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Key Features  

  • Polished many artifacts effects and events for balance, consistency, and fun.  

  • The Shipyard, Starbase, and Planet screens have had their fixed backgrounds removed and now display the galaxy behind the UI from their location in space.   

  • Updated Starbase Screen so that the Module, Targets, and Effects have been reconfigured to be cleaner and easier to parse 

  • The content of the Planet Management screen has been collected into a unified location in the Content Window making for a more consistent, less cluttered layout. 

  • Updated of the Planet Management screen has been collected into a unified location in the Content Window making for a more consistent, less cluttered layout. 

  • Updated Civ Policy Screen and Main Dock to streamline the UX of Rally Point flow, Tax Rate control, Trade Routes management, and Fleet Commands. 

AI

  • Fixed an issue where the AI was not upgrading Starbases and building orbitals on planets.

Art

  • Updated Tech Icons.

Core

  • DLC no longer requires active online access.

  • Fixed a stuck turn caused by a lost unit.

  • Fixed a problem with Colony Ships and Transports that prevented them from reaching their destination.

Gameplay

Artifacts

  • Updated text to better match their effects.

  • “Echoing Heartstone” effects now appear in tooltip.

  • “Broadcast Culture” now appears in tooltip.

  • “Neural Link” now awards EXP.

  • “Chaos Beacon” now adds Crime.

  • “Prototype Warhead” has been debuffed to match Alt-weapon type equivalents.

  • “Tactical Thruster Upgrade Module” was changed from +1 to +25%.

  • “Enemy Destabilizer Module” now adds Crime.

  • “Modify Planet” is now Colony specific.

Balance

  • Manufacture Population (Yor) cost reduced from 120 to 50.

  • Recruiting Station Colony Growth reduced from 20 to 5 (hat-tip DraveR).

  • Citizen Threshold Mult changed from 1.5 to 1.2 (hat-tip DraveR).

  • Prisoners now apply the proper bonuses.

  • Updated several Operation Abilities to give multiplier bonuses instead of flat.

Executive Orders

  • Formatted and added effect durations to descriptions.

  • “Illicit Deals” - now gives the correct Crime Effect.

  • Fixed Mitosis constantly spawning Containment Citizen and not player species to work with Custom irradiated species.

  • Adjusted balance for Exploit Population:

    • Reduced +200% to +150%.

    • Added 15 Turns of -10% Approval.

    • Raised Control Cost from 20 to 30.

Events

  • Updated many events for balance and to fix bugs.

  • Fixed all effects that were mis-scoped or mistargeted.

  • Corrected inaccurate descriptions/tooltips.

  • Standardized Influence Growth across Citizen Traits.

  • "Precursor Food Processing Discovery" no longer has duplicated options.

  • Fixed a misspelled tooltip text key for the "Ancient Library Satellite" event.

  • The "New Generation" event now provides the Scientist Citizen when you are playing as Arcean.

Factions

  • Festron shouldn't be able to murder and replace citizens who don't have a food cost.

  • Baratak's "Convert Dead Plant" artifact power now converts dead planets.

Improvements

  • Rewrote the "Enforcer Den" Tooltip to include income and research bonuses as well as Enforcer trait specifics.

  • "Freemind Center" now scales Ship Maintenance with Resolve.

  • "Stellar Forge" can no longer be built on a Capital World.

  • Fixed plural endings on single-use Wonders.

  • Updated Improvement descriptions to better match their effects.

  • "Tower of Endless Night" can no longer be destroyed and rebuilt multiple times.

Leader Traits

  • “Dreadful Melody Leader” -- “Diplomatic Trade Offer” reduced from 0.9 to -0.1.

  • “Nemesis Legacy Leader” -- “Diplomatic Trade Offer” reduced from 0.75 to -0.25.

  • Corrected traits with Control effects, giving flat bonuses instead of per turn.

  • Reworked Leader/Citizen Traits to reflect their effects more clearly.

Policies

  • "Look the other way" now only gives +10% Crime.

  • "Toxin Spreading" now only removes Diplomacy.

Ships

  • Removed debug Nanite ship designs that weren't intended to be released.

  • Lowered Laser Beam Attack to 1.

  • Raised Particle Beam Mass from 5 to 6 and Manufacturing Cost from 5 to 7.

  • Fixed "Thug bomber's" tooltip.

  • Fixed issues with the Altarian Corvette and Frigates that caused them to sometimes disappear in the Ship Designer.

  • Minor change to probe description.

  • Updated Yor Ship designs.

  • Older Pre-existing Yor Ship are still included as "Classic Yor" ships.

Ship Component

  • “Shield Generator” shield strength reduced from 10 to 8.

  • “Barrier Field” shield strength increased from 8 to 10 (swapping these to match the Tech Tree progression).

Species

  • Added +2 Stat Bonus to Intelligence and adjusted Raised Expectations from +10 to +15 for the Phamysht Species.

  • Added Phenotype tooltip to explain their abilities and stats better.

  • Replace biology with phenotype in the "opponent tooltip" for MP (and diplomacy list friends/enemies).

Tech

  • Eliminated deprecated Techs from appearing in the Tech Tree and Search Bar.

  • Starship Refits now has an adequately scoped Movement effect.

  • Political Capital now gives Diplomatic Capital.

  • Interstellar Investments now gives Diplomatic Capital.

  • Interstellar Markets now gives Diplomatic Capital.

  • Colonial Capital Refit now adds the missing population effect.

  • Fix some tech categories never getting picked for discount.

  • Civs with the Cartographer's ability can get the Acquisitions tech.

Text

  • Updated Tech Descriptions.

  • Fixed French ship class names.

  • Starbase Descriptions Updated.

  • Removed unused Starbase Descriptions.

  • Corrected some language regarding the Influence of Egalitarianism.

  • Added New Species Types to Galactapedia.

  • Cleaned up Ship Design descriptions.

  • Cleaned up Policy Descriptions.

  • Iconian Players no longer receive Yor conversation responses.

UI

Civ Policy Screen

  • Changed the preset Tax Rates to a Tax Rate slider, allowing players to fine-tune and find a balance between income and approval for their civilization.

  • Removed the Trade Route Breakdown and Fleet Wide Command buttons.

Fleets Details Screen

  • Updated the look and feel of the Fleet and Ship details screen.

Planet Screen

  • The Planet Management screen has been reconfigured to overlay each planet’s tiles and continents over the actual planet rather than a separate screen.

  • Additionally, much of the information and content of the Planet Management screen has been collected into a unified location in the Content Window making for a more consistent, less cluttered layout.

Rally Points

  • Updated the Rally Point window to fix clipping issues and match the updated style.

  • Added a Rally Point button between the Galactapedia and Strategic View Settings buttons.

  • Added a default “P” Rally Point Hotkey.

Shipyard and Starbase

  • The new Shipyard and Starbase screens display each design inside the actual Shipyard from its location in space.

  • The display of each Module, Target, and Effect has been reconfigured to be cleaner and easier to parse.

  • Players can cycle between Starbases.

  • Starbase Context Window updated with added decommission Starbase functionality.

Misc

  • Players will have access to Trade Route Breakdowns and Fleet Wide Commands under a Trade Route and Automation button on the hot bar, respectively.

  • Lowered opacity of Vignette on Main Map.

  • The Fleet tooltip now displays maintenance as a rounded float rather than reducing it to an integer.

  • Fixed the left scroll button not working on trade route subentries.

  • Tech entries no longer turn grey GWG.

  • Added a visual marker to enemies in your territory.

  • Prevent situations where the citizen promotion UI would get stuck beneath the planet window and above the research complete popup.

  • The Diplomacy tooltip is no longer blank for human players in Multiplayer.

  • Closed exploit with the Galactic Bazaar.

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