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Hello all,

Today we have a new major update coming to the Insider build for those interested in testing new content early including unlocking a new civ, campaigns and enabling the integrated workshop.

To enable the patch, please do the following:

Steam 

  1. Select Galactic Civilizations IV in your Steam Library list. 

  2. Right-click and select "Properties." 

  3. Select the BETAS tab. 

  4. From the dropdown, select "Insider" and click Close. (if you don't see this option, restart Steam.) 

  5. Steam should pull down the changed files; if you ever want to return, do the same as above but select "default." 

Epic 

  1. Open the Epic Launcher 

  2. Select "Galactic Civilizations IV: Supernova - Insider's Edition" 

  3. Install and play! 

Epic does not currently support old version downloads. 


Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues. 


  09/21/23 | v1.89 Changelog


Major:  

  • Workshop: The Workshop allows you to browse, download, and manage custom content. 

  • Missions: curated challenges on a custom galaxy and win conditions.   

  • Galactapedia: an in-game encyclopedia of concepts and terms.   

  • Sector Bonus: You now earn a Bonus for owning a Sector.   

  • Consequence Events:  Events where your choices early on have effects much later. 

  • Korath faction: The Korath Clan returns, vicious as ever! 

The Korath Clan 

The Korath Clan returns, vicious as ever. The Korath Clan, once the Drengin Empire's elite shock troops, broke away from the Empire as they believed turning non-Drengin into thralls was a waste of time. The Korath instead wants to exterminate every non-Drengin race and civilization. The Korath Clan excels when in conflict; each victory provides resources they're poor at producing for themselves. The Korath Clan starts ready for battle and can compensate for their decreased production by picking fights with Pirates and Minor Civilizations until they're prepared for all-out war. Those facing the Korath should be wary; they've returned with their Spore Ships and are ready to wipe all others from the galaxy, one Planet at a time. 

Overview 

  • Comes with the Raiders and Exterminators Traits. 

  • Raiders reduce Manufacturing and Income but give Credits and Manufacturing for every battle won, and Planet conquered. Unlocks the Armed Shuttles tech at the start of the game. 

  • Exterminators replace Transport Ships with Spore Ships that easily conquer most planets but, on conquest, kill all life on the Planet. 

  • Comes with the new Korath Citizens. 

  • Korath Citizens have high Resolve and Diligence but meager social skills and loathe sharing their Planet with other species. 

  • The Korath starts near a Pirate Shipyard and Minor Civilization, no matter the Galaxy setting, giving them targets for early game conflict. 

Traits 

  • Raiders (new): Has significantly decreased Manufacturing and Income but gains Credits and Manufacturing from every battle won and Planet conquered. To complement the focus on warfare, civilizations with the Raiders trait start with the Armed Shuttles Tech, allowing the production of fighters from the start of the game. 

  • Exterminators Replaces Transport Ships with Spore Ships, a vessel that can easily conquer most planets but does not occupy the Planet. Spore Ships wipe all life on a planet out. 

Audio 

  • Adding research UI SFX and events. 

  • Added a separate sound event for removing opponents during new game setup vs. adding opponents. 

  • Added a lot more UI SFX.  

  • Don't play a warning sound for AI players when they have available culture points to spend or leaders to assign.   

  • Removed old Drath music. 

AlienGPT 

  • AlienGPT now chooses a Citizen of the appropriate type for your civ. 

  • Fixed an issue that was causing too much text to be generated. 

Art 

  • New executive order images. 

  • Broadcast icon added. 

  • Added new images for events and Executive Orders. 

  • Fixed disembodied citizen heads.   

Battles 

  • Restored Ship Damage FX after battles. 

  • Fixed tiny health bars in the battle viewer. 

  • Removed extra, unneeded icon from the Battle Prediction screen. 

  • Tweaked Battle Viewer lighting. 

Core  

  • Significant late-game performance boast. 

  • Lots of crash fixes. 

  • We no longer update map graphics when you are in the Shipyard scene (perf). 

  • Fixed a bug that stalled animation on some ships. 

  • Fixed a major perf problem with ThinkTanks. 

  • Fixed an asteroid crash. 

  • Reduced Galaxy map memory usage. 

  • Fixed memory leaks impacting extended game plays or back and forth from the main menu. 

  • Fix a tooltip crash from synthetics. 

Gameplay 

Culture Traits Updates 

  • Altruism:  

    • +2 Diplomacy.  

    • Homeworld gains 10% of all inputs from all homeworlds of civilizations we are friendly towards. 

  • Peacefulness: +3 Diplomacy bonus to other factions. 

  • Diversity: Citizens no longer increase core world influence by 1% of their social skill. 

  • Fatalism: 

    • "We are all going to die anyway" +20% Soldiering Bonus. 

    • Unlocks the "Death Commandos" executive order. 

  • Moral Relativism:  

    • Nihilists on the Planet have stats quadrupled. 

    • Unlocks "Realistic Ethics" Starbase Module. 

    • All event choices give awareness to every ideology. 

  • Peacekeeping:  

    • All leaders gain the peacemaker trait. 

    • Starbase Range +1. 

    • +2 Diplomacy for Peacekeeping. 

  • Shared Belief: 

    • Increased likelihood of new citizens having Collectivism Trait. 

    • Housing Districts Gain 2 levels. 

  • Social Ties: Citizens of our species no longer generate crime. 

  • Solidarity:  +1% to core world approval for each non-governed colony. 

  • The Self-Reliance Trait now gives proper stat buff. 

  • Capstones for the Cultural Progression trees created. 

Events 

  • Added "Consequence Events," where your choices early on have effects much later. 

  • Event choices are no longer tied to an Ideology type. 

  • Added more images and fixed some events that were missing their images. 

  • Scan planet mission-based event weight changed to 100 so that it doesn't always show up every game. 

  • Snathi's earliest turn event moved from turn 20 to turn 40. 

  • Crisis events were altered to be between 8 to 14 turns (instead of 6 to 12). 

  • Added lots of new government events.  

  • AI opponent-based events won't spawn for civs at war with the Player. 

  • AI begs for stuff far less often. 

  • Missionaries event image fixed. 

  • Pacing on events updated. 

  • Fix for event factions that have not been spawned correctly. 

  • For event windows, moved subjects over to the right for better framing. 

  • Added minimize button to Events. 

  • Update the Crisis window to have a darker background.  

  • That "scandal" event that keeps coming up is now changed to be once per bloody game. 

  • Redundant loyalty entries were removed from leader events. 

  • Colony Events updated to support later game consequences. 

  • The "Year Five" event rewards 10 culture points instead of 1. 

  • Updated images on quest events. 

  • The pollution event now has 3 levels with varying degrees of ickiness. 

  • The Crime penalty for "Illicit Goods" was reduced from 20% to 5%. 

Factions 

Korath Faction 

  • Korath Citizens have high Resolve and Diligence but meager social skills and loathe sharing their Planet with other species. 

  • The Korath starts near a Pirate Shipyard and Minor Civilization, no matter the Galaxy setting, giving them targets for early game conflict. 

  • Raiders: Has significantly decreased Manufacturing and Income but gains Credits and Manufacturing from every battle won, and Planet conquered. 

  • Exterminators: Transport Ships are replaced with Spore Ships that wipe out all life on a planet. 

Others 

  • Yor get a bunch of new portrait options. 

  • Citizen backstories can now specify a race trait to determine availability. This prevents the Yor from having "long lost twin" type backstories. 

  • General tech cleanup for Synthetic civilizations. 

  • Yor get a bunch of unique technologies.  

  • Synthetic life citizens will no longer get traits that make no sense for robot people. 

  • The food tooltip clarifies food is for organic species. 

  • Ionians are now an ancient faction. 

  • Irradiated & Seeing Abilities: Moved the civ's unique abilities to the top of their ability stack. 

  • Fixed missing tech icons for Yor. 

  • Snathi has given Feline peeps instead of humans... for now. 

  • Yor and Drengin get their unique executive orders.   

  • Unique improvement for entrepreneur civilizations: The Galactic Reserve. 

  • Unique executive orders for the Iridium Corporate (and other Entrepreneur civilizations). 

  • New techs for Entrepreneurial civilizations, Including Really Late-Stage Capitalism. 

  • Slavers can no longer use the Computer Core. 

  • Slavers no longer get an Industrial Center. 

  • Slavers have a new improvement: Pain Amplifier! 

  • Robot civilizations can build a Broadcast module (goes into the vault) from their planets. 

  • The "Watcher" sensor boost now works. 

  • The "Explorers" now affect the Ship Range instead of the Sensor Range. 

  • Permanent war civs (i.e., Snathi) don't need to explore. 

Influence 

  • Added the ability to provide bonuses for owning a Sector. Currently, it provides an influence bonus. We plan to expand this feature in the future.  

  • Fixed a problem where influence victory was delayed after saving and reloading.  

  • Reduced the amount of galaxy needed to control from 76% to 51%. 76% ended up feeling like way too much of the galaxy and made cultural victories incredibly difficult (if not almost unachievable). 

Ships 

  • Added Spore ship that destroys planets. It is available to everyone, but we'll be locking it in specific civilizations soon. Enjoy it while it lasts. 

  • Fix for ships granted by starting techs not being spawned. 

  • Fixed "Supply Ships" so they correctly grant manufacturing. 

  • Shipyards and Starbases now have proper default values for range accuracy and cooldown of weapons. 

  • Allow replacement and destruction of orbital upgrades. 

Misc  

  • Added "Auto Mine" allows the Player to toggle a fleet of miners to a path toward unclaimed asteroids within the Player's ZOC. 

  • You can now set your Core worlds to be managed by the AI. 

  • Max sectors increased from 10 to 12. 

  • The "Scarab" planet in the Festron starting system is now a Desert World. 

  • Core world capital no longer provides a free 10% approval since being dumped on some alien world isn't necessarily wonderful. 

  • Prescient Leader Trait fixed to have the proper effect (10% research, -20% manufacturing). 

  • When you assign a leader, they stay assigned when you load a save game. 

  • Max trade routes between planets changed to 100. Go nuts. 

  • The Non-Aggression Treaty moved further back into the tech tree. 

  • Citizen expectations are now higher. A Happy population will be harder. The free ride is over, folks. 

  • Interview questions now provide explanations for persuasion, intimidation, and deception. 

  • Research speed is significantly reduced on the slowest pacing option. 

Missions 

  • Added "Missions." Each Mission has custom startup and win conditions for a more curated experience.   

  • Added a "Tutorial" Mission that guides the Player through the game's major features 

MP 

  • Cleaned up the Lobby screen. 

  • Reduced the sizes for all of the multiplayer map sizes except for the "starburst" map. 

  • Starting an MP game where everyone is on the same team is no longer possible. 

  • Update the lobby UI to use "Slots" to allow the host to dictate whether each slot can be a human and AI player or is closed off for the game. 

  • Lobby players no longer jump around the list.  

  • Adding AI factions no longer changes human players' faction choices. 

  • Update setting tooltip text for more consistency. 

  • Updated the Player list in the in-game multiplayer screen. 

  • Fixed a crash if one person cancels the game start and then a second player cancels. 

  • Fixed a problem where a host wasn't notified that a player had left the lobby. 

  • Prevent the Player from getting spammed with lost connection dialogs. 

Text 

  • Updates to all languages.  Special thanks to thanks to Draver, FrogGamer71, Avsari, sypralogi, Viper377 for their contributions 

  • Replaced more places that said turns into months. 

  • Replaced another place where it said Empire with Civilization. 

  • Fix Slyne misspellings. 

  • Fixed " Enigmatic Monolith" text. 

  • "Garrison Improvement" was removed from the "Armed Shuttles Tech" description text. 

UI 

  • Added the "Galactapedia," an in-game encyclopedia of game concepts and terms.   

  • Added a Monthly Summary window that provides a summary of your progress. It can be minimized to an alert. 

  • The Resource Tooltip title no longer clips names with descending characters, like y or g. 

  • Policy screen tip text now supports multiple lines to support longer translation strings. 

  • The Startup Popup Sidebar now uses auto-sizing to prevent long translation strings from getting clipped. 

  • Ship Designer Option: Changed default value for "Show gizmos" to ON. 

  • Ship Designer Option: Changed default value for "Show parts from other styles" to ON. 

  • Updated nested tooltips to work on all screens. 

  • Updated nested tooltips text to include more "Hot Spots" (e.g., gold text) that links to other topics. 

  • The Culture Trait tooltip dynamically sizes with the text length. 

  • The "Modify Planet" artifact badge and icon now look the same. 

  • Customize Civilization screen:   

    • Change the position of the Planet Type dropdown so that the Combo box does not overflow the screen. 

    • No longer locks screen if the "upload" button is clicked before saving civ. 

  • Tweaked to planet window to ensure two rows of citizens will show up in 1440p. 

  • Ensure that "Decay" has an associated tooltip on Planet Infocards. 

  • Fixed mismatching icon for Galactic Navigation Network. 

  • Planet screen: 

    • Planet build queue repeat icon and turn count no longer overlap. 

    • Fixed a hotkey conflict that caused the Planet Screen to fade to black if you pressed the "Y" or "N" keys. 

    • Cleaned up the sizing of the Planet sidebars. 

    • Foreign trade routes should have the origin of the other Player's Planet. 

  • Fix size and font clipping issues on status bars on Planet and Fleet tooltips. 

  • Governor names are now colored by loyalty.  

  • Ensure the Player can use the mouse wheel to scroll the Diplomacy offer. 

  • The selection ring for Starbases, shipyards, and asteroids is now the correct color.  

  • Tech navigator tree spacing increased slightly. 

Workshop 

  • Enabled the Workshop screen that allows you to browse, download, and manage custom content. 

 

 

 

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