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Creating a custom civilization is an excellent way to experiment with different playstyles and unique Ability combinations. Whether it's a mashup of your two favorite civs, a faction from your favorite sci-fi media, or something wholly original, Custom Civilizations has you covered.

To get the ball rolling, you can we hit New Game from the main menu . There you where we will find "Custom Civilization" as an option in the list of available civilizations. Clicking it will then bring you us to the civilization creation screen.

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Civilization creation starts in the Biology tab. Here you we can write and adjust details important to the flavor of your our custom Civilization such as its name, the portrait of its leaderLeader, and the species Species of its citizensCitizens. Each of these entries can be changed to your liking and new images can be added by dropping them in the appropriate folder. To accelerate this process, GalCiv IV has a special feature called AlienGPT which will automatically populate every entry based on a short description. Any text written or settings changed by AlienGPT can be tweaked with little effort.

On the Biology tab Cultural Focus, Species, and Personality are the options with the most gameplay impact within the Biology tab.

  • Cultural Focus

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  • : Raises Cultural Awareness of the chosen ideology which grants discounts for Traits within that ideology's tree

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  • .

  • (See Dev Journal #70)

  • Species: Different species have distinct strengths and weaknesses that can drastically affect a civilization's playstyle

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  • .

  • (See Dev Journal #__)

  • Personality: Determines its behavior when controlled by AI.

With the Biology tab filled out, you we can then move to the Abilities tab. Here you will we have the most control over your our civilization's strengths and weaknesses starting with Traits.

Each civilization has a Trait Point "budget" of three Trait Points to spend on traits both positive and negative. Most Traits exist on a scale from Very Good to Very Bad. Taking a good trait will cost points whereas taking a bad trait will give you more points to spend. This allows you to carve out niches where your civilization excels and make adjustments to match your playstyle.All civs have the same trait budget with unique combinations. For example, the Civilization Traits. These Traits can have positive or negative effects depending on where you allocate those points. Choosing a positive Trait will cost Trait Points while choosing a negative trait will provide you with more points to spend.

Next are Civilization Abilities which are similar to Traits but with broader, more powerful effects. Unlike Traits, Civilizations are limited to two Abilities. Choosing the right combination of Traits and Abilities is critical for creating a civilization that matches your playstyle.

For combination ideas, you can look to existing civilizations. For example, the Corporate Sector. The Corporate Sector is all about economics and trade and thus has maxed out the Rich Trait and has the X and Y traits but is bad at Z.

Similar to Traits are Civilization Abilities. Each civ gets two and abilities are particularly important/consequential.

How do you want your game to look and sound while playing as this civ?

Commander Ships are powerful ships that you assign leaders to and unlock over time.

Hello everyone! For this week's dev journal, I wanted to walk through the process of creating a Custom Civilization.

Creating a custom civilization is a great way to experiment with new playstyles and unique ability combinations.

From Main Menu, New Game, select custom civ

Behold! screen

AlienGPT! A great place to start - generated lore, names, etc. Based on your description.

Adjust to your taste. Add your own pictures

Species for DLC owners. See this journal.

Gameplay-wise, Cultural Focus. Ideology discount. see journal 70

next, the Abilities Tab!

Traits: on a budget

Abilities

What’s your playstyle?

Default civ examples

More visuals/audio

Command Ships: Titles help guide. Match playstyle or cover blindspots

Planet Type. Your homeworld. Match species preference

Fleets Tab!

Style and colors - see Journal 7X

Change individual ships - get more from workshop

save and play!

Soon, games full of custom civsTraders and Wealthy Abilities. This combination grants them bonus trade routes, a whole bunch of credits, as well as bonuses to gross income and ship range.

Map, Interface, and Music Themes are all customizable from this tab - helping you control your civilizations aesthetic.

Commander Ships are powerful ships with unique special abilities that can be extremely powerful at any stage of a game. Choose the group of ships that best matches your playstyle or choose one that can cover your weaknesses. Combat-oriented commander ships can help shore up defenses for pacifist civilizations that might otherwise make for good targets.

The final settings in the Abilities Tab revolve around your Civilizations Homeworld. When choosing your Homeworld, it's important to remember the Citizen's Species as different Species will prefer different planets. Aquatic or Mer Species, for example, will benefit from having an Oceanic Homeworld.

With that, we can move on to the final step of Civilization Creation in the Fleets tab!

On the left side of the Fleets tab, we can change the Style, Colors, Textures, and Materials of our civilization's fleets. For a full list of each default civilization and their color-texture-material settings check out my Journal on the Ship Designer.

On the right side of the Fleets tab, we can change which Ship Template is assigned to each Ship Class. The same can be done for your civilization's Starbases. This will let you mix and match Ship and Starbase Templates to your heart's content.

All that's left is to hit save and start playing!

However, before you do, consider uploading your Civilization to the Steam Workshop. Our community is full of talented civilization and ship designers whose work may make the perfect addition to your next game.

With each civ created, the bigger the roster of potential avatars and enemies. Soon you may find your games full of new unfamiliar faces.