Homeworld | The capital planet you start with. Can be relocated if Home Planet Victory mode is disabled.Auction
| An anonymous bidding system offered by Minor Factions. Players can offer resources in exchange for a one-time use item. | |||||||
Derelict
| Strange remnants of destroyed ships or structures. Heavily guarded for the loot they contain. | ||||||||
Garrison
| Ships that are automatically constructed by TEC Loyalists with the proper upgrades. They can be set to roam offensively, defensively or remain stationary at their home planet. They do not count towards a player’s fleet supply. | ||||||||
Planet Level | An indication of how developed a planet’s infrastructure is - maximum 10. | ||||||||
Planet Upkeep | Refers to the credit/resource drain under-developed colonies incur per second. Can be removed by investing in infrastructure. | ||||||||
Gravity WellGravity Well
| Any region of the game where a ship can travel to, typically a planet, asteroid or star. | Derelict | Strange remnants of destroyed ships or structures. Heavily guarded for the loot they contain | ||||||
Homeworld
| The capital planet you start with. Can be relocated if Home Planet Victory mode is disabled. | ||||||||
Minor Faction
| Refers to an NPC that the player can interact with. Includes metal, crystal and exotic markets; and the Pirates. | ||||||||
Planet Level
| An indication of how developed a planet’s infrastructure is - maximum 10. | ||||||||
Planet Upkeep
| Refers to the credit/resource drain under-developed colonies incur per second. Can be removed by investing in infrastructure. |
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