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In case you wonder, how big the range of the Dark Fleet Tower is (version without upgrade and 12.0 AU range):
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Advent Planet Modules
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Modules
Name | Function | Comment | Rating | Tech tier |
Tithe Sanctum | +0.5 credits/second -5% development price | A must have on planets you plan to fully develop | 6 | 1 Civ |
Sanctuary Spire | +50% commerce income | An amazing credit boost, just make sure to have maxed commerce to the max on the planet | 10 | 2 Civ |
PsiCredit Mint | Converts crystal to credits at ca 2:1 ratio | As Advent you will be swimming in crystal, and this item allows you to balance your economy | 6 | 2 Civ |
Laminate Forge | Converts crystal to metal at ca 1:1 ratio | Same as with PsiCredit Mint, but forges metal for you | 6 | 2 Civ |
Plasma Furnace | +25% surface mining -25% exotic build time | A nice combination of resource income and reduces construction time on exotics, which will come in handy at later game stages | 5 | 3 Civ |
Temple of Purification (AR only) | Restores 100 hull and 200 shields in nearby wells, after cleansing them from enemies | The healing is not all that big, but it can help you to snowball, as you will be repairing each time you push your enemy back. | 3 | 2 Mil |
Temple of Pilgrimage | -10% planet development price Colonizes nearby planets, after you have cleansed them | This can speed your colonization quite a lot in the early game, and also eliminates the need to go for any kind of colonization ship. | 5 | 1 Civ |
Tranquil Refuge | +2000 planet health +50% planet hp regeneration | A good upgrade for your front planet. Can synergize with your unity abilities. | 5 | 3 Civ |
Unity Protectorate | +15% shields +15 psi power | An amazing item when defending. Psi power will boost your capital ship abilities and even some items. | 10 | 2 Mil |
Temple of Resurrection (AR only) | 10% resurrection change | Great item for late game battles, as the more ships die, the more get resurrected | 9 | 4 Mil |
Temple of Assimilation (AW only) | 6% convert chance | Since converted ships will be amidst enemy fleet, they are unlikely to survive. However cutting 6% of enemy fleet, without a single shot fired, is a great deal! | 7 | 4 Mil |
Shrine of Revelation | +3 civ research +25% civ research speed | Provides a lot of research points and speed? That’s a must have! | 9 | - |
Shrine of Prophecy | +3 mil research +25% mil research speed | Same as Shrine of Revelation but for military research | 9 | - |
Cynosural Reservoir | +75 maximum focus | Focus is required for your unity abilities, and having more focus stocked, can be a game changer! | 8 | 2 Civ |
Neuro Augment Center | +0.5 focus restore rate | Serves a similar purpose as Cynosural Reservoir, and is a must have for later game stages, as you will be using all of your Unity potential. | 8 | 3 Civ |
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