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Version 1.32 Change Log

Release Status: *** ON TEST_EDITION RELEASED ***

Welcome to our first update of 2025! This is a fairly small update as we focus our attention on the major changes coming with our first DLC in a couple months. For January, we’ve added new gravity wells, more planet textures, a rebalance of Exotics and Surveying, AI improvements and a bit more.

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Steam Users:

This update won't work with old save games and replays but you can still play them by using the previous version:

If you wish to finish up your game on the previous version, do the following:

  1. Select ‘Sins of a Solar Empire II’ in your Steam Library.

  2. Click the gear icon in the upper right.

  3. Select Properties → Betas

  4. Select 'testprevious_edition' from the Beta Participation dropdown.

  5. Steam will update you to the latest files.

  6. To switch back to latest repeat step 4 and select ‘None’

Epic Users:

  • Download and install the Sins of a Solar Empire II Test Edition from your Library.

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New Features

  • New Planet Type

    • Ice Asteroid: This is a variant of the regular Asteroid that supports and additional Commerce level, additional Crystal Extractors, and a higher Crystal Mining rate. However, it has no Metal Mining (on the planet - it can spawn with Metal asteroids).

  • New Uncolonizable Gravity Well

    • Ice Field: This is a dangerous, open gravity well which causes partial damage reflection to any unit firing its weapons inside it.

  • New Ship Artifacts

    • Mass Negation Core: This powerful movement artifact allows the ship it is installed on and all other owned ships in the gravity well to accelerate nearly instantly, turn rapidly, and move at a higher speed.

    • Weapon Symbiote: A combat artifact that boosts weapon rate of fire considerably, but only for the ship it’s installed on.

  • New Planet Artifact

    • Tachyon Comms Relay: This logistical artifact provides increased maximum supply to whichever empire controls it.

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  • Rebalanced Exotic Refinery Unlocks:

    • TEC Exotic Refinery Unlock tech moved from Tier 2.5 to Tier 3.

    • TEC Quarnium Forging tech moved from Tier 3.5 to Tier 4.

    • Vasari Orbital Exotic Refinement tech moved from Tier 1.5 to Tier 2.

    • [1.32.1] Vasari Quarnium Forging tech moved from Tier 3 to Tier 4.

    • Advent Exotic Refinery Unlock tech moved from Tier 2.5 to Tier 3.

    • Advent Plasma Furnace Unlock tech moved from Tier 3 to Tier 3.5.

    • Advent Quarnium Forging Tech moved from Tier 3.5 to Tier 4.

      • Where 0.5 Tiers indicates cost (by position).

  • Survey Rebalance:

    • Massive and excessive over-extraction across the galaxy has invoked a new shortage of planetary Exotics! We are greatly reducing sources of Guaranteed Exotics from Survey, while increasing the chance to acquire a Bonus Exotic when surveying. Several planets are also being adjusted in the type of Exotics they give. This should slow down the onset of capital ship spam and titan rushing somewhat; and give more early game space for smaller ships to operate. High value planets now give more Exotics overall compared to common planets, ensuring they are appropriately valued territory.

      If only one number is listed, it is either unchanged or a new value.

    • Asteroid Survey Level 1

      • Bonus Exotics: Tauranite changed from 15% to 10%, Indurium from 20% to 30%, Kalanide from 15% to 10%.

      • Ice Asteroid Survey Level 1

        • Bonus Exotics set to: Indurium 10%, Kalanide 30%, Andvar 10%.

      • Ship Graveyard Survey Level 1

        • Bonus Exotics set to: Tauranite 30%, Indurium 10%, Kalanide 10%.

      • Moon Survey Level 1

        • Bonus Exotics changed from Indurium 20% to 10%, Kalanide 15% to 10%, Andvar 15% to 30%.

      • Moon Survey Level 2 removed.

      • Ice Survey Level 1

        • Changed: Guaranteed Exotics Kalanide 1 to 0.

        • Bonus Exotics changed from Indurium 5% to 10%, Kalanide 10% to 30%, Andvar 0% to 10%.

      • Ice Survey Level 2 [1.32.1]

        • Changed: Guaranteed Exotics Kalanide 1.

        • Bonus Exotics changed from Indurium 10% to 20%, Kalanide 15% to 10%, Andvar 0% to 20%.

      • Ice Survey Level 3 removed.

      • Primordial Survey Level 1

        • Changed: Guaranteed Exotics Andvar 1 to 0.

        • Bonus Exotics changed to Tauranite 10%, Indurium 10%, Andvar 5% to 30%.

      • Primordial Survey Level 2

        • Changed: Guaranteed Exotics Andvar 1 to 0.

        • Bonus Exotics changed to Tauranite 15%, Indurium 15%, Andvar 5% to 45%.

      • Primordial Survey Level 3

        • Changed: Guaranteed Exotics Andvar 1.

        • Bonus Exotics changed from Tauranite 20% to 35%, Indurium 20% to 35%, Andvar 5%.

      • Volcanic Survey Level 1

        • Changed: Guaranteed Exotics Tauranite 1 to 0.

        • Bonus Exotics changed from Tauranite 10% to 30%, Indurium 5% to 20%.

      • Volcanic Survey Level 2 [1.32.1]

        • Changed: Guaranteed Exotics Tauranite 1.

        • Bonus Exotics changed from Tauranite 15% to 10%, Indurium 10% to 40%.

      • Volcanic Survey Level 3 removed.

      • Crystalline Survey Level 1

        • Changed: Guaranteed Exotics Kalanide 1 to 0.

        • Bonus Exotics changed from Kalanide 25% to 30%, Andvar 5% to 15%, Quarnium 0% to 5%.

      • Crystalline Survey Level 2

        • Changed: Guaranteed Exotics Kalanide 1 to 0.

        • Bonus Exotics changed from Kalanide 25% to 45%, Andvar 20% to 25%, Quarnium 0% to 5%.

      • Crystalline Survey Level 3

        • Changed: Guaranteed Exotics Kalanide 1, Andvar 1 to 0.

        • Bonus Exotics changed fromKalanide 25% to 5%, Andvar 35% to 65%, Quarnium 0% to 5%.

      • Crystalline Survey Level 4

        • Changed: Guaranteed exotics Kalanide 2, Andvar 1 to 0.

        • Bonus Exotics changed from Kalanide 25% to 5%, Andvar 50% to 35%, Quarnium 0% to 35%.

      • Ferrous Survey Level 1

        • Changed: Guaranteed Exotics Indurium 1 to 0.

        • Bonus Exotics changed from Tauranite 5% to 10%, Indurium 25% to 30%, Kalanide 0% to 10%.

      • Ferrous Survey Level 2

        • Changed: Guaranteed Exotics Indurium 1 to 0.

        • Bonus Exotics changed from Tauranite 20% to 15%, Indurium 25% to 45%, Kalanide 0% to 15%.

      • Ferrous Survey Level 3

        • Changed: Guaranteed Exotics Tauranite 1 to 0, Indurium 1.

        • Bonus Exotics changed from Tauranite 35%, Indurium 25% to 5%, Kalanide 0% to 35%.

      • Ferrous Survey Level 4 removed.

      • Desert Survey Level 1

        • Changed: Guaranteed Exotics Andvar 1 to 0.

        • Bonus Exotics changed from Indurium 25% to 15%, Kalanide 20% to 15%, Andvar 5% to 45%.

      • Desert Survey Level 2

        • Changed: Guaranteed Exotics Kalanide 1 to 0, Andvar 1.

        • Bonus Exotics changed from Indurium 30% to 35%, Kalanide 20% to 35%, Andvar 5%.

      • Desert Survey Level 3

        • Changed: Guaranteed Exotics Kalanide 1 to 0, Andvar 1.

        • Bonus Exotics changed from Tauranite 0% to 20%, Indurium 35% to 25%, Kalanide 20% to 25%, Andvar 5%.

      • Desert Survey Level 4

        • Changed: Guaranteed Exotics Indurium 1 to 0, Kalanide 1 to 0, Andvar 2.

        • Bonus Exotics changed from Tauranite 0% to 40%, Indurium 40% to 15%, Kalanide 20% to 15%, Andvar 5%, Quarnium 5% to 0%.

      • Desert Survey Level 5

        • Changed: Guaranteed Exotics Indurium 1 to 0, Kalanide 2 to 0, Andvar 2.

        • Bonus Exotics changed from Tauranite 0% to 55%, Indurium 45% to 5%, Kalanide 20% to 5%, Andvar 5%, Quarnium 5%.

      • Oceanic Survey Level 1

        • Changed: Guaranteed Exotics Indurium 1 to 0.

        • Bonus Exotics changed from Tauranite 25% to 0%, Indurium 5% to 30%, Kalanide 0% to 10%, Andvar 20% to 10%.

      • Oceanic Survey Level 2

        • Changed: Guaranteed exotics Indurium 1 to 0, Andvar 1 to 0.

        • Bonus Exotics changed from Tauranite 30% to 0%, Indurium 5% to 45%, Kalanide 0% to 15%, Andvar 20% to 15%.

      • Oceanic Survey Level 3

        • Changed: Guaranteed exotics Tauranite 1 to 0, Indurium 1, Andvar 1 to 0.

        • Bonus Exotics changed from Tauranite 35% to 0%, Indurium 5%, Kalanide 0% to 35%, Andvar 20% to 35%.

      • Oceanic Survey Level 4

        • Added: Guaranteed Exotics Indurium 2.

        • Added: Bonus Exotics Indurium 5%, Kalanide 35%, Andvar 35%.

      • Terran Survey Level 1

        • Changed: Guaranteed Exotics Indurium 1 to 0.

        • Bonus Exotics changed from Tauranite 20% to 10%, Indurium 5% to 20%, Kalanide 0% to 10%, Andvar 25% to 10%.

      • Terran Survey Level 2

        • Changed: Guaranteed Exotics Tauranite 1 to 0, Indurium 1 to 0.

        • Bonus Exotics changed from Tauranite 20% to 15%, Indurium 5% to 30%, Kalanide 0% to 15%, Andvar 30% to 15%.

      • Terran Survey Level 3

        • Changed: Guaranteed Exotics Tauranite 1 to 0, Indurium 1, Andvar 1 to 0.

        • Bonus Exotics changed to Tauranite 20%, Indurium 5% to 15%, Kalanide 0% to 20%, Andvar 35% to 20%.

      • Terran Survey Level 4

        • Added: Guaranteed Exotics Indurium 2.

        • Bonus Exotics changed to Tauranite 20%, Indurium 15%, Kalanide 20%, Andvar 20%.

      • Gas Giant Survey Level 1

        • Bonus Exotics changed from Quarnium 5% to 10%.

      • Gas Giant Survey Level 2

        • Bonus Exotics changed from Quarnium 10% to 20%.

      • Gas Giant Survey Level 3

        • Bonus Exotics changed from Quarnium 15% to 30%.

      • Gas Giant Survey Level 4

        • Bonus Exotics changed from Quarnium 20% to 40%.

      • Gas Giant Survey Level 5

        • Changed: Guaranteed Exotics Quarnium 0 to 1.

        • Bonus Exotics changed from Quarnium 25% to 50%.

      • Pirate Base Survey Level 1

        • Changed: Guaranteed exotics Andvar 5.

        • Bonus Exotics changed from Tauranite 15% to 10%, Indurium 20% to 30%, Kalanide 15% to 10%.

  • Planet Item Rebalance:

    • With Exotics now rarer, a number of overpriced planet items have had their Exotic cost removed or reduced to make them more accessible.

      • TEC Alloy Foundry:

        • Cost changed from 1250 Credits, 200 Metal 100 Crystal to 900 Credits, 75 Metal and 150 Crystal.

        • Build time changed from 90s to 120s.

        • Exotic Cost removed.

      • TEC Synthetic Crystal Farm:

        • Cost changed from 1250 Credits, 200 Metal 100 Crystal to 1250 Credits, 225 Metal and 50 Crystal.

        • Build time changed from 90s to 120s.

        • Exotic Cost removed.

      • TEC Orbital Mining Control: Exotic Cost removed.

      • TEC Media Conglomerate: Exotic Cost removed.

      • TEC Garrison Recruitment Center: Exotic Cost reduced from 2 Indurium to 1 Indurium.

      • TEC Pirate Mercenary Base: Ability Cost increased from 3000 Credits to 5000 Credits.

      • Vasari Intercultural Exchange: Exotic Cost removed.

      • Vasari Organic Reclamation Nanites: Exotic Cost removed.

      • Vasari Dark Fleet Tower: Exotic Cost reduced from 2 Tauranite to 1 Tauranite.

      • Advent Telepathic Relay: Exotic Cost removed.

      • Advent Unity Protectorate: Exotic Cost removed.

      • Advent Temple of Resurrection: Exotic Cost reduced from 2 Andvar to 1 Andvar.

      • Advent Temple of Assimilation: Exotic Cost reduced from 2 Andvar to 1 Andvar.

      • [1.32.1] TEC Fulfillment Warehouse: Exotic Cost Removed.

      • [1.32.1] TEC Garrison Recruitment Center: Exotic Cost Removed.

  • Titan Cost Rebalance

    • All titans Quarnium build costs increased from 1 to 3.

  • [1.32.1] Advent Unity Rebalance

    • Wrath faction Chastise ability changes:

      • Focus cost increased from 150 to 200.

      • Can now only be cast on gravity wells with Dominant Friendly Culture.

    • Reborn faction Sanctify ability changes:

      • Focus cost increased from 300 to 500.

      • Can now only be cast on gravity wells with Dominant Friendly Culture.

    • Reborn faction Cleanse ability changes:

      • Hull, Armor and Shield Transfer scaling lowered from 30%/60%/90% to 30%/45%/60%.

    • Iconus Guardian:

      • Durability reduced from 300 to 200.

      • Hull Points reduced from 950 to 750.

      • Armor increased from 50 to 80.

    • Exoria Illuminator:

      • Primary beam damage per shot reduced from 100 to 90.

  • [1.32.1] Research Cost Rebalance

    • TEC Garrison Recruitment: Exotic cost increased from 0 to 1 Indurium.

    • TEC Garrison Expansion: Exotic cost increased from 0 to 1 Indurium.

    • TEC Fulfillment Warehouse Unlock: Exotic cost increased from 0 to 1 Andvar.

  • [1.32.1] Capital Ship Exotic Rebalance

    • Faction capital ship costs are now slightly more biased towards using the kinds of Exotics that can be acquired by Surveying that faction's Homeworld. This should reduce the pain of the current more RNG Survey Exotic income for the first few capital ships built.

      • TEC Sova Carrier: Exotic cost changed from 1 Tauranite/2 Andvar to 1 Indurium/2 Andvar.

      • Advent Halcyon Carrier: Exotic cost changed from 2 Tauranite/1 Kalanide to 2 Tauranite/1 Andvar.

      • Advent Progenitor Mothership: Exotic cost changed from 1 Kalanide/2 Andvar to 1 Indurium/2 Andvar.

      • Advent Rapture Battlecruiser: Exotic cost changed from 2 Kalanide/1 Andvar to 1 Tauranite/2 Andvar.

      • Advent Revelation Battlecruiser: Exotic cost changed from 1 Tauranite/2 Kalanide to 2 Kalanide/1 Andvar.

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