Hello everyone,
Todays Today's Insider Build update brings a full rebalance of difficulty, an enemy AI overhaul, multiplayer, two new factions, and much more!
How to opt-into a specific build:
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09/06/23 | v1.79 Changelog
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Major Changes
Added "Cosmic Contaminant" and "Intueri Aggregate" factions to the game.
Massive AI updates
Enabled MP
Alien GPT
Fixed a bug with finding the correct alien image
Fixed a bug that caused images to not always match your keywords.
Art
Added compressed versions of icon art.
New civ logos.
Audio
New music added
Added a lot more UI SFX.
Battle Viewer
You can now click or mouse over a ship in the battle log and get its info.
Cruisers on up to get into a firing range for all weapons and then hold the position.
Core
Fixed a crash when spawning a new faction
Factions
Cosmic Contaminant (new)
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Xendar gets a different color.
Drengin expectations lowered.
Thalan now has Phasors.
Slyne, given many more ships to start with (but won't spawn until much later if they do), moved further away.
Thalan will only potentially spawn much later, given much more powerful ships moved further away.
Snathi, nerfed, moved further away.
Galaxy
Further balancing on map base size for prestige victory pacing.
The tiny sector size shrunk in size to be really tiny.
The largest sector size increased from 240x240 to 300x300 (MUCH bigger).
Gameplay
AI
Encouraged AI to attack with unfair odds if it has a massive military power advantage.
The AI is better and smarter about trading.
Fixed bug that caused the AI to think its combat ships were supply ships.
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Heh. Murdering is not egalitarian; it's nihilism.
Precursor relic-related modules are nerfed, so they aren't over-powerful (no culture victories for capturing 2).
Nanite warship anomaly is now rare.
Auto fire weapons require a tech.
Fixed various bugs where we don't always set target object (just the coordinates)
At long last, putting combat ships in orbit of a planet being culture-flipped will greatly slow down how fast they flip.
Spawn Overlord ability now actually spawns a good ship.
Minor races can attack others.
Aggressive civs defend their planets at half the rate.
Spawned civs are now given a 99% resistance (to make it much harder to influence flip them).
Spawned Civs get catch-up stuff.
Tech inflation increased from 1% per tech to 2.5% per tech (reduce tech snowballing).
Adjustment to base values on maps to make prestige victories on small maps harder to achieve.
The minimum price of a trade is reduced from 20 credits to 10 credits in the Bazaar.
Ban Dissent increases approval by 10%, BUT... Doubles colony maintenance (to pay for all those cops).
Planetary Improvements
Recycling Center given 3 maintenance.
Coordination beacon given 1 maintenance.
Starport given 2 maintenance.
Eyes of Universe given 1 maintenance.
Trade network per level wealth bonus increased from 4% to 5%.
"Holo Theater" maintenance was reduced from 3 to 1.
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Asteroid miner cost increased from 15 to 40.
Doomray cost increased from 12 to 50.
Doomray mass reduced from 5 to 4.
Doomray Elerium cost was reduced from 3 to 1.
Starting ships no longer have -2 moves on the first game turn.
Plasma Turret for Starbases moved to correct prereq., no longer has an Elerium cost.
Consolidation of attack ship types into a single "combat ship class."
Sensor Modules return.
New Sensor added.
Plasma turrets renamed Starbase plasma turrets to remove confusion.
More hull size differential for ships in the battle viewer and on the map.
Beam weapon cooldown reduced from 6 to 5.
Beam range increased from 1000km to 2000km.
Kinetic range increased from 400km to 500km.
Performance
Maps now generate much, much, MUCH faster. The bigger the map, the faster the benefit.
Updated Terran Legacy ship style thumbnails
Text
Changed "You resent you" to "We resent you" in custom faction flavor text
Modified some of the English text for tone.
Got rid of the "You're a jerk" phrasing in the flavor text (tone).
Alien civ language about what it wants tweaked to be clearer. "Your Starbase is now in my territory," for instance.
Shortened the diplomatic explanation for refusing to remove a Starbase (text clipping).
Weak AI renamed "Artificial General Intelligence."
UI
Update the Unit Trait ToolTip to make sure tiles fits longer strings are forced single line.
Fix clipping of the resource icons on the resource bar.
Executive Orders: Added Cooldown information.
Updated "Shift to Lock Hint Tooltip" to appear only on tooltips that have "Hotspot Text."
Fix for objective icons not showing up.
Updated Precursor orbital upgrades.
Added Crime and Pollution sort buttons to the Planet List.
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