Release Status:*** Available on Test Edition ***
For April we’re making some requested quality-of-life adjustments and some other minor updates to the game. Highlights for this update include:
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Improved player AI attacking.
Improved player AI planet guarding.
Improved player AI unit building.
Improved player AI colonization.
Improved player AI researching.
Improved player AI planet development.
Improved player AI retrofitting.
Improved player AI exotic management.
Improved player AI loot collection.
Improved unit AI collision avoidance.
Improved unit AI pathfinding.
Improved unit AI combat 'target track' movement.
Improved garrison AI.
Fixed AI still updating when player is dead.
Fixed a variety of AI combat, colonization and production issues.
Prevented AI from allying with other AI in team games.
Visual Effects:
Added new effect for Dunov energy transfer beam.
Fixed popping particles that had a fade-in / fade-out combination.
Updated death sequences. Updated death sequences to be cleaner, more interesting.
Fixed incorrect particle and sound fx on Javelis and the Sova’s missile battery pod.
Added new phase lane vfx for charge/travel/exit.
Gameplay:
Added parallel research build queues per domain. Research domains are now completely separated from the top bar onwards.
Improved early game economy.
Increased trade income.
Improved battle length.
Adjusted lobby game speed options.
Adjusted spawn loot guardian's range.
Fixed exotic duplication bug when moving build queue.
Fixed Human Doctrine being duplicated on home planet.
Fixed Missile Guidance Computer and Targeting Array items not removing their bonuses to nearby allied units when the item is removed.
Reduced squadrons of low-level carrier capital ship.
Updated tier/price/windfall of Focused Exploration research.
Rebalanced pirate ratios and removed obsolete medium pirate.
Made first capital ship build instantly.
Fixed pirate balance issue.
Galaxy Generation:
Fixed resource asteroids intersecting structures.
Fixed structures spawning in structures or asteroids.
Fixed structures building outside the build area when possible.
Fixed units spawning inside a star or planet.
Fixed loot guardians spawning on top of loot.
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Added auto overlap detection to bookmark window and top bar.
Added tip on how to rename units.
Disabled culture takeover blinks around planet icons.
Fixed assert when selecting 200% dpi.
Fixed autocast animation being scaled by dynamically changing simulation time.
Fixed crash giving rally orders to stacks of units in production window.
Fixed crash in passive ability range rendering.
Fixed game not remaining paused when changing settings or entering save game name (single-player only).
Fixed minor layout issues at non-standard dpi settings.
Fixed other dpi's being not pickable if auto_scale_dpi_to_fit_display is set to false.
Fixed phase lane being deleted blink from speeding up with game speed settings.
Fixed scout triggering enemy_units_detected_at_unowned_planet at all visited gravity wells.
Fixed shield bars growing out of bar area.
Fixed structure building pips blink being modified by game speed.
Fixed time scale issues with UI and shaders.
Clouds and other shader-based effects are no longer affected by global game speed options set in lobby.
UI animations no longer affected by any game speed changes and will always pulse or otherwise animate at a consistent speed (will still pause if game is paused though).
Fixed volume sliders not initialized when settings file was deleted from filesystem.
Improved transition between both research window domain windows.
Linked research window is compressed setting between both domains. Expectation is that changing it in one location will change it in the other as well.
Linked research window text filter between both domains.
Improved asset change notifications.
Suppressed planet track completed and exotic built notifications.
Fixed selection window capital ship level up fill color flash showing up for other players.
Fixed bug stuck at 125% dpi in settings window. Users will now be able to pick 100% again from the list.
Updated top bar visuals and layout.
Changed default input bindings to match new top bar button order.
Updated research window.
Added research text filter count indicators.
Added flash to top bar research buttons when research completed.
Added instant transitions between research domain windows.
Changed research window to only fade in.
Added link arrows between research tiers.
Changed research buttons to show current points instead of number of research subjects active. This makes it more consistent with other top bar numbers.
New watermark images for compressed view
Redesigned header and footer
Fixed rename unit issues: Entering an empty name will properly refresh to restore the original name. Name changes will be sync’d between windows (e.g., colonized planets at top and selected planet at bottom).
Suppressed missiles and torpedoes from being added to selection window.
Removed running auction from NPC tooltip.
Updated HUD pictures for TEC units.
Tooltips:
Added colonized planets summary tooltip.
Added Human Doctrine buff values to research subject tooltips.
Added unlocked/improved abilities to research subject tooltips.
Fixed non-homeworld Human Doctrine buff not showing up on unit tooltips.
Fixed research domain tooltip list of structures/items providing points.
Improved research text filtering.
Will now filter on both the unit and ability names for any unlocked abilities (e.g., Retrofit Bay - Repair).
Will filter on keywords ability, unlock, improve (if level > 0) for any unit abilities improved by research.
Will filter on unlocked ability properties (modifiers, trade capacity, custom labels).
Will filter on unlocked item ability (and properties).
Will filter on unlocked item modifiers (unit, planet, player, etc.).
Made all hull restore rate values in abilities positive green color.
Shortened some ship unlock research names to make tooltips more compact.
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Fixed Magnetic Singularity sound not being played when initially created.
Fixed TEC autocannon selected dialog from using Advent dialog.
Added Magnetic Singularity sound FX.
Major audio re-balance: Normalized loudness across sound assets and adjust attenuations accordingly.
Updated TEC autocannon defense structure to use new autocannon sound FX and updated burst pattern to match Kol.
Updated gauss defense structure sound FX.
Updated death sequences and adjust volumes so the final explosions pop more.
Fixed incorrect particle and sound fx on Javelis and the Sova’s missile battery pod.
Notifications
Added pirate raid notification.
Added auction notification sound.
Added notification for destroying an enemy planet.
Added notifications for ship and planet components finished building.
Added per notification type durations. All notifications are not equal; can make some shorter or longer.
Inverted progress bar for auction notification.
Moved notifications behind global windows.
Added support for notification card interaction when the game is paused. You can now right-click and remove notifications while the game is paused.
Event Dialog
Added event dialog system.
Added player dialog for enemy units arriving.
Added player dialog for planet related events.
Added player dialog for various click errors (e.g., insufficient credits, research needed, etc.).
Added player specific dialog bindings to notifications.
Added research completed dialog.
Added planet development completed player dialog.
Bug Fixes
Fixed being able to build over trade port limit of a planet by building in groups.
Fixed trade port overlap.
Fixed auctions running after the game is over.