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The rest of the planet was then filled with Income boosting Districts and Improvements, with a substantial proportion of the population assigned over to the Entrepreneur Job. Sure, there are some big end-game technologies in play here, such as Individual Divinity, and the boost that’s giving to Citizens is inflating these Planetary Outputs a little, but you’ll see that this one Ringworld is producing a massive 342 431 Credits per month alone (taxed at about 40% for 136 151 Credits per month).

If you really want to, you can fill it full of Approval boosting Improvements to get that tax-rate up even further, but even without those, I pushed the tax-rate to the maximum of 75% here, and despite this eyewatering assault on our Citizen’s wages, we’re still able to get a respectable 71% Approval rate and a 257 324 Credit per month Income, just for this one planet.

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And this is one of the Iridium’s prized War Bringer Battleship models, being pumped out in a mere two turns because of that massive 468 Military score.

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These are extreme examples I’ve shown you, where I’ve really tried to build for one specific effect. Now, you’re going to have to get your thinking heads on (or make a spreadsheet) if you want to work out whether the Manufacturing output you’d get from a Ringworld would be better value for you than a well Augmented Stellar Nexus and the product modifier it adds to you Manufacturing right across your Civilization.

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