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Hello everyone,

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09/06/23 | v1.79 Changelog

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Major Changes 

  • Added "Cosmic Contaminant" and "Intueri Aggregate" factions to the game. 

  • Massive AI updates 

  • Enabled MP  

Alien GPT  

  • Fixed a bug with finding the correct alien image 

  • Fixed a bug that caused images to not always match your keywords. 

Art 

  • Added compressed versions of icon art. 

  • New civ logos. 

Audio 

  • New music added 

  • Added a lot more UI SFX. 

Battle Viewer 

  • You can now click or mouse over a ship in the battle log and get its info. 

  • Cruisers on up to get into a firing range for all weapons and then hold the position. 

Core 

Fixed a crash when spawning a new faction  

Factions 

Cosmic Contaminant (new) 

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  • Xendar gets a different color. 

  • Drengin expectations lowered. 

  • Thalan now has Phasors. 

  • Slyne, given many more ships to start with (but won't spawn until much later if they do), moved further away. 

  • Thalan will only potentially spawn much later, given much more powerful ships moved further away. 

  • Snathi, nerfed, moved further away. 

Galaxy 

  • Further balancing on map base size for prestige victory pacing. 

  • The tiny sector size shrunk in size to be really tiny. 

  • The largest sector size increased from 240x240 to 300x300 (MUCH bigger). 

Gameplay 

AI  

  • Encouraged AI to attack with unfair odds if it has a massive military power advantage. 

  • The AI is better and smarter about trading. 

  • Fixed bug that caused the AI to think its combat ships were supply ships. 

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Because of the major AI improvements recently, difficulty levels have been rebalanced: 

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Culture flip pacing balanced more. 

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  • Beginner: 

    • AI fleet weapons compared to player reduced from 75% to 67%. 

    • Human trades are valued 3X as much by the AI. 

    • AI research hobbled by 66%. 

  • Easy

    • Human trades are valued 2X as much by the AI. 

    • AI researched hobbled by 33%. 

  • Normal: No changes, this is where the AI is playing ostensibly the same game. 

  • Bright: 

    • Bright has been changed to be barely an advantage (a lot less than being able to load from a saved game). 

    • Bright AI no longer gets a logistics, moves, or research bonus. 

    • Bright AI no longer gets a break on Maintenance. 

  • Genius: 

    • Genius has been substantially made easier for players. 

    • Logistics bonus reduced from 4 to 3. 

    • Genius AI no longer devalues human trade. 

    • Genius AI 33% movement bonus removed. 

    • Genius AI maintenance forgiveness removed. 

    • Genius AI ship HP bonus removed. 

    • Incredible: 

    • Incredible has been made a bit easier for players. 

    • Incredible AI no longer devalues human trade offers. 

    • Incredible AI Logistics bonus removed. 

    • Incredible AI +3 moves bonus eliminated. 

    • Incredible AI Maintenance forgiveness removed. 

    • Incredible AI HP bonus reduced from 30% to 25%. 

  • Godlike: 

    • Players winning at this level have found a trick. This level has been changed to counter some of these strategies while other advantages have been removed. 

    • Godlike AI is gifted 100k in money. 

    • Human trades are valued at 50% of normal value (to reduce the odds that humans will talk AI into giving away that money). 

    • Godlike AI no longer gets maintenance forgiveness. 

    • Godlike AI 300% Manufacturing bonus eliminated. 

    • Godlike Starbases and shipyards are now much tougher

  • Culture flip pacing balanced more. 

  • Removed the rule that you can only have one trade route pair.  This means you can if you want to put all your trade routes between Earth and Drengi.  But that is putting your eggs in one basket

Events 

  • Famine planetary event where we give food to the leaders increases their Loyalty by 5. 

  • Fixed some hilariously bad ideology bonuses for events (i.e., murdering people isn't a pacifist thing). 

  • Events can now give movements to specific ships rather than your entire fleet.   

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  • Asteroid miner cost increased from 15 to 40. 

  • Doomray cost increased from 12 to 50. 

  • Doomray mass reduced from 5 to 4. 

  • Doomray Elerium cost was reduced from 3 to 1. 

  • Starting ships no longer have -2 moves on the first game turn. 

  • Plasma Turret for Starbases moved to correct prereq., no longer has an Elerium cost. 

  • Consolidation of attack ship types into a single "combat ship class." 

  • Sensor Modules return. 

  • New Sensor added. 

  • Plasma turrets renamed Starbase plasma turrets to remove confusion. 

  • More hull size differential for ships in the battle viewer and on the map. 

  • Beam weapon cooldown reduced from 6 to 5. 

  • Beam range increased from 1000km to 2000km. 

  • Kinetic range increased from 400km to 500km. 

Performance 

  • Maps now generate much, much, MUCH faster. The bigger the map, the faster the benefit. 

  • Updated Terran Legacy ship style thumbnails 

Text 

  • Changed "You resent you" to "We resent you" in custom faction flavor text 

  • Modified some of the English text for tone. 

  • Got rid of the "You're a jerk" phrasing in the flavor text (tone). 

  • Alien civ language about what it wants tweaked to be clearer. "Your Starbase is now in my territory," for instance. 

  • Shortened the diplomatic explanation for refusing to remove a Starbase (text clipping). 

  • Weak AI renamed "Artificial General Intelligence." 

UI 

  • Update the Unit Trait ToolTip to make sure tiles fits longer strings are forced single line. 

  • Fix clipping of the resource icons on the resource bar. 

  • Executive Orders: Added Cooldown information. 

  • Updated "Shift to Lock Hint Tooltip" to appear only on tooltips that have "Hotspot Text." 

  • Fix for objective icons not showing up. 

  • Updated Precursor orbital upgrades. 

  • Added Crime and Pollution sort buttons to the Planet List. 

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