4 nominees can talk (primaries) would add more interest and realism to the mode.
Players find the “random events” that have “?” feel out of place and less interesting, would prefer another pool of event cards to pull from.
Interesting player suggestion: I like the topics you can discuss; however, you can change it up depending on the state, seems bad. If I do a debate for gun control in the North, I get votes, if I oppose gun support, I get votes, the game not only allows you to be wishy washy on topics, but it ONLY benefits you, if you do a speech in 1 state it should have a small affect on other states as well. Because if not you can just say what you want to say to get votes.
random events, at least in my playthrough, I had the event of "This company wants to back you with money do you want to" everytime its the same thing Pharmaceutical companies, add more companies, NRA/Pharmaceutical/Oil companies make the money amount different but also add positive/negative in the states depending if they are for or against. Like you had in 2012 you use points to get a big party to back you IE NRA/Christian families/LGBQT/ Big Tax cut companies that do good/bad depending on the state.
QOL
Allow players to view caucus results after the voting closes. For example - I managed to barely flip Iowa in the early game, but seeing by how much would have been nice. Similarly, I lost Nevada, but polling was close - I have no way of seeing by how much I lost during playtime or after the fact.
Popular player request: Allow players to view caucus results after the voting closes. For example - I managed to barely flip Iowa in the early game, but seeing by how much would have been nice. Similarly, I lost Nevada, but polling was close - I have no way of seeing by how much I lost during playtime or after the fact.
Players would appreciate options to speed up and slow down in Ai vs Ai Mode
Some players find the HUD to be a bit cluttered or overwhelming, particularly in primary mode.
Community
Top 3 Community Suggestions In order of highest votes
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Some players miss the progression feeling from the ideology tree
Some of the highest demand future features include Historical Candidates, and third party candidates.
Text/Typos
Players are finding the issue of “illegal immigration” to come across bias and not read well in regards to opposing/supporting. Suggest changing to Tightening Border Security
This seems... a bit out of line with republican stances, it should be about opposing gun control measures for a Republican. For reference, a player is playing crenshaw
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