Eradica Guide - (Advent Reborn Titan)
Introduction
Your Holiness, behold the exalted Eradica Titan. Our most brilliant minds have worked relentlessly to create this unstoppable machine. This manual will help you master all the tricks it has to offer!
Please note, that any in-game values you see are for the patch 28.30.
Short Lore
The Eradica perfectly embodies the power of the Rebel Advent and their ‘purified’ Unity. Featuring an array of deadly systems, the Eradica can use the powers of its psionically attuned crew to deal area of effect damage to enemy ships; and heal itself as its allies are lost, at the same time as empowering its weapons. It’s a truism that no opponent has ever truly gotten the upper hand on the Eradica, as even in death the titan fights on.
Despite its elegant form, the Eradica titan holds a crew of 6.400, which is more than an Ankylon titan.
Basics
The Eradica is an anti-spam titan. Its main role is to counter swarms of enemies, and you should play into this specialization. It has one of the best AOE abilities in the game: “Chastic Burst.” At the same time, the Eradica is no joke at fighting high value targets thanks to Heavy Plasma & Beam weaponry. Yet you will lose against specialized titans like the Ragnarov or Coronota in a straight fight.
Also do not forget about PSI powers. The Eradica benefits a lot from it!
Abilities
Purification allows you to consume, aka destroy, your own frigates and cruisers to gain portion of their health. Level 1 of this ability does not look too powerful, but it scales very fast. With each level the restoration goes up and the ability cooldown goes down.
This ability will help your titan survive to level 6, when you can unlock the Eradica’s ultimate.
This ability also gets stronger from PSI; in current patch you get 1% more hull points per 5 PSI.
PRO TIP: This ability is most effectively used on the Iconus Guardian, as they have highest health, at relatively low cost. Furthermore, the Iconus is one of the few cruisers with antimatter - and it has a lot of it.
Chastic Burst is your main ability: With low cooldown, you get to annihilate swarms of enemies. This ability can drain your AM pretty quickly, which creates synergy with Purification.
You get more damage with PSI. Currently it’s 1 extra damage per PSI.
NOTE: Chastic Burst has 0 pierce. It will shred corvettes but will take many casts to overpower cruisers like Javelis Frigates. If there are swarms of those, make sure to have support vessels to help finish the enemy fleet. Chastic Burst will be able to soften them up, but not straight out kill.
Strength of the Fallen is a passive ability, which boosts the Eradica’s raw DPS when your ships die.
There are several things to know about this ability. First of all, it does have range, even though the infocard does not show it. To see its radius, hover your mouse over the ability.
Second, you gain the bonus even if you are the one to destroy your ships, be it via Purification or scuttling. This means that you can always keep your titan’s DPS boosted, even if the enemy decides to ignore your fleet and go for a focused kill of your titan.
Strength of the Fallen is a great ability, especially if you have extra weapon banks installed as modules. However, even with everything maxed, your titan will still lose a head-on fight against specialized titans. This is the only ability which is not boosted by PSI.
Unyielding Will is your ultimate. This ability works as follows: While the titan is taking hull damage but isn’t crippled, you gain AM regeneration and ability cooldown reduction proportional to the hull points missing. Only hull points matter, missing shields and armor have no effect.
Once you reach crippled hull, a normal titan would lose the ability to fire or use its abilities. Not a level 6+ Eradica, it can keep using both.
Finally, once your crippled hull is depleted, the duration of the ability is triggered, which is 3 minutes currently. For the next 3 minutes your titan can continue fighting normally, even though it's literally at 0 hit points (including the crippled points).
After that the ability gets on cooldown and your titan becomes vulnerable again.
During the activation time of your ultimate, you can spam the Purification ability to get your titan repaired. However, if you are under heavy fire, the replenished hit points will quickly deplete, so you should consider retreating.
Finally, if you want your titan to become truly unbeatable, you should consider utilizing the Unity ability called “recall.” Recall transports your fleet back to your homeworld, and also restores its hit points.
Titan Modules – Offense
The Eradica’s offense modules are pretty straightforward. First, 2 modules are for additional weapon banks. Plasma weapons will provide you with a significant boost against high value targets; while Swarm Missiles will help deal with smaller ships, while also jamming enemy PD ships with the sheer number of missiles per volley.
An item you should treat carefully is the Plasma Agitator. Unless you have installed additional plasma banks, it will boost only your planet bombardment damage, which is rarely worth it.
Energy Accelerator is a straightforward item which will boost all your energy weapons – which is everything but the missiles.
Finally, a somewhat tricky, yet very powerful item is Vex Amplifier, which significantly improves the fire rate of ALL weapons (this does include Swarm Missiles). What is even more relevant is that it’s boosted by PSI. Currently you get 0.625% extra weapon reload for each PSI point. This is no joke, as you can stack several hundred PSI on your titan in late game.
Titan Modules – Defense
The Eradica offers only a single health upgrade. While usually you can stack several of those, this module places the Eradica at the weaker end of hit points. However, I do recommend going for it at least once to simply see the additional artwork the titan gets after this module is installed.
Shield Booster provides more shields and passive regeneration. However, the regeneration stat may be somewhat misleading, since you do not have in-combat regeneration, so the extra 10 shields per second activates only outside the combat. Yet you do get more health from shield burst, so it does increase your effective in-combat regeneration, just with another mechanic.
Furthermore, Shield Booster synergizes with the “Synchronous Shield” item, which provides even more shields and even more shield burst points.
Finally, PsiKinetic Plating provides you with extra armor points and armor strength. The latter is also boosted by your PSI at a rate of 0.75 Armor Strength per PSI. Advent are not particularly strong in the armor department, so getting more Armor Strength on a low base value provides you with a more significant boost.
Titan Modules – Suggested Loadout
Every situation is different, but having a baseline is always helpful. For this reason, the High Council recommends the following loadout:
We go for Swarm Missiles and Heavy Plasma to boost our base combat capabilities. Then we install Vex Amplifier and Energy Accelerator to increase raw damage output across all weapon banks. For survivability of our titan we go for Shield Booster and Synchronous Shield. Finally, we install 2 utility modules. Each of them will provide you with roughly 50 PSI, but depending on your situation you may get slightly more. We have skipped a utility section in this guide because their in-game description is very conclusive, yet also very dependent on your in-game situation.
Strategies
The Eradica titan is one the more difficult to use. Unlike a Ragnarov/Coronata that can win any 1v1 fight, or an Ankylon who simply does not care how many ships you have, the Eradica requires high level of mastery for it to truly shine.
Your end goal with the Eradica is to achieve level 6. No other titan gets such a power spike as the Eradica once it reaches its ultimate. Once you are there, you are pretty much safe for the rest of the game to never lose your titan.
Before that, your titan will be in grave danger. Not because it cannot win a straight fight against a specialized titan, but because your enemies will want to kill it at any cost before it reaches level 6.
Purification can help sustain your titan in prolonged fights, but what you really want is to have the recall ability (Unity) on standby. Ideally, you should have it level 3 for the quickest recall with highest regeneration.
Purification can also help heal your titan beyond crippled hit points, if you do not want to recall. So, you should not ignore this ability simply because there is a recall button.
Now to the offense. Chastic burst is an amazing AOE ability. It will not straight out kill enemy cruisers and may take multiple casts even against frigates – however, as long as you have a support fleet, the AOE damage you deal, will do its job. Just keep an eye on your titan’s health when diving into enemy lines.
Strength of the Fallen is a great tool to finish ships you have softened up with your Chastic Burst. As we have highlighted before, it works even if you scuttle ships, and you only need 10 to die. So even if your enemy focuses all his firepower on your titan, you can make sure that you will get the full 10 stack buff by simply scuttling 10 cheap corvettes near the titan.
Finally, once you do reach level 6, you can dive almost into any suicidal attack. Your titan becomes unkillable due to Recall, since you can always Recall while at 0 hit points while ultimate ability is active. The only issue at that point becomes that you may lose your normal fleet, and if you lose all of it, your opponent may still try to simply ignore your titan. It will come at a great cost to him, but you should be aware that an Eradica level 6, while strong, is not an auto-win button.
With this knowledge you are ready to depart to the battlefield, your Holiness!
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