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Hello all!

As we launch Supernova, we’ve compiled a master list of all the changes between v1.9 and v2.0

Achievements 

  • "War With The Unknown" works in MP. 

  • Added achievement for when you press the multiplayer button for the first time. 

  • Fixed the following Achievements:  

    • Recruit a Dozen Leaders. 

    • Recruit a Leader. 

    • Yor Dead Iconian. 

    • Commodity Trader - Level 2. 

    • Commodity Guru. 

    • Commodity Selling Guru. 

    • Play for 5 Hours. 

    • Play for 100 Hours. 

    • Play for 1000 Hours. 

A.I

  • Difficulty rule changes: 

Bright difficulty 

  • AI gets +4 more sensor range. 

Genius difficulty 

  • AI gets +8 more sensor range. 

  • AI ships get a 25% HP buff. 

  • AI ships get a 25% buff to ship moves. 

Incredible 

  • AI gets +24 more sensor range. 

  • AI ships get a 50% HP buff. 

  • AI ships get a 33% buff to ship moves. 

  • AI colonies generate 50% more money. 

  • AI logistics get a 50% buff. 

  • AI colony population gets a +4  

Godlike: (Yeah, this is insane, but you asked for it) 

  • AI gets +64 more sensor range. 

  • AI ships get a 100% HP buff. 

  • AI ships get a 200% buff to ship moves. 

  • AI colonies generate 500% more money. 

  • AI logistics get a 100% buff. 

  • AI colony population gets a +4  

AlienGPT 

  • Enabled Custom faction generation in Russian and Chinese. 

Art 

  • Removed tiling seam from the Oceanic Texture (e.g., the Manti homeworld). 

  • Updated ship components to have their own 3D assets and point to updated icon art. 

  • Fixed icon for the "Hire Merchant Ship" executive order.  

  • Added missing icon for "rename ship" dialog. 

  • Updated key art and main menu logo.  

  • The Mimot colors changed so they are distinguishable from the Terran Alliance. Hat tip to Besban. 

Audio  

  • Added Victory and Defeat sounds. 

  • Added more UI SFX. 

  • New late-game music tracks were added. 

  • Enabled voiceovers throughout the game. 

  • New Krynn theme music. 

  • Raised music playlist capacity (you should hear more variety of late-game music now). 

  • Music is no longer mixed with Sol system events. Oops. 

  • VO volume increased by 15%. 

Core 

  • Fixed a crash on exiting the game. 

  • Fixed several memory leaks. 

  • Fix the "divide by zero" problem when loading old saved games. 

  • More crash fixes. 

  • Fixed a startup crash. 

  • Fixed crash in font system. 

  • Fixed a late-game crash in ancient save games. 

  • Fix an infinite loop when generating a random name. 

  • Fixed a crash in from bad "custom mod" data. 

  • Another crash fix related to fonts. 

  • Fixed a crash with auto-survey. 

  • Fixed a crash in the Contaminant Mission. 

  • Fixed more memory leaks. 

  • Improved save game loading time, especially for late-game saves. 

  • Improved performance of the Fog of War system. 

  • Fixed several other crashes. 

  • Fixed a problem that would corrupt save games. 

  • Fixed an uncommon crash while generating custom factions in German.

  • Fixed out-of-memory error. 

  • Planets can no longer have two parent stars (which corrupts save games). 

  • Fixed crashes related to Mercenary ships. 

  • Setting map size to "random" will no longer choose maps that exceed the recommended size for your system spec. 

  • Prevent a soft lock when winning a game and returning to the main menu. 

  • Fixed a crash related to missing Commander ships. 

Galaxy 

  • Reduced # of minor races on tiny maps. 

  • Increased the # of planets and anomalies and asteroids slightly. 

Gameplay 

  • Fixed Icon for Distant Vision artifact power. 

  • Fixed targeting for Demoralizing Artifact. 

  • Default anomalies spawned on the map increased from 3% of tiles to 4% of tiles. 

  • New Tech: Interstellar Cartography.  Increases the Moves cap by +1. Requires Starbase Modules tech to research. 

  • Exotic Agriculture requires the Farmer trait. 

  • Anomaly detection now provides +1 to moves. 

  • Fixed a bug that allowed the AI to end transports with insufficient escorts. 

  • Fixed a bug that allowed the AI to stupidly declare war without much of a military simply because they were pissed off. 

  • Restored the code that allows the diplomacy ability stats of two players to be compared so that a player with high diplomacy could get a huge buff. 

  • Precursor relic odds of spawning in a tile decreased from 0.8% to 0.7%. 

  • Slight Mimot species nerf (they're a bit dimmer). 

  • The white star system weight was reduced from 25 to 20. 

  • Fixed bug (early return) that allowed AI ships to not fleet up if they were targeting an enemy planet. 

  • Asteroid mining, Archeologist, and other mods to asteroid production fixed. (overzealous null pointer check). 

  • AI is better at protecting its capital from slimy sneak attacks. 

  • Canon renamed Star Canon. 

  • Beginner AI is nerfed harder (hat-tip: Dad's Gaming Addiction) . 

  • Courageous correctly describes resisting culture flipping. 

  • Explorer trait now gives sensor boost in addition to range boost. 

  • Laser weapons manufacturing cost increased from 4 to 5 but damage increased from 1 to 2 Particle beam cost increased from 4 to 5 with damage increased from 1 to 2 Neutrino weapon cost increased from 4 to 5 but damage increased from 2 to 3 and so on... Also, weapon unlocking now spread out further across the tech tree. 

  • Slight buffing to all race citizens (i.e., +1 returned from their negatives). 

  • Battleship (Large) hulls cost increases from 400 to 500. 

  • Large hull HP increased from 48 to 128. 

  • Large Mass cap increased from 40 to 60. 

  • Dreadnought (Huge) hull HP increased from 64 to 200. 

  • Huge mass cap increased from 60 to 100. 

  • Balance pass on Prestige on smaller maps. 

  • Ascension point multiplier for Victory increased. 

  • Faction power Counts slightly more for prestige victory. 

  • Manufacturing district colony boost reduced from 5% to 4%, per level upgrade increased from 1% to 2%. 

  • Research district tech boost reduced from 5% to 4%, per level upgrade increased from 1% to 2%. 

  • Starport pollution goes up at it levels up. 

  • The Propaganda Module can now be used on any planet (including your own! be careful). 

  • "Season of Dreaming" Influence buff reduced from 75% to 50%. 

  • AI difficulty changes: 

    • Bright: Colony income increased from 10% to 15%. 

    • Genius: Ship HP boost decreased from 25% to 20%, starting money bonus reduced from 5000 to 1000. ship moves buff reduced from 25% to 20%, Manufacturing buff reduced from 25% to 20%. 

    • Enabled New Scenario Terran Alliance Ascendant. 

    • Ensure the Culture Points per Month Counter considers all improvements. 

    • "Realism" culture trait now gives the proper trade bonus. 

    • Fix for hostiles not spawning initial ships. 

    • Adding ships to a fleet no longer interrupts Auto-Survey. 

    • Added new Orbital Academy upgrades, including: 

      • Top Gun Academy. 

      • Officer School. 

      • War Institution. 

      • Conquest Center. 

      • Tactical College. 

      • Tactical Instruction. 

    • Added Logistics Array Orbital Improvement. 

    • Fix for AI trying to place capitals twice and building over capitals. 

    • Nocturnal faction trait updates: 

      • Season of Dreaming buff for Influence reduced to 75% from 300%. 

      • Season of Dreaming buff for Research reduced from 50% to 30%. 

  • Fixed numerous achievements that were previously not working. 

  • AI builds more cruisers and frigates. 

  • AI is better at building population districts when it runs low on space. 

  • Toned down the genius leader stat buffs. 

  • Genius leaders are much more expensive to hire. 

  • Ascension Points count more towards Prestige Victory. 

  • Total research now counts slightly more towards Prestige Victory. 

  • Influence Victory turns of peace requirement reduced from 10 to 3. 

  • Fixed a bug where you couldn't design Freighters but could build them. 

  • Reduced the per-turn bonuses from the endcap techs (instead of stats going up 10% per turn, they go up 3% per turn). 

  • Made Colonial Law Policy available to Crime Lords (like the Xeloxi). 

  • Reduced culture point reward from researching the entertainment tree from 10 to 3. 

  • Hatchers tech is green with a planet icon (hat tip Illuana). 

  • Max players set to 64. 

  • Starting Mainframe improvement no longer provides a free +1 to research. 

  • "Singularity Power Plant," which provides a galactic boost to all civ production cost increased from 500 to 800, the boost to neighboring improvements increased from 2 to 3, and the boost changed from only factories to all types of improvements. 

  • "Torian Academy" per-level research buff increased from 1% to 2%. 

  • The "Precursor Library" cost increased from 60 to 750. 

  • The "Treasure Hunt" mission cost increased from 250 to 300. 

  • "Treasure Hunt" mission rewards are more random. 

  • Krynn loses the Expansionist trait and gains the Aggressive trait. 

  • More artifact powers changed to work on any player, not just enemies. 

  • Colony ships can no longer end their turn inside a planet colonized by another civ. 

  • Giant stars are correctly revealed correctly by the FOW.  

Culture Traits (Endcap Technologies) 

Endcap Technologies are unlocked if you get the corresponding endcap cultural progression trait. They are very expensive, so researching them is only viable late game. 

  • "Post-Sentience" -- increases citizen diligence by 0.2 per turn. 

  • "Technological Singularity" --  increases the research on the CAPITAL WORLD by 1% every turn. (this is very powerful for tall empires). 

  • "Consensus" -- provides a +0.1 Diplomacy buff per turn until everyone loves you. 

  • "Dream of Utopia" --  capital world generates +5 more influence per turn every turn. Note that this is a very expensive end-game tech. 

  • "Glorious Legacy" --  every planet generates 5% more influence per turn. Again, these techs require completing a cultural progression tree category and researching the costly tech. 

  • "Coordinated travel" -- every ship getting +0.1 more moves per turn every turn (max of 100 additional moves per turn). 

  • "Individual Divinity " --  all citizens get a +0.1 buff to every stat every turn. 

  • "Sovereign Identity" --  gives all planets a 20% buff to planetary resistance (to culture flipping). 

Factions 

  • Altarian focus changed from Pacifism to Egalitarianism. 

  • Cultural Influence tech restored to Synthetic races so that galactic challenges will work (hat tip: Manhattan). 

Events 

  • Blocked events that shouldn't apply to ravenous civs. 

  • Diplomatic and player convo events should NOT trigger before "Universal Translator" tech is unlocked. 

  • Fixed "The Nail" event reward ship so that it shows up in the shipyard as a reward. 

  • Fixed missing faction name in event notification tooltips. 

  • Synthetic life is blocked from getting certain disease-related events (thanks to the community for reporting this!). 

  • Hostile civ spawn events (Snathi, etc.) will no longer occur to civs with the Pacifist trait. 

  • Murdering sentient species of fish for pleasure isn't an Egalitarian philosophy, changed to Nihilism. 

Planetary Improvements 

  • Thrall Seeking Mission can no longer be queued if the population cap has been met. 

  • Capital Mainframe research bonus increased from 20% to 25%. 

  • Supply Depot requires Xeno Industrialization now. 

  • Research district base benefit increased from 3% to 5%. 

  • Manufacturing district base benefit increased from 3% to 5%. 

Ships 

  • Ships in orbit no longer have their Ship Maintenance decrease. 

  • Ships that start their turn in friendly territory now get a 50% buff to their moves that turn. 

  • Removed redundant survey modules block the "The Claw" and "The Mantis" Festron Command Ships. 

  • Drengin Command Ship "Unyielding Will" grants Evasion, not Point Defense. 

  • Life Support module added for ship design increases range by +8. 

  • Ship components spread more evenly through the tech tree. 

  • Base ship movement is reduced from 3 to 2 now that ships get a 50% buff in friendly territory. 

  • Sector scanner Starbase module moved to interstellar cartography tech. 

Graphics 

  • Address an issue that prevented the hex grid from being displayed correctly. 

Missions/Tutorial 

  • New campaign event images. 

  • Minor tweaks to the opening tutorial to emphasize the controls of the game. 

  • Extreme planets, Blackholes, Nebula, Relics, and Ascension Gates will now spawn. 

  • Prestige victory enabled for " The Opportunity," "Alliance Ascendant," " Everything is for sale," and " Radioactive." 

  • Tutorial:  

    • Various Executive Orders are no longer blocked. 

    • Free starting ships other than the probe are spawned.  

    • The Opportunity: Text update explains HOW you scan a planet. 

  • Soul of Machine: Map size reduced from Huge to Medium. 

  • Korath mission is disabled as it needs more work. 

  • Re-enabled the "Victory Status" screen.  

  • Disabled the disabling of the executive orders, which were causing random crashes. 

MP 

  • Space monsters no longer destroy the universe and cause a desync. 

  • Fix for several other desyncs. 

  • Re-enable auto-colonize and auto-mining. 

  • Re-enable AI players in multiplayer. 

  • "Ready Status" checkboxes are no longer snapping to the left side of the screen. 

  • Fix for Culture flipping desync. 

  • Fix to prevent crash/bad stuff when coming back from the PC going to sleep. 

Text/Localization 

  • Gave proper names for various Siege ships. 

  • Minor Typo/text fixes for " Subspace Streaming" and " Print Money" Executive Order Description. 

  • Changed references from Clusters to Sectors. 

  • Spanish & Italian Planet Management Screen: "PLANETNAME:1" bug. 

  • Fixed missing tooltips in the Planetary Improvement Screen in some Languages. 

  • Updated translations. 

  • Updated font sizes on a per-language basis to reduce clipping. Looking at you, Germans!

  • Minor tweaks to the opening tutorial to emphasize the controls of the game. 

  • All languages are updated. 

  • Fixed font clipping in various languages 

  • Polish language fixes. 

  • Russian fixes for messed up display in Culture window. 

  • Fixes for various typos. 

  • Reduced chef history a bit to not clip. 

  • Broken tags are fixed in Italian. 

  • Fixes to cut off text for French. 

UI 

  • Move the Shipyard name to the left side of the screen to match the Planet Screen. 

  • Updated the Quest window to use the gel UI transparent background and Auto size. 

  • Added images assorted campaign missions. 

  • Adjust Event window to have auto-sizing response entries. 

  • Update the Victory / Defeat screen to work better with the Supernova UI style. 

  • Fix clipping of informational text on the Ideology Screen.  

  • Planets and Colonies tab: Core World: Add loyalty, crime, and pollution. 

  • Update Citizen training UI to better work at Medium UI scale. 

  • Show stat breakdown on Improvements stat tooltips. 

  • Ensure Culture Point generation shows up in the Status Report of the home world. 

  • Change the team count limit to 8 Teams. 

  • Planetary Improvement Screen: The Citizen Panel now has a scrollbar. 

  • Planetary Improvements: Fixed a missing planet name in the governor description. 

  • Current Research UI: Ensure that the time portion of the card has a tooltip. 

  • Ensure Fleet stats align with Ship stats. 

  • Fixed the strategic relic tooltip so that it populates info correctly. 

  • Fixing advisor recommendation list resizing. 

  • MP: Fixed a problem where the screen UI would be just black. 

  • Updated the planet window and unit list to fix problems accessing data and citizens on the screen. Improved the layout and fonts. 

  • Default to the Hull tab when entering cosmetic mode in the Ship Designer. 

  • Move the Ship Refit access button to the Fleet Context Window.  

  • Added the Tutorial button to the main menu screen. 

  • Fix the missing logistics display in the Starbase context panel. 

  • Alerts for available culture points, ship upgrades, and leaders are removed when resolved (e.g., the player doesn't need to wait a turn). 

  • Fixed the problem with Synthetics sometimes showing the wrong tech tooltips. 

  • Ensure the "Hold Shift to Lock Tooltip" functionality works on the Tech Tree screen. 

  • Ensure that the tooltip for "Technology Extraction" tech does not show "Prison Research Lab."  

  • Add Logistics to the Starbase tooltip. 

  • Font sizes adjusted for French to prevent cut-off text of extra-large fonts. 

  • Update the Ship Design screen to deal with the changes to the layout. 

  • First Time Tutorial windows now support Voice over. Fix for Research Window, which was calling the music very late in its unhiding. 

  • Increased the size of the citizen description window to fix clipping. 

  • Button mashing no longer makes the bottom bar disappear. 

  • The Prestige progress bar no longer splatters in the game UI when a player is close to winning. 

  • Ensure there is a background galaxy image when selecting the random Galaxy size. 

  • The Starbase Influence Growth tooltip now shows the correct information. 

  • The "open trade" on the first contact now opens the Trade screen. 

  • Fix the Citizen portrait window where icons would disappear, get spurious checkmarks, or be incorrectly highlighted. 

Workshop 

  • Add the ability to upload "hidden" content (e.g., only visible to the creator). 

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