Hello everyone,
We are in the home stretch! The build has a lot of fixes, especially for stability, languages, and gameplay balance. Read below for more information.
To enable the patch, please do the following:
Steam
Select Galactic Civilizations IV in your Steam Library list.
Right-click and select "Properties."
Select the BETAS tab.
From the dropdown, select "Insider" and click Close. (if you don't see this option, restart Steam.)
Steam should pull down the changed files; if you ever want to return, do the same as above but select "default."
Epic
Open the Epic Launcher
Select "Galactic Civilizations IV: Supernova - Insider's Edition"
Install and play!
Epic does not currently support old version downloads.
Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues.
10/16/23 | v1.99 Changelog (INSIDER BUILD ONLY)
Art
Updated key art and main menu logo.
Audio
Enabled voiceovers throughout the game.
New Krynn theme music.
Raised music playlist capacity (you should hear more variety of late-game music now).
Core
Fixed out-of-memory error.
Planets can no longer have two parent stars (which corrupts save games).
Fixed crashes related to Mercenary ships.
Setting map size to "random" will no longer choose maps that exceed the recommended size for your system spec.
Prevent a soft lock when winning a game and returning to the main menu.
Gameplay
Fixed numerous achievements that were previously not working.
AI builds more cruisers and frigates.
AI is better at building population districts when it runs low on space.
Toned down the genius leader stat buffs.
Genius leaders are much more expensive to hire.
Ascension Points count more towards Prestige Victory.
Total research now counts slightly more towards Prestige Victory.
Influence Victory turns of peace requirement reduced from 10 to 3.
Fixed a bug where you couldn't design Freighters but could build them.
Reduced the per-turn bonuses from the endcap techs (instead of stats going up 10% per turn, they go up 3% per turn).
Made Colonial Law Policy available to Crime Lords (like the Xeloxi).
Reduced culture point reward from researching the entertainment tree from 10 to 3.
Hatchers tech is green with a planet icon (hat tip Illuana).
Max players set to 64.
Starting Mainframe improvement no longer provides a free +1 to research.
"Singularity Power Plant," which provides a galactic boost to all civ production cost increased from 500 to 800, the boost to neighboring improvements increased from 2 to 3, and the boost changed from only factories to all types of improvements.
"Torian Academy" per-level research buff increased from 1% to 2%.
The "Precursor Library" cost increased from 60 to 750.
The "Treasure Hunt" mission cost increased from 250 to 300.
"Treasure Hunt" mission rewards are more random.
Krynn loses the Expansionist trait and gains the Aggressive trait.
More artifact powers changed to work on any player, not just enemies.
Colony ships can no longer end their turn inside a planet colonized by another civ.
Giant stars are correctly revealed correctly by the FOW.
Missions/Tutorial
New campaign event images.
Minor tweaks to the opening tutorial to emphasize the controls of the game.
Extreme planets, Blackholes, Nebula, Relics, and Ascension Gates will now spawn.
Prestige victory enabled for " The Opportunity," " Alliance Ascendant," " Everything is for sale," and " Radioactive."
Tutorial:
Various Executive Orders are no longer blocked.
Free starting ships other than the probe are spawned.
The Opportunity: Text update explains HOW you scan a planet.
Soul of Machine: Map size reduced from Huge to Medium
Korath mission is disabled as it needs more work.
Multiplayer
Fix for Culture flipping desync.
Fix to prevent crash/bad stuff when coming back from the PC going to sleep.
Text / Localization
Minor tweaks to the opening tutorial to emphasize the controls of the game.
All languages are updated.
Fixed font clipping in various languages
Polish language fixes
Russian fixes for messed up display in Culture window.
Fixes for various typos.
Reduced chef history a bit to not clip.
UI
Font sizes adjusted for French to prevent cut-off text of extra-large fonts.
Update the Ship Design screen to deal with the changes to the layout.
First Time Tutorial windows now support Voice over. Fix for Research Window, which was calling the music very late in its unhiding.
Increased the size of the citizen description window to fix clipping.
Button mashing no longer makes the bottom bar disappear.
The Prestige progress bar no longer splatters in the game UI when a player is close to winning.
Ensure there is a background galaxy image when selecting the random Galaxy size.
The Starbase Influence Growth tooltip now shows the correct information.
The "open trade" on the first contact now opens the Trade screen.
Fix the Citizen portrait window where icons would disappear, get spurious checkmarks, or be incorrectly highlighted.