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Hello everyone,

We are getting ready for our next big release. We have a lot of new major features, including an improved Battle Viewer, Tech Tree, new Ship Components, and a lot more. Please read the notes below for more information.   

To enable the patch, please do the following:

 

Steam

  • Select Galactic Civilizations IV in your Steam Library list.

  • Right-click and select "Properties."

  • Select the BETAS tab.

  • From the dropdown, select "Insider" and click Close. (if you don't see this option, restart Steam.)

Steam should pull down the changed files; if you ever want to return, do the same as above but select "default."

 

Epic

  • Open the Epic Launcher

  • Select "Galactic Civilizations IV: Supernova - Insider's Edition"

  • Install and play!

Epic does not currently support old version downloads.
Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues.

Major Updates  

Battle Viewer 

The Battle Viewer received a significant visual upgrade for all players. This update focuses on providing a cleaner view with more options to show/hide UI elements and ensure each UI element provides more detail on combat interactions. Updates include: 

  • Players can toggle Show Ship HUDs to get HP Bars, Shield Bars, and combat text, including damage numbers. This is off by default. 

  • Selecting a Ship now provides a detailed tooltip that includes a Battle Log specific to that ship. It can be toggled open. 

  • The full Battle Log and ship-specific Battle Logs have been updated to include more information with an attack and defense breakdown for increased visibility. 

Trade Route Screen 

A new screen which allows players to see a detailed breakdown of trade. The screen indicates the Trade Route between Planets and who initiated each route. It is now accessible from the Action Bar and the Civilization Screen. 

Fleet Wide Commands Screen 

A new screen was implemented for an improved automation experience. It is accessible through the Civilization Screen. 

Tech Tree Update 

The Tech Tree received a major update with the Warfare tree being divided into three categories to provide more focused trees and new technologies added. This update now arranges the Tech Tree into six categories. The division makes the branches more readable and provides players with more options early on.  

Ship Components 

Several new defense and weapon components are now available. More complex and unique components were introduced for owners of Warlords, including components that can increase the damage done to ships operated by species of specific biology, a component that uses damage done to repair itself, and Stellar Marines that can be deployed to take over a ship. 

The following Ship Components are available to all players in v2.5. Additional Ship Components will be available to owners of Warlords Expansion upon its release. 

  • Point Defense: Shoots out a counter measure to block enemy weapons. 

  • Chaff: Reduces damage done by Missile attacks. 

  • Reflector: Reduces damage done by Beam attacks. 

  • Neuroflex  Plating: Increases Armor rating. 

  • Diamonic Composite Armor: Increases Armor rating. 

  • Gluon Disintegrator: A highly advanced beam weapon that unravels molecular bonds using targeted gluon disturbances. 

  • Gluon Capacitation: Enhances beam weapons by increasing their gluon energy storage and discharge capacity. 

  • Disruptor Pulse Array: A weapon system that emits powerful pulses capable of disrupting atomic and subatomic structures. 

  • Phasors: High-intensity energy beams with precise targeting.  

  • Enhanced Phasors: Advanced phasors with improved beam intensity and efficiency. 

  • Coil Accelerator Array: Rapid-fire kinetic weapon that accelerates projectiles to high velocities. 

  • Neutonium Piercer Manifest: Utilizes dense neutronium to pierce through the toughest armors. 

  • Neutronium Emitter Cannons: Emits high-density neutronium projectiles for massive kinetic impact. 

  • Enhanced Neutronium Cannon: Advanced cannon that maximizes neutronium projectile effectiveness and speed.  

  • Graviton Vortex Array: Generates a controlled graviton field to create destructive vortexes.  

  • Enhanced Graviton Vortex Array: Amplifies graviton vortex generation for increased kinetic impact. 

  • Quantum Catapult: Utilizes quantum mechanics to launch projectiles with unparalleled velocity and impact.  

  • Higgs Field Crusher: Disrupts the Higgs field to momentarily increase target mass and induce catastrophic collapse.  

  • Cerberus Warheads: Missiles with complex multi-layered warheads capable of inflicting cascading damage. 

  • Leviathan Torpedoes: The Leviathan torpedo uses a shaped antimatter warhead and delivery system to devastate the enemy.  

  • Furious Leviathan Torpedoes: The Leviathan Torpedo upgraded with weight redistributed to deliver High Explosive antimatter variant warheads.  

  • Icarion Missile Cluster: The Icarion missile system uses volleys of antimatter-infused missiles to spread the damage across the enemy's hull.  

  • Orions Spear: The Orion's Spear system is a devastating single-target missile launcher that utilizes antimatter to shatter through enemy defenses.  

  • Triton’s Revenge: Built upon the original Triton Torpedo design, Triton's Revenge uses antimatter and increased missile guidance to better focus its damage.  

  • Klein’s Dread: Klein's Dread torpedoes strain against the fabric of space-time to quickly deliver destruction to the enemy.  

Invasion Tactics 

Invasion Tactics allow the player more control over the nature of Planetary Invasions. They allow the player to make interesting choices at the start of an invasion that affects casualties, planetary destruction, and the duration of the Invasion. 

The following Invasion Tactic is available to all players in v2.5.  Additional Tactics will be available to owners of Warlords Expansion upon its release. 

Planetary Assault: Follow general siege protocol to wear down the planet and eventually exert a total claim over the planet. Siege protocol focuses on minimizing casualties and collateral damage. 

Ship Types 

Ship Types represent a ship's combat specialization based on hull size. Tiny-hull combat ships can have a Fighter or Bomber type, each with a different benefit. We have introduced new types for Small, Medium, Large, and Huge hull-sized ships. 

The following Ship Type is available to all players in v2.5.  Additional Tactics will be available to owners of Warlords Expansion upon its release. 

Carrier: Huge capital cargo ship that carries additional Fighters and Bombers into Battles..  

Operational Abilities 

Operational Abilities is a new feature that is part of a ship's design. Operational Abilities give specific benefits such as boosting fire rate, increasing speed, and more. Existing ships start with a default operational ability. Players can assign a new operational ability when editing a Ship class with Warlords. 

Operational Abilities available to all players. Additional Operational Abilities will be available to owners of Warlords Expansion upon its release. 

  • Barrage: -25% Weapon Cooldown 

  • Defender: +50% Accuracy against Fighters and Bombers 

  • Giant Slayer: +50% Attack against Large and Huge Hulls Ships 

  • Precision: +25% Accuracy 

Targeting Priorities 

Targeting Priorities is a new feature that affects how ships behave in combat. Targeting Priorities updates the Ship combat AI to go after ships in a specific order so ships can better take advantage of their innate bonuses and focus on their combat role. While all ships are getting a default Targeting Priority based on their size as part of the 2.5 Release, those with Warlords will be able to change Targeting Priorities in the Ship Designer. 

The following Targeting Priorities are available to all players in v2.5. Additional Targeting Priorities will be available to owners of Warlords upon release. 

  • Smallest Combatants: Fighter > Bomber > Frigate 

  • Largest Combatants: Dreadnought > Battleship > Destroyer 

  • Bombers: Bomber > Corvette > Destroyer 

  • Return Fire Only: Capital Ships > Cruiser > Fighters 

v2.5 Change Log


AlienGPT 

  • Reordered Generation to prevent Civilization name from being generated using the traits (e.g., Biology) from the previous generation 

  • Personality is now included in the Player Traits portion of prompt 

  • Citizen Description now describes the Citizens rather than Civilizations 

  • Implemented ‘Humanoid’ as a distinct species in prompt 

Art 

  • Updated Humanoid Citizen Portraits 

  • Updated some Event images 

Gameplay 

  • The SiliconBasedAbility Race Trait is now used rather than the Stat SiliconBasedLife in all locations 

  • Slightly increased the size of Small maps   

  • Red Stars are now more likely to have Asteroids 

  • Stars now appear more frequently 

  • Asteroids now appear more frequently 

  • Durantium now appears mor frequently 

  • Fixed Targeting Order to properly target ships 

  • The Devout ability was fixed to allow access to the vestigial Krynn techs  

  • Fixed an issue where Ships created from blueprint were not getting their respective Category Module 

  • Stinky Glowy Plants approval penalty now increases 1 per level. People do not like glowy stinky plants. 

  • Ammonia Biology now allows for Radioactive colonization 

  • Defensive Discipline tech now adds +20% to Evasion which is a valid effect type instead of Jamming 

  • Fighters now attack Bombers first in their attack order 

  • Balanced some weapons to be slightly more powerful 

  • Improved controls for Battle Viewer camera 

Graphics 

  • Tweaked exposure to reduce the blow out of Planets  

  • Tweaked Point Lights for better lighting  

Localization 

  • All Languages 

    • Updated for new content 

  • Korean 

    • Fixed missing title on Mission screen for The Opportunity mission in Korean 

Text 

  • Economic Stimulus now reflects the actual credit value granted of 100. 

  • Fixed the Broken Teleporter event tooltip to indicate that it gives the Wormhole Generator 

  • Removed reference to vestigial improvements on Growth tooltip 

  • Terran Resistance System description updated to correctly reference it as a class 23 system 

  • The Kindness Culture Trait description has been updated to mention that it applies the pacifism cultural awareness percentage as an approval percentage bonus to a player’s civilization. 

  • The upgraded version of the Entrepreneur Citizen role now displays as “Economist” instead of as “Entrepreneur” 

  • Updated Loyal ability description  

UI 

  • Citizen Transport is now using unique Tactical Zoom icon 

  • The Fertile Valley terrain tile on the Planet Screen now displays a bonus agriculture bonus icon 

  • The Opponent Setting screen in New Game setup should now always have a background image 

  • Added Citizens in transit on Citizen Transports to Population tooltip breakdown for Planet 

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