GalCiv4 Dev Journals
GalCiv4 Dev Journals
- GalCiv4 Master Dev Journal List
- GalCiv IV: Supernova - The First 10 Turns
- GalCiv IV: Supernova - The new combat system discussion thread
- GalCiv IV Dev Journal #1
- Galactic Civilizations IV: Supernova Guided Tour
- GalCiv IV: Supernova Dev Journal #10 - Little Things
- GalCiv IV: Supernova Dev Journal #11 - AI Elephants in the Room
- GalCiv IV: Supernova Dev Journal #12 - Humanoids?
- GalCiv IV: Supernova Dev Journal #13 - GPT
- GalCiv IV: Supernova Dev Journal #14 - How many turns should that thing take?
- GalCiv IV: Supernova Dev Journal #15 - Thinking about Planets
- GalCiv IV: Supernova Dev Journal #16 - The importance of onboarding
- GalCiv IV: Supernova Dev Journal #17 - How much should you see?
- GalCiv IV: Supernova Dev Journal #18 - Should there be a campaign?
- GalCiv IV: Supernova Dev Journal #19 - Culture is your Civilization's Character
- GalCiv IV: Supernova Dev Journal #20 - How people use AlienGPT
- GalCiv IV: Supernova Dev Journal #21 - Pretty vs. mechanically satisfying space battles
- GalCiv IV: Supernova Dev Journal #22 - Improving the Ship Design Screen
- GalCiv IV: Supernova Dev Journal #23 - A Weekend of Polishing
- GalCiv IV: Supernova Dev Journal #24 - AIs Drinking Coffee on Planets
- GalCiv IV: Supernova Dev Journal #25 - A Galaxy for Everyone
- GalCiv IV: Supernova Dev Journal #26 - The Animals of AI
- GalCiv IV: Supernova Dev Journal #27 - Localization
- GalCiv IV: Supernova Dev Journal #28 - Replacing the Tech Victory in 4X
- GalCiv IV: Supernova Dev Journal #29 - What's new in Supernova
- GalCiv IV: Supernova Dev Journal #30 - Ability Visibility
- GalCiv IV: Supernova Dev Journal #31 - The AI Strikes Back!
- GalCiv IV: Supernova Dev Journal #32 - It's the Little Things...
- GalCiv IV: Supernova Dev Journal #33 - Mod Manager
- GalCiv IV: Supernova Dev Journal #34 - v2.1 Genesis Update
- GalCiv IV: Supernova Dev Journal #35 - The Juggernaut of Culture
- GalCiv IV: Supernova Dev Journal #36 - v2.2 Preview
- GalCiv IV: Supernova Dev Journal #37 - New Biomes in the v2.2 Ethnology Update
- GalCiv IV: Supernova Dev Journal #38 - UI Updates in the v2.2 Ethnology Update
- GalCiv IV: Supernova Dev Journal #39 - Fleet Management Tools
- GalCiv IV: Supernova Dev Journal #40 - Return of the Korath
- GalCiv IV: Supernova Dev Journal #41 - Managing a Large Game
- GalCiv IV: Supernova Dev Journal #42 - Spotlight on the Yor Singularity
- GalCiv IV: Supernova Dev Journal #43 - Diplomacy & Surrender
- GalCiv IV: Supernova Dev Journal #44 - New Improvements for the Arcean Republic
- GalCiv IV: Supernova Dev Journal #45 - The Torians' New Toys
- GalCiv IV: Supernova Dev Journal #46 - Expanding the Drengin Empire
- GalCiv IV: Supernova Dev Journal #47 - The Exiles of Iconia
- GalCiv IV: Supernova Dev Journal #48 - Survivors of Elemental
- GalCiv IV: Supernova Dev Journal #49 - Children of Altaria
- GalCiv IV: Supernova Dev Journal #50 - Terran Tactics
- GalCiv IV: Supernova - v2.4 Populi Tour
- GalCiv IV: Supernova Dev Journal #51 - Citizens in AlienGPT
- GalCiv IV: Supernova Dev Journal #52 - Moving People
- GalCiv IV: Supernova Dev Journal #53 - Abilities & the Intueri
- GalCiv IV: Supernova Dev Journal #54 - Warlords Preview
- Guided Tour of GalCiv IV 2.5 / Warlords Expansion
- v2.5 'Ares' vs. Warlords
- Guided Tour of GalCiv IV v2.5 / Warlords
- GalCiv IV: Supernova Dev Journal #55 - Ship Classes
- GalCiv IV: Supernova Dev Journal #56 - Ship Types
- GalCiv IV: Supernova Dev Journal #57 - Doctrine: Operational Abilities
- GalCiv IV: Supernova Dev Journal #58 - Doctrine: Targeting Priority
- GalCiv IV: Supernova Dev Journal #59 - New Terran Ships
- GalCiv IV: Supernova Dev Journal #60 - Trade Routes & Diplomacy
- GalCiv IV: Supernova Dev Journal #61 - Pressure vs Sandbox Playstyles
- GalCiv IV: Supernova Dev Journal #62 - We Are Not Just Numbers!
- Sneak Peek into the Species Pack DLC
- GalCiv IV: Supernova Dev Journal #63 - v2.7 Taxonomy & Species Pack
- GalCiv IV: Supernova Dev Journal #64 - Species Pack Playstyle Ideas
- Species Pack Breakdown
- GalCiv IV: Supernova Dev Journal #65 - Who to Play First?
- GalCiv IV: Supernova Dev Journal #66 - Grab That Space Junk!
- GalCiv IV: Supernova Dev Journal #67 - Plan Your Research
- GalCiv IV: Supernova Dev Journal #68 - Economy Primer
- GalCiv IV: Supernova Dev Journal #69 - Who's a Bad Influence?
- GalCiv IV: Supernova Dev Journal #70 - Cultural Progression
- GalCiv IV: Supernova Dev Journal #71 - Diving into the Ship Designer
- GalCiv IV: Supernova Dev Journal #72 - Control
- GalCiv IV: Supernova Dev Journal #73 - 3.0 Sneak Peek!
- GalCiv IV: Supernova Dev Journal #73 - Ship Designer: Practical Applications
- GalCiv IV: Supernova Dev Journal #74 - v2.9 Update Teaser
- GalCiv IV: Supernova Dev Journal #75 - Terror Stars
- GalCiv IV: Supernova Dev Journal #76 - Making Money
- GalCiv IV: Supernova Dev Journal #77 - Executive Orders and Artifacts
- GalCiv IV: Supernova Dev Journal #78 - The Irradiated
- GalCiv IV: Supernova Dev Journal #79 - Custom Civs
- GalCiv IV: Supernova Dev Journal #80 - The Crystalline
- GalCiv IV: Supernova Dev Journal #81 - Galactic Challenges
- GalCiv IV: Supernova Dev Journal #82 - The Mimot
- GalCiv IV: Supernova Dev Journal #83 - Early Game Tips
- GalCiv IV: Supernova Dev Journal #84 - Megastructures Preview
- GalCiv IV: Supernova Dev Journal #85 - Deep Dive into Megastructures: Stellar Nexus
- GalCiv IV: Supernova Dev Journal #86 - Gigamass
- GalCiv IV: Supernova Dev Journal #87 - Megastructures: Stellar Gateways
- GalCiv IV: Supernova Dev Journal #88 - Ringworlds
- GalCiv IV: Supernova Dev Journal #89 - Basic Resources
- GalCiv IV: Supernova Dev Journal #90 - Balancing GalCiv IV
- GalCiv IV: Supernova Dev Journal #94 - Tales of the Arnor Overview
- GalCiv IV: Supernova Dev Journal #95 - Tricks of the Nyx
- GalCiv IV: Supernova Dev Journal #97 - The Lost Generation
- GalCiv IV: Supernova Dev Journal #98 - The Hidden Hand
- GalCiv IV: Dev Journal #99 - v3.0 Hyperlane Update Overview
- GalCiv IV v3.0: The New Map Generation
- GalCiv IV v3.0: AAR - Drengin Human Wars XXVII Part 1
- GalCiv IV v3.0: AAR - Drengin Human Wars XXVII Part 2
- GalCiv IV v3.0: AAR - Drengin Human Wars XXVII Part 3
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