Release Status: *** COMING SOON ***
May brings the onset of Spring at Stardock and Ironclad; it’s a good time to reflect on how things are progressing. We’ve received a lot of great feedback from players so far and it’s allowed us to enhance the game in many ways already.
This month’s release includes several highly requested features:
TEC Titans - The Ankylon and Ragnarov re-enter the war with all the Sins II trimmings!
TEC Novalith Cannon - This deadly superweapon returns exclusive to the TEC Rebel faction, granting them incredible power.
New Fleet System - You asked, and we agreed wholeheartedly: This update includes the first draft of our new fleet system.
Planet Updates - Constructor ships return along with planet elevators and orbital traffic.
Note: This update is not save game compatible with prior versions.
Change Log
Fleet System
Players can now form fleets of ships via the left-side empire window.
Add a new fleet by hovering over the left-side empire window and left-clicking the + button.
Selecting unit(s) and right clicking the fleet button will also create the fleet and add the units.
Selecting unit(s) and right clicking an existing fleet will add the units to the fleet.
Remove a unit from a fleet by clicking the ‘Leave Fleet’ button in the advanced ship actions menu.
Units rallied to a fleet will join it.
Remove a fleet by dragging it out of the empire window.
Reinforce
Fleets can reinforce their ranks using the fleet’s build interface when the fleet is selected.
The fleet will optimize where ships are produced based on the fleet’s location and various other factors.
Orders
In addition to reinforcement, fleet orders include move, attack, hold position and stop. Based on feedback we will add new orders, states and behaviors.
Fleets that have lost enough ships to empty a row of the formation will automatically compress to tighten the formation as appropriate.
Unit Control
Added rotate-in-place command to ships. Hold ALT when right clicking in a gravity well to have selected units face the direction you specify.
Changed left and right click to attack all enemy units in a selection window stack (e.g., to attack all siege frigates just click once on the stack in the selection window; instead of shift queue attack each unit in turn).
Removed strikecraft from the highest-level bandbox priority so they no longer get included with regular units.
Fixed order lines conflicting with phase lane rendering. Phase lanes are now suppressed and smoothly fade back in when order lines go away.
Improved ability button UI for channeling abilities.
Forced new key bindings to be used.
Gameplay
Added Trader Rebel and Loyalist Titans.
Added Novalith Cannon to TEC Rebels.
Upgraded TEC Rebel Insurgency to 300 supply (up from 50).
Auction Updates:
Added auction losing refund percentage (50%) for all players.
Added auction lost refund bonus research to TEC Rebels.
Minor Faction Updates:
Added Metal Monopolization reward: Provides you with a time limited exclusivity contract with the metal market.
Added Crystal Monopolization reward: Provides you with a time limited exclusivity contract with the crystal market.
Added Black Market Andvar reward: Provides you with a smuggled cache of Andvar.
Replaced Elite Mining Crews reward with Advanced Mining Rig: Highly customized mining machinery boosts metal extraction rates.
Added initial planet elevators and orbital traffic to help signal planet development level.
Added initial construction ships to build structures.
Ships in drydock will now fly out of the factory when construction is completed.
All planet bonuses were given more accurate
planet_type
constraints.Added planet bonus constraint to avoid surface level conflicts.
Removed various obsolete planet bonuses that will be replaced in a future update.
Added queuing of ship components without a shop.
Added queueing of starbase components while under construction.
Changed home planet starting bonuses to planet components.
Upgraded Retrofit Bay to recharge its antimatter faster (to keep the heals coming!).
Fixed research prices.
Garrisons
Added new garrison states “roam offensive” and “roam defensive.”
Garrison supply reduced by 25% (except for the home planet garrison).
Doubled garrison unit build times.
Moved garrison order management to the garrison planet component. The component itself will now represent the three different behaviors.
Fixed garrison units being stacked with normal units in selection window.
Galaxy Generation
Added formation spawning for player starting units.
Improved how formations spawn in a gravity well.
Setup formations for minor factions.
Update map names and descriptions.
Visuals
Added initial star model.
Added initial gas giant model.
Updated Trader normal and adaptive shield effects.
Updated various weapon and ability particle effects.
Added initial ship and structure under construction effects.
Added initial star and star surface texture.
HUD
Updated bottom bar.
Added Exotic Factory building counts blink duration.
Added flash to Exotic button when any exotics received.
Added flashes to top bar buttons (e.g., trade import points acquired).
Added invalid ability target planet alpha. Replaces old unused underlays; now consistent with picking alliance offer planets.
Added new dialog frame to all HUD dialogs.
Added saving of notification cards.
Aligned Exotic Factory owned and building counts with one another.
Changed alliance offer notifications to be persistent with progress bars.
Changed top bar assets text to be consistent with other components.
Fixed delay between consuming last item and it being removed from inventory.
Fixed notification card layout off by 1 errors.
Fixed notifications aligning with top bar buttons.
Fixed players window opening sometimes when closing alliance offer window.
Fixed selection of single ships not showing up in planet pip group rendering.
Improved errors around missing research labs. Now explicitly says “labs” instead of just “research” to avoid confusion.
Removed extra thick phase lanes for PSIDAR.
Split up count text on all HUD buttons to top and bottom when building, consistent with the Exotic Factory window.
Stabilized clock text as it increments.
Updated victory window to use new dialog frame.
Update orbit direction line colors and length.
Improved unit selection outline aliasing.
Reduced size of garrison unit underlay.
Tooltips
Added unit order tooltips. You can now see that units are attacking a group of units and not just one unit.
Improved auction tooltips.
Fixed hit box used for auction tooltips.
Improved modifier tooltip rendering to show ratio values.
Added exotic count action tooltip line rendering.
Audio
Updated Dunov Energy Transfer sound fx and duration.
Bug Fixes
Fixed scouts no longer exploring due to autocast wiping out orders every update.
Fixed alliance offers expiring not refunding assets and exotics.
Fixed autocast of untargeted abilities not working when given explicit orders.
Fixed bug in late game culture rate spread. Resistance and synergy were not properly checking the update tick, so old phantom resistance that doesn’t exist anymore was being factored in.
Fixed
create_unit
atomic failing to create units. Caused two abilities on the Marza to no longer work.Fixed death sequence effects spawning when zooming in after a unit has died.
Fixed higher research tiers being acquired before lower tiers are finished.
Fixed hyperspace exit effects showing when zooming in late to a gravity well.
Fixed player window auto-opening when game is over.
Fixed built ships all coming out of the same factory.
Fixed some buff effects not being released.
Fixed “Underdevelopment” spelling.
Fixed confusing culture resistance research subject names.
Fixed various strings.
Crashes and Asserts:
Fixed hard crashes in d3d11 when meshes are missing.
Fixed crash bug when using consumable items.
Fixed crash in firing missiles.
Fixed crash when moving planet track upgrades.
Misc.
Added the ability to render WebM format videos.
Added teaser trailer to game start.
Added more optimizations to mesh rendering.
Fixed various collision issues.