Hello everyone,
...
09/06/23 | v1.79 Changelog
...
Major Changes
Added "Cosmic Contaminant" and "Intueri Aggregate" factions to the game.
Massive AI updates
Enabled MP
AI
Encouraged AI to attack with unfair odds if it has a massive military power advantage.
The AI is better and smarter about trading.
Fixed bug that caused the AI to think its combat ships were supply ships.
Alien GPT
Fixed a bug with finding the correct alien image
Fixed a bug that caused images to not always match your keywords.
Art
Added compressed versions of icon art.
New civ logos.
Audio
New music added
Added a lot more UI SFX.
Battle Viewer
You can now click or mouse over a ship in the battle log and get its info.
Cruisers on up to get into a firing range for all weapons and then hold the position.
Core
Fixed a crash when spawning a new faction
Factions
Cosmic Contaminant (new)
...
Xendar gets a different color.
Drengin expectations lowered.
Thalan now has Phasors.
Slyne, given many more ships to start with (but won't spawn until much later if they do), moved further away.
Thalan will only potentially spawn much later, given much more powerful ships moved further away.
Snathi, nerfed, moved further away.
Galaxy
Further balancing on map base size for prestige victory pacing.
The tiny sector size shrunk in size to be really tiny.
The largest sector size increased from 240x240 to 300x300 (MUCH bigger).
Gameplay
AI
Encouraged AI to attack with unfair odds if it has a massive military power advantage.
The AI is better and smarter about trading.
Fixed bug that caused the AI to think its combat ships were supply ships.
AI keeps better track of its money.
AI will use frigates to defend planets.
AI is much much better at protecting siege and transports (escorting them)
AI much better at taking out targets of opportunity.
AI is better about interrupting its plans to deal with someone attacking its capital world (note this is expensive CPU-wise)
AI is better about interrupting its plans to deal with incoming significant fleets.
AI is better at mixing fleets with various ship classes to create doom fleets.
AI will have unarmed transports and siege ships retreat when their escorts are destroyed.
AI Survey ships will switch to being attackers if they run out of anomalies.
AI will really try to avoid laying siege to minor colonies unless it has no other targets.
AI will become more wasteful with fleets (i.e., wear enemies down) if it has a huge military power advantage.
AI is much better at building scout ships to explore the FOW faster.
In the early game, AI will store up colony ships even if no good targets are in preparation.
AI significantly adjusts its ship-building strategy if the enemy is stronger.
AI will prioritize treasure-hunting missions if it gets low on money, is in a deficit, and is not at war.
AI will prioritize building much more expensive ships if it can build them quickly.
AI will abort building supply ships if there are enemies near
Fixed bug where AI couldn't use the Steal tech artifact.
Update of AI defense of planets to make the AI defend planets better.
Fixed a bug where AI was not removing targets from its list when they were on the overkill list
...
Asteroid miner cost increased from 15 to 40.
Doomray cost increased from 12 to 50.
Doomray mass reduced from 5 to 4.
Doomray Elerium cost was reduced from 3 to 1.
Starting ships no longer have -2 moves on the first game turn.
Plasma Turret for Starbases moved to correct prereq., no longer has an Elerium cost.
Consolidation of attack ship types into a single "combat ship class."
Sensor Modules return.
New Sensor added.
Plasma turrets renamed Starbase plasma turrets to remove confusion.
More hull size differential for ships in the battle viewer and on the map.
Beam weapon cooldown reduced from 6 to 5.
Beam range increased from 1000km to 2000km.
Kinetic range increased from 400km to 500km.
Performance
Maps now generate much, much, MUCH faster. The bigger the map, the faster the benefit.
Updated Terran Legacy ship style thumbnails
Text
Changed "You resent you" to "We resent you" in custom faction flavor text
Modified some of the English text for tone.
Got rid of the "You're a jerk" phrasing in the flavor text (tone).
Alien civ language about what it wants tweaked to be clearer. "Your Starbase is now in my territory," for instance.
Shortened the diplomatic explanation for refusing to remove a Starbase (text clipping).
Weak AI renamed "Artificial General Intelligence."
UI
Update the Unit Trait ToolTip to make sure tiles fits longer strings are forced single line.
Fix clipping of the resource icons on the resource bar.
Executive Orders: Added Cooldown information.
Updated "Shift to Lock Hint Tooltip" to appear only on tooltips that have "Hotspot Text."
Fix for objective icons not showing up.
Updated Precursor orbital upgrades.
Added Crime and Pollution sort buttons to the Planet List.
...