Glossary
An anonymous bidding system offered by Minor Factions. Players can offer resources in exchange for a one-time use item. | |
Strange remnants of destroyed ships or structures. Heavily guarded for the loot they contain. | |
Ships that are automatically constructed by TEC Loyalists with the proper upgrades. They can be set to roam offensively, defensively or remain stationary at their home planet. They do not count towards a player’s fleet supply. | |
Any region of the game where a ship can travel to, typically a planet, asteroid or star. Also see: Gravity Well Types | |
The capital planet you start with. Can be relocated if Home Planet Victory mode is disabled. | |
Refers to an NPC that the player can interact with. Includes metal, crystal and exotic markets; and the Pirates. | |
An indication of how developed a planet’s infrastructure is - maximum 10. | |
Refers to the credit/resource drain under-developed colonies incur per second. Can be removed by investing in infrastructure. | |
Structure that speeds up the production of Ship Items. Can later be upgraded to help repair damaged ships/structures via Research. Some ships also provide Retrofit services (like the Vasari Fabricator cruiser). |
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