Welcome to ‘Ruins of War,' our November 2024 update for Sins of a Solar Empire II. As the name implies, this update includes new artwork that deals with the aftermath of major battles. Previously, you would see generic wreckage for large units in the game when they were destroyed. In this update you’ll find that every capital ship, titan and starbase features their own unique wreckage that can be collected by the victor for resources.
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These are just the first of many monthly updates we plan to provide; we’ll be sharing an initial roadmap soon! Check out the full change notes below.
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Switching to test branch (Steam)This update won't work with old save games and replays but you can still play them by using the previous version:If you wish to finish up your game on the previous version, do the following:
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Version 1.30 Changelog
Release Status: *** AVAILABLE ON TESTING RELEASED ***
Gameplay
Added tutorials for faction unique systems (i.e., Trade, Unity, Phase Resonance).
Added New Gravity Well Types
Plasma Storm - prevents strikecraft launches.
Magnetic Cloud - reduces linear acceleration by 50%.
Radiation Storm - disables passive regeneration of hull, armor and shields.
Particle Fountain - increases antimatter regeneration by 1 per second.
NOTE: These are not yet hooked up to all maps.
Added New Star Types
Blue giant
Orange star
Red dwarf
White dwarf
Black hole
Added Advent Titan Foundry structure. Advent titans are now built from this factory.
Balance Changes
Advent Domina Subjugator: The Domina is very under-utilized, primary due to the awkwardness of its ability usage. Cast ranges have been improved to help casting consistency on autocast; and Nullify has been improved in its overall effectiveness.
Suppression range increased from 6000 to 8000.
Nullify range increased from 7500 to 9500.
Nullify effect increased from 30 to 50 antimatter removed.
Nullify cooldown decreased from 20 to 15 seconds.
Nullify ability cost increased from 40 to 60 antimatter.
Advent Exoria Illuminator: The Exoria is intended to be the Advent answer to heavy cruisers and capital ships, but in practice it was doing too little for how hard it is to obtain. It still requires T3 research but should be much easier to mass once unlocked.
Build time reduced from 34 to 29 seconds.
Unit cost reduced from 655/145/0 to 575/125/0
Forward beam damage increased from 90 to 100.
Forward beam range increased from 8000 to 10000.
Side beam range increased from 4000 to 5000.
Vasari Kultorask Titan: The Kultorask has been dominating entire fleets with its enhanced Gravity Pulse, necessitating a significant nerf to uptime. This should account for cooldown reduction stacking, keeping the ability more of a short, sharp interruption rather than an outright lockdown.
Gravity Pulse ability cooldown scaling changed from 60/54/48 to 60/66/72 seconds.
Gravity Pulse antimatter cost scaling changed from 90/75/60 to 120/135/150.
Gravity Pulse disable duration scaling changed from 12/18/24 to 6/12/18.
Gravity Pulse slow duration scaling changed from 30/30/30 to 24/36/48.
Minor Faction Raids
Raid range on Minor Factions has been significantly reduced to minimize raid stacking.
All Minor Faction raid ranges reduced from 30 to 10 AU.
Ship Kill XP Rewards
Experience rewards for ship kills have been refactored to better account for the power of the ship, as well as the likihood that the ship class will suffer attrition. Where possible, ships of a similar class now have the same XP per Supply ratio between factions.
Advent Missionary Vessel XP value from 10 to 5.
Advent Vigilis Sentinel XP value from 90 to 60.
Advent Iconus Guardian XP value from 42 to 35.
Advent Seeker Vessel XP value from 5 to 2.
Advent Purge Vessel XP value from 30 to 60.
Pirate Rogue XP value from 50 to 56.
Pirate Pillager XP value from 36 to 60.
TEC Garda Flak Frigate XP value from 30 to 25.
TEC Protev Colony Frigate XP value from 6 to 5.
TEC Harcka Heavy Cruiser XP value from 100 to 91.
TEC Javelis LRM Cruiser XP value from 30 to 52.
TEC Hoshiko Robotics Cruiser XP value from 24 to 30.
TEC Prova Scout Corvette XP value from 5 to 2.
TEC Krosov Siege Frigate XP value from 55 to 60.
TEC Shriken Gunship Corvette XP value from 20 to 15.
TEC Ogrov Torpedo Cruiser XP value from 36 to 60.
Vasari Vulrak Penetrator XP value from 45 to 75.
Vasari Sulsurak Defensor XP value from 24 to 27.
Vasari Jarun Migrator XP value from 6 to 10.
Vasari Jusotra Fabricator XP value from 36 to 70.
Vasari Kortovas Overseer XP value from 120 to 100.
Vasari Ravastra Skirmisher XP value from 42 to 49.
Vasari Serevun Overseer XP value from 42 to 40.
Vasari Tosurak Raider XP value from 24 to 35.
Vasari Jikara Navigator XP value from 9 to 3.
Vasari Karrastra Destructor XP value from 36 to 90.
Strikecraft Rebalance: Strikecraft have been underperforming a little recently, partly due to excessive nerfs in the previous patch and partly due to unrefined attack patterns. Attack pattern tweaks should constitute a buff to un-microed damage output, while survivability buffs will help them last long enough to deal damage.
All bombers attack patterns and lock-on times adjusted to make attack patterns more reliably generate the DPS listed on the unit.
Advent Strikecraft:
Advent bomber hull points increased from 50 to 75.
Advent bomber build time reduced from 45 to 40 seconds.
Advent fighter hull points increased from 30 to 40.
Advent fighter build time reduced from 35 to 30 seconds.
TEC Strikecraft:
TEC hull points increased from 30 to 35.
TEC bomber armor increased from 40 to 50.
TEC fighter armor increased from 25 to 30.
Vasari Bombers:
Vasari hull points increased from 60 to 75.
Vasari bomber build time reduced from 90 to 75 seconds.
Pirates: TEC Primacy pirate-based strategies are incredibly potent, but are held up by the number of (essentially) free and expendable Pillagers they can access. Reducing both Pillager spawn rates and movement speeds should make this build less frustrating to play against.
Pirate Pillager max linear speed reduced from 750 to 650.
Pirate Mercenary Base Pillager spawn weight reduced from 2 to 1.
Phase Jump Speed Changes
Speed between gravity wells increased from 155,000 to 215,000.
Speed between stars increased from 215,000 to 752,500.
Rebalanced Homeworld Starting Levels
Advent
Was 1 Logistics, 2 Commerce, 1 Mining; Now 1 Logistics, 1 Defense, 2 Commerce, 3 Mining.
TEC
Was 1 Logistics, 2 Commerce, 1 Mining; Now 1 Logistics, 1 Defense, 4 Commerce, 2 Mining.
Vasari
First time colonization bonus now also gives +1 Defense.
Updated Unit Speeds: All ship engines have been rebalanced to give faster, smoother movement. The additional speed should help with tactical and strategic positioning and reactiveness, while refinements to other soft movement stats should make ship movement behaviour better while turning and assuming a formation. However, to keep maximum theoretical speed within reason, most external sources of speed improvement have been reduced in effectiveness.
Advent Coronata Titan speed increased from 500 to 625
Advent Eradica Titan speed increased from 500 to 600
TEC Ankylon Titan speed increased from 450 to 575
TEC Ragnarov Titan speed increased from 450 to 600
Vasari Vorastra Titan speed increased from 420 to 540
Vasari Kultorask Titan speed increased from 420 to 600
Advent Radiance Battleship speed increased from 550 to 700
Advent Rapture Battlecruiser speed increased from 625 to 750
Advent Halcyon Carrier speed increased from 550 to 650
Advent Progenitor Mothership speed increased from 550 to 700
Advent Revelation Battlecruiser speed increased from 625 to 775
TEC Kol Battleship speed increased from 550 to 675
TEC Sova Carrier speed increased from 550 to 625
TEC Akkan Battlecruiser increased from 625 to 750
TEC Marza Dreadnought speed increased from 550 to 625
TEC Dunov Battlecruiser speed increased from 650 to 725
Vasari Kortul Devastator speed increased from 570 to 660
Vasari Skirantra Carrier speed increased from 510 to 600
Vasari Jarrasul evacuator speed increased from 510 to 600
Vasari Antorak Marauder speed increased from 570 to 720
Vasari Vulkoras Desolator speed increased from 570 to 660
Advent Aeria Drone Host speed increased from 550 to 700
Advent Vigilis Sentinel speed increased from 650 to 775
Advent Iconus Guardian speed increased from 550 to 800
Advent Destra Crusader speed increased from 650 to 700
Advent Exoria Illuminator speed increased from 650 to 800
Advent Domina Subjugator speed increased from 700 to 750
Advent Missionary Vessel speed increased from 750 to 800
Advent Disciple Vessel speed increased from 900 to 1100
Advent Tempest Vessel speed increased from 750 to 800
Advent Purge Vessel speed reduced from 750 to 700
Advent Seeker Vessel speed increased from 1200 to 1500
Advent Acolyte Corvette speed increased from 850 to 950
Pirate Corsair speed increased from 700 to 750
Pirate Rogue speed increased from 825 to 900
Pirate Pillager speed reduced from 750 to 650
TEC Percheron Carrier Cruiser speed increased from 550 to 650
TEC Harcka Heavy Cruiser speed increased from 650 to 800
TEC Javelis LRM Cruiser speed remains at 750
TEC Hoshiko Robotics Cruiser speed increased from 550 to 750
TEC Ogrov Torpedo Cruiser speed increased from 550 to 625
TEC Kalev Gauss Frigate speed increased from 650 to 800
TEC Garda Flak Frigate speed increased from 750 to 900
TEC Protev Colony Frigate speed increased from 750 to 800
TEC Cobalt Light Frigate speed increased from 900 to 1000
TEC Krosov Siege Frigate speed remains at 650
TEC Prova Scout Corvette speed increased from 1200 to 1500
TEC Shriken Gunship Corvette speed increased from 850 to 900
Vasari Vulrak Penetrator speed increased from 510 to 720
Vasari Lasurak Transporter speed increased from 510 to 600
Vasari Jarun Migrator speed increased from 570 to 720
Vasari Jusotra Fabricator speed increased from 570 to 660
Vasari Kortovas Oppressor speed increased from 630 to 720
Vasari Serevun Overseer speed increased from 630 to 660
Vasari Karrastra Destructor speed increased from 570 to 600
Vasari Ravastra Skirmisher speed increased from 840 to 960
Vasari Kanrak Assailant speed increased from 660 to 720
Vasari Sulsurak Defensor speed increased from 810 to 840
Vasari Tosurak Raider speed increased from 810 to 840
Vasari Jikara Navigator speed increased from 1020 to 1410
TEC Familiar Territory speed buff reduced from 10% to 5%
TEC Navigation Sub-Channels speed buff reduced from 25% to 15%
TEC Volatile Accelerants max speed reduced from 50% to 25%
Vasari Mobility Phase Resonance reworked to provide Phase Jump Speed at all levels instead of Max Sublight Speed. Max Sublight Speed is now provided on levels 3, 4 and 5.
Vasari Mobility Phase Resonance phase jump speed scale changed to 12%, 18%, 24%, 30%, 36%
Vasari Mobility Phase Resonance max speed scale changed to 0%, 0%, 6%, 12%, 18%
Vasari Antorak Marauder Distort Gravity max speed scale changed from 8%, 16%, 24% to 6%, 12%, 18%
Vasari Antorak Marauder Distort Gravity turn speed scale changed from 8%, 16%, 24%, to 12%, 24%, 36%
Fixed AI scuttling only factories at a planet to make room for other structures.
Changed weapon and ability cooldowns to no longer update while the unit is in phase space (i.e., Phase Shifter or while Phase Jumping).
Fixed the exploit of selling and re-equipping items to reset their cooldown by tracking the cooldown state when items are sold or fully consumed.
Added stack limit on Temple of Pilgrimage.
Added
always_check_is_dead_soon
to point defense weapons.Minor Factions
In order to reduce Minor Faction raid stacking, we’ve implemented a new planet item-based range system. This system comes with several new items and has also been added to several old ones.
Added Advent Heathen Quarter with 15 AU MF range.
Added TEC Auxiliary Supply depot with 15 AU MF range.
TEC Pirate Mercenary Base now has 15 AU range for Pirates only.
Added Pirate Smugglers Den with 10 AU range for Pirates only. The Smuggler’s Den replaces the Looting Crew in the Pirate Influence item shop. Looting Crew now appears in the Pirate auction pool instead.
Vasari Exodus Embassy now has 12 AU MF range.
Vasari Alliance Embassy now has 18 AU MF range.
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Added JSON schema for uniforms and galaxy charts, as well as updated other schemas.
Added
remove_pickable_players
for better mod merging support. For example, if there are two mods that are related but optional, both want to remove the base players, usingoverwrite_pickable_players
would stomp on each other.Added
can_have_any_strikecraft_launched
unit permission type.Added
can_use_missile_weapons
unit permission type.Fixed crash due to bad data in mods.
The modding exe -
sins2_dev.exe
is now included in the base game install. Steam users can use the Stardock Launcher to toggle it via the carrot next to the Play button. (Epic users will need to create a shortcut directly in their install directory).To enable the debug mode in-game, type: Ctrl-Shift-D.
Use F1 to open a search window and type in what you’re looking for.
Audio
Added new Advent travel sfx.
Added new Advent weapon and ability sfx.
Added additional capital ship voice lines for neutral emotional states (notably shields down, crippled and destroyed).
Fixed incorrect weapon designations.
Removed double playing sfx on Vasari antiarmor
30.3 - Removed non-existent pirate raid VO line.
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